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In Memory
Sean Pettibone

News | Headlines & Information

> April 4, 2008

Call of Duty 4's GOTY edition ships
Sam & Max head to Wii

Sam & Max Coming to Wii

Complete first season of episodic games to hit retail stores this fall

SAN RAFAEL, CA, April 4, 2008 – As part of a continuing effort to extend episodic gaming to new audiences and platforms, Telltale is officially announcing that Sam & Max Season One will be coming to Wii™. This collection of the first six Sam & Max episodes will introduce a brand new audience to the popular and critically-acclaimed game series. Sam & Max for Wii is expected to ship to retail stores worldwide this fall, thanks to a partnership between Telltale and JoWooD/DreamCatcher.

Sam & Max's journey to the Wii console has been fueled by fan excitement. Just before the episodic series' PC debut, fans launched an email campaign clamoring for a Wii version of the series. Continuous rumors and rampant speculation online led to developer and publisher enthusiasm for the title. With Telltale now focusing on console development in addition to PC, the company can finally bring Sam & Max to Wii in response to this overwhelming demand.

The Sam & Max episodes let players guide the Freelance Police through a series of bizarre—and often sidesplitting—mysteries. Sam & Max Season One has already experienced enormous success, both as an episodic series available for download through Telltale's website and other services, and at retail. Honors include Adventure Game of the Year from GameSpy and IGN, and inclusion on Games for Windows' list of Top 10 Games in 2007.

The Wii console is a perfect fit for the Sam & Max games. The series' story-driven gameplay and episodic structure has often been favorably compared to TV sitcoms. The new Wii version will present Sam & Max in a format that can be enjoyed from the comfort of the living room, either alone or with a group of friends—a setting perfectly suited for this kind of experience. The game's easy-to-use interface is ideal for a broad consumer audience.

Sam & Max first hit the indie comic scene in 1987, courtesy of franchise creator Steve Purcell. In the twenty years since, they have appeared in an animated TV series, an Eisner-winning webcomic, and numerous video games. The success of the Sam & Max episodic series has fueled a renaissance for the franchise. Telltale recently released a special 20th Anniversary Edition of the complete Sam & Max comic collection, Surfin' the Highway, after nearly a decade out of print, and a DVD box set of the 1997 animated series has just been published by Shout Factory. Both are available in Telltale's online store (www.telltalegames.com/store), along with other Sam & Max merchandise.

Sam & Max Season One for Wii will be published by Dreamcatcher/The Adventure Company in North America, and by JoWooD in Europe. In addition to English language, the game will be fully localized in French and German, and subtitled in Italian and Spanish. All versions are expected to ship during the fall 2008 season.

About Sam & Max

Sam is a six-foot dog in a baggy suit sporting a trombone-sized .44 hand-cannon. Max is a three foot "rabbity thing" with a saw blade grin and the impulsive nature of the average piranha. Together they patrol the sticky streets of a fantastical New York City, righting wrongs, pummeling perps, and ridding the urban landscape of the shifty legions of "self-propelled gutter trash" that litter their streets. Sam & Max have appeared in comics, video games, an animated TV series coming soon to DVD, and an Eisner award-winning webcomic.

About Telltale, Inc.

Telltale is pioneering new forms of interactive entertainment, building upon strong foundations in both traditional and new media. Founded in 2004 by industry veterans with decades of experience, the company has quickly become the leading online episodic gaming publisher and developer, delivering award-winning interactive experiences that emphasize engaging stories, strong characters, and rich worlds. Telltale is establishing a regular, ongoing schedule of online episodic series, across all major gaming and entertainment platforms and channels. Telltale's games include the Sam & Max game series, episodes adapted from Jeff Smith's epic Bone graphic novels, and games based on television's popular CSI program in partnership with Ubisoft. Telltale has built a robust digital distribution channel at www.telltalegames.com, and also publishes its games with select partners.

About JoWooD Productions Software AG JoWooD Productions Software AG (ATXPrime: JWD) is listed in the Prime Market segment of the Vienna stock exchange. JoWooD is a leading publisher of computer and videogames, releasing international acclaimed, high-quality titles for all existing and future gaming systems. JoWooD games are distributed worldwide by an efficient net of distribution partners. Visit http://corporate.jowood.com for more information.

