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Dead
or Alive 5 (Playstation 3)
Tecmo’s Dead or Alive 5 is the latest installment in the long-running
fighting game franchise. Players who battled through previous titles will
know what to expect this time around, and while there are a few changes,
they are largely superficial. A slightly tweaked fighting system and some
new online modes give the game added depth while retaining the feel players
have become accustomed to over they years. DOA 5’s story tries to go a
little darker this time around, but the developers seem a little lost at
points. Its still a Dead or Alive game at heart, but read on to discover
whether its grittier feel will attract new players or if its only going to
please its core audience.
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Reflecting a changed gaming world in its own unique way, Dead
or Alive 5 tries to contemporize the long-running fighting franchise with a
slightly grittier tone than previous titles have offered players. While
there are still some of its ‘natural beauty’ stages scattered about, most of
the game’s stages take place in darker domains such as abandoned oil-rigs, a
gritty boxing gym or a war-torn alley. There’s also a circus stage, which
seems oddly out of place, a trend that seems to only grow stronger as you go
deeper into the game. One big difference this time around is that while DOA
titles have always had an X factor in their attractive female combatants,
this aspect of the game has been de-emphasized this time around. They seem
to be attempting a more ‘street’ feel this time around, which is evident in
the new characters with their grittier back stories. It’s a strange approach
that doesn’t always work as smoothly as you’d expect and comes across as a
bit desperate at points. From a technical standpoint, things look smooth and
crisp, with an excellent camera system that doesn’t block the action or get
in the way. There are some decent lighting effects and some nice cut-scenes,
but nothing extraordinary. The game’s models and engine remain sleek and it
characters are richly detailed, but they’re still a bit fantastical in their
design. This makes them seem out of place in the more realistic environments
Tecmo was aiming for. As usual, the weird voice-overs and hard rock
soundtrack create a kind of street-level feel that add to the game’s overall
excitement.
DOA 5’s character roster includes most of the familiar characters from
previous games, with favorites like Kasumi and Jann Lee joined by some
newcomers including Mila, a street boxer and an English brawler named
Elliot. The game’s overall balance is fairly good between the old and new
characters with different styles for each. Each character has their own set
of moves, combos and specials, which brings some depth to the gameplay, but
they don’t exactly balance – some are much easier to use than others. The
level of you skill is a key element in pacing the battles, depending on your
ability opponents will either fall quickly or put up quite a struggle. There
are a few other hidden characters, who will be outlined later, and while the
novelty of having opponents from a rival series is interesting, they don’t
add much to the game’s overall feel.
The basics haven’t changed so the key strategy in DOA 5 involves using
attacks and counters to defeat your opponent in a series of matches. Players
have a standard selection of punches and kicks to use in attacks and can use
different special attacks to inflict greater damage. You can block and
counter an opponent’s moves and use other techniques such as running and
jumping in some circumstances to increase your chances of winning. Like
Tekken, this is a game of momentum, where you can string together multiple
attacks and create an almost unstoppable series of attacks that will leave
your opponent unable to respond, quickly draining their life bar and
finishing off the match quickly. Depending on which mode and difficulty you
use, the opponents you face will either put up quite a fight or go down
without much effort. In addition to your standard moves, you can also
utilize the game’s environments, which once again feature those trademark
danger zones. In case you’re not familiar, these are areas such as walls
which can electrocute and then drain an opponent’s life force significantly
when you slam them into them, giving you quite an advantage. In addition,
some of DOA 5’s stages feature break points, where a fighter can plunge off
an oil rig or derelict building’s edge. Suffering these falls create an
incredible amount of damage almost instantly and gives the battles dramatic,
almost cinematic feel at points. Unfortunately, this approach only puts the
flawed implementation, from the choppy dialogue and uneven plot into greater
relief, making the game feel a bit inadequate by today’s standards.
The game offers players many different modes including the standard arcade,
time attack and survival modes, but none of these really bring any
innovation. How these standard fighting game modes work should be
self-explanatory at this point, and there are variations within each to
extend your options. One of the more interesting aspects of the new game is
its more elaborate story mode, which unfolds over a series of different
mini-games that gradually show you how to play the game, and some of the new
tactics that you’ll be using. It also lets you explore each character’s
backstories and get a feel for their motivations. Not quite as effective as
Tecmo was aiming for, since it’s a bit strange and incoherent in places, but
it wins points for giving the gameplay a different feel. It can be a bit
tedious at points, but most players will only need to get through it once in
order to unlock the hidden VF characters. The game also includes an
extensive online mode that allows players to battle it out online and unlock
extras such as costumes and character accessories. The game also features
extensive support for trophies, which is fun if that’s what motivates you.
Players can choose to play either alone or against a friend either online or
on their own console. Most of your time will probably be spent with DOA 5’s
main arcade fighting game. This is a traditional fighting game features two
distinct styles of play this time around. You can either choose to fight as
a solo character or play in a tag-team match where you select from two
different characters. You can alternate between them with the press of a
button, with the match only ending when both characters’ life bars have been
depleted. This gives a different style of play to the series and makes for a
welcome addition this time around. With all these various modes in place,
the game features a surprising amount of depth, but the game also offers a
few changes under the hood to keep the gameplay from becoming stale.
DOA 5’s controls feature a slightly tweaked version of the familiar
interface from previous games. The biggest new addition this time is its
Triangle system which gives different moves different priorities. For
example, a throw move has a lesser priority than an attack move, and won’t
connect with as much force, allowing the opponent to counter it quickly.
Kicks and Punches rank higher than throws and holds, which gives you an
idea. It makes the game less defensive and you need to be aggressive when
you fight. The triangle system comes into play when you’re countering an
opponent’s attack and works fairly intuitively. It’s a small change, but it
definitely makes the game play much faster, and reduces the ability to
turtle. Aside from this, DOA 5’s controls stay true to the previous games,
and those familiar with its style should have little trouble adapting. The
addition of the 3 Virtua Fighter characters s brings a different style to
the game as well, and while they’re fun to use, they don’t really fit in
with the rest of the action, and come across as kind of gimmicky on balance.
Suffice it to say, the implementation of this department leaves a lot to be
desired and points to the game’s overall uneven quality. Taken together, its
many flaws undermine Dead or Alive 5’s appeal significantly. It lacks the
polish of rivals like Tekken Tag Tournament 2 or Capcom’s recent releases.
While it’s a fun button-masher for a short period of time, it lacks the
depth and challenge players have come to expect from fighting games. Its
attempts at modernizing the formula feel forced in many instances, and the
story mode, supposedly one of the game’s main draws, is badly implemented,
making it more a chore to endure than something to anticipate. In the end,
Dead or Alive 5 is unfortunately emblematic of a series that seems to have
lost its way.
- Michael Palisano
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