About DreamCatcher Inc.

DreamCatcher Inc. is a leading publisher and distributor of interactive entertainment software. Established in 1996, the company markets its products under two popular labels: DreamCatcher Games, featuring the critically-acclaimed, bestselling game Painkiller; and The Adventure Company, the number one brand for PC adventure games worldwide, including award winning titles such as Syberia and Agatha Christie. DreamCatcher is located in Toronto, Canada. For more information visit www.dreamcatchergames.com.

CALL OF DUTY 4: MODERN WARFARE GAME OF THE YEAR EDITION HITS RETAIL SHELVES

Xbox LIVE Offers New Maps and Hosts Exclusive Double XP Weekend

Santa Monica, CA – April 4, 2008 – Activision, Inc. (Nasdaq: ATVI) and Infinity Ward are giving gamers a new offensive with the launch of the Call of Duty® 4: Modern Warfare™ Game of the Year Edition. The title allows gamers to experience the intense cinematic action of the original, award-winning and best-selling title, and includes a token for the Call of Duty 4: Modern Warfare Variety Map Pack, available now exclusively for download via Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft.

Exclusively available for Xbox 360 for the next 21 days, the map pack includes “Broadcast,” which features tight corridors and wide open parking lots where large groups utilize close-quarter fighting and strategic maneuvers; “Chinatown” where night battles well lit by the full moon play havoc against a backdrop of brightly colored lamps, antique shops and neon signs of the local district; “Killhouse,” a desolate warehouse under enemy attack where squads will need to move through building mock-ups and plywood walls in order to full take control of the combat arena; and “Creek,” A large wide open village in a heavily wooded area where battles are fought between high ridgelines and deep in underground caves.

To celebrate the launch of the Call of Duty 4: Modern Warfare Game of the Year Edition and the Variety Map Pack, Xbox LIVE will host a Double XP Weekend. Starting on Friday, April 4 through Sunday, April 6, players can earn twice as many experience points as they play the new maps on the Variety Map Pack specific playlists.

Both the Call of Duty 4: Modern Warfare Game of the Year Edition and Call of Duty 4: Modern Warfare Variety Map Pack for Xbox 360 are available now in the United States. Call of Duty 4: Modern Warfare is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore.

For information and updates on Call of Duty 4: Modern Warfare, players can visit: www.charlieoscardelta.com.

About Activision

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

> April 3, 2008

Ship Simulator Expands
Tom Clancy's HAWX take flight
Eurpopa Universalis Roman demo
Twofish swims to license deal

Twofish, Inc. and VastPark Announce Twofish Elements™ License Agreement

VastPark toolset to integrate Twofish’s plug-and-play Economic Engine

Redwood City, CA – April 3, 2008 – Twofish, Inc., the first-of-its-kind economic platform provider for online entertainment properties, today announced a licensing agreement with virtual world platform developer VastPark for the Twofish Elements™ economic engine.

Twofish Elements is an exclusive technology that powers online economies by allowing partners to simply and dynamically control banking and inventory policies. By seamlessly integrating Twofish Elements into its virtual world-building toolset, VastPark is extending this unprecedented economic control to its end users. Once Elements is integrated into VastPark, non-technical users will be able to create and administrate their own currencies and virtual goods, setting fine-tuned parameters for pricing, scarcity, and individual attributes about each item.

“This is a new step in bringing economic power to the masses,” said Bruce Joy, VastPark founder and CEO. “We also see it as a fundamental way for us to build value in our platform, as it allows for the creation of realistic, responsive and highly customizable virtual worlds.”

“This partnership with the forward-thinking minds at VastPark will bring to life the innovative functionality of Twofish Elements,” said Lee Crawford, founder and CEO of Twofish. “For the first time, everyday internet users can incorporate real economies into their virtual worlds, providing a new level of depth and realism.”

Twofish Elements was conceived by Twofish founder and CEO Crawford, whose unique expertise across game engineering (at Yahoo! Games, Shockwave.com, and Segasoft Networks) and transaction processing (Trintech, Inc.) has translated into industry-changing insights and technology. Founded in December 2006, Twofish has been venture funded by Venrock and Rustic Canyon Partners.

About VastPark

VastPark is a virtual worlds platform supporting an ecosystem of creators, consumers and user-generated worlds. Built on five years of research and development and focused on effective open standards, VastPark features a highly distributed platform and free tools that enable users to create and publish 3D virtual worlds quickly and easily. Communities can create and monetize their own highly interactive worlds and empower their users creativity. http://www.vastpark.com

For more information, log onto www.twofish.com or visit www.vastpark.com

Build, Expand, & Conquer Europa Universalis: Rome demo released

New York, USA (April 3, 2008) – Paradox Interactive announced today the release of the official EU: Rome demo. The demo can be found here or obtained by contacting pr@paradoxplaza.com.

Setting: The Second Punic War (536-566 AUC)

Playable countries: Rome and Carthage

Story: Rome and Carthage fight it out for mastery of the Western Mediterranean. Some of the greatest commanders of the ancient world will fight for mastery, the Great Hannibal and Publius Cornelius Scipio could be the commander that brings you victory.

- Play either Rome or Carthage in the war that ushered in a new era. Can you as Rome bring Carthage to its knees and take the first steps to Pax Romana, or as Carthage change the course of history forever and make a new power mistress of the Mediterranean?

- But this isn't all about Rome and Carthage, all other countries in the Mediterranean are also involved so the full options for diplomacy and intrigue are available.

- The great historical leaders are present on the battlefield

-Manage your trade to supply the sinews of war

-Watch the loyalty of your nobles or run the risk of defeat due to civil war.

To obtain the demo, please go here or contact pr@paradoxplaza.com.

Europa Universalis: Rome is shipping to stores in North America on April 15, 2008 and Europe on April 18, 2008. To read more about the game go to: http://www.paradoxplaza.com/Rome.

UBISOFT LAUNCHES AN AIR ASSAULT WITH TOM CLANCY'S H.A.W.X(TM)

New Tom Clancy Intellectual Property Poised to Become the New Air Combat Benchmark

SAN FRANCISCO – April 3rd, 2008 – Today Ubisoft, one of the world's largest video game publishers, announces the development of Tom Clancy's HAWX (high-altitude warfare), an awe-inspiring game that is primed to revolutionize the way players think about combat in the sky. Scheduled for release in Fall 2008, Tom Clancy's HAWX turns consumers into elite pilots of the future. The game will appear on the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and on Windows-based PC.

"Tom Clancy's HAWX marks the next evolution of warfare set in the Tom Clancy video game universe,” said Tony Key, senior vice president of sales and marketing at Ubisoft. "We are thrilled to take to the skies and provide a new environment along with an extension of a familiar storyline from Ubisoft's successful Ghost Recon Advanced Warfighter 2®.”

Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.

Tom Clancy's HAWX is the first air combat game set in the world-renowned Tom Clancy video game universe. Cutting-edge technology, devastating firepower and intense dogfights bestow upon this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.

Key Features of Tom Clancy's HAWX:

• ENHANCED REALITY SYSTEM (E.R.S.) - E.R.S. is in-game technology that helps turn novice aviators into elite pilots of the future. The Enhanced Reality System is the backbone of the HAWX flight experience: radars and incoming missile detection, anti-crash system, damage control system, tactical map and information relay, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron, making this system as iconic to HAWX as the Cross-Com system is to Tom Clancy's Ghost Recon Advanced Warfighter.

• ASSISTANCE MODE – Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated. This comes with increased risks, but allows the player advanced dogfighting maneuvers and stunning third-person views.

• REVOLUTIONARY MULTIPLAYER - For the first time ever in the air-combat genre, players will be able to experience the entire solo campaign in four-player JUMP IN co-op mode. In PVP mode, players can challenge up to 15 friends in intense dogfighting sessions and find out who's the top gun. Winning players are rewarded with experience points and money to unlock more weapons.

• REALISM AND AUTHENTICITY – Players have the opportunity to take the throttle of over 50 of the world's most famous aircrafts, as well as being able to dogfight over realistic modern landscapes that have endured years of post-war trauma.

For more information on Tom Clancy's HAWX, please visit www.hawxgame.com.

About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 24 countries and sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007-08 fiscal year Ubisoft forecasts generated sales of approximately 920 million Euros. To learn more, please visit www.ubisoftgroup.com

© 2008 Ubisoft Entertainment. All Rights Reserved. H.A.W.X, Ubisoft, Ubi.com, the Ubisoft logo, and the Soldier icon are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. "PlayStation”, "PLAYSTATION” and "PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. Software platform logo (TM and ©) EMA 2006.

SHIP SIMULATOR 2008 ADD-ON: NEW HORIZONS NOW AVAILABLE FOR DOWNLOAD!

Rotterdam, The Netherlands – 3 April 2008 - Dutch developer VSTEP announces that the much anticipated and long awaited official Ship Simulator 2008 add-on: New Horizons is now available for download at www.shipsim.com

The Ship Simulator Series has sold over 350,000 copies worldwide to date, and is available in 20 countries and 7 languages. Ship Simulator 2008 is a simulation game that puts players at the helm of a wide variety of ships, all stunningly recreated, as they sail to famous ports all over the globe.

The New Horizons add-on for Ship Simulator 2008 is a new addition to the acclaimed Ship Simulator series, which has already generated such a huge and loyal following. The large community of Ship Sim fans will now be able to hook up online, as well as enjoy the new sailing area of Padstow, Cornwall (UK). New vessels will also enhance the experience and allow fans to fully enjoy the true-to-life experience of this unique naval simulation series.

VSTEP CTO Pjotr van Schothorst: “After months of development and testing, we are very proud to announce that New Horizons has finally set sail and is now available for download and ready for Ship Simulator 2008 fans to enjoy! With its brand new features, improved visuals and added gameplay, New Horizons provides an exciting addition to Ship Simulator 2008 and will surprise Simulation fans worldwide. New Horizons is the next step in creating an even more immersive experience for our Ship Simulator fans.”

About New Horizons:
Try your hand at sailing a luxury cruise liner & a classic yacht or feel the impact of the waves as you guide your fishing vessel home through a storm! New Horizons offers new highly realistic environments and adds eight exciting new vessels for your sailing pleasure. Includes 20 all new missions and free roaming multiplayer mode too! Challenge your friends online with New Horizons integrated multiplayer options or download new missions in the game. The add-on will require the original game to run and will automatically upgrade any version of Ship Simulator 2008 with all previous updates and patches.

Key Features:
• Eight new vessels for Ship Simulator 2008, including a modern harbour tug with advanced azimuth thrusters and a push boat with 4 different cargo barges.
• Online multiplayer free-roaming action, including towing.
• Brand new sailing area Padstow (Cornwall, UK) built with advanced visuals and bump mapping technology.
• 20 new missions, involving the new vessels and the new environment.
• Unlimited gameplay: in-game downloading of new missions.
• Option to connect and disconnect barges to the push boat in-game.
• New walkthrough options: explore the push boat’s highly detailed engine room.

To find out more about Ship Simulator 2008 Add-on: New Horizons and keep up with the latest news, visit: www.shipsim.com.

About VSTEP:

VSTEP is a leading provider of Serious Games & uses real-time 3D technology to develop virtual training applications for firefighters, train drivers, safety officers, and nautical training. Since its initiation in 2002, VSTEP has completed over 40 projects for clients like the Royal Dutch Navy, the Port of Rotterdam, Falck/Nutec, Shell and the Dutch Railways. Originating from its vast experience with virtual disaster management, nautical and firefighting training, VSTEP has expanded its activities to create immersive entertainment games for the home PC user as well! For more info visit www.vstep.nl

> April 2, 2008

Bourne Conspiracy dated
Drone Tactics screened
Combat Mission patched

ATLUS RELEASES NEW DRONE TACTICS SCREENS

Atlus today released new screens from their upcoming Nintendo DS(TM) strategy RPG title, Drone Tactics. Featuring character profiles, battle images, and lush environments, the screens are now available for download by clicking on the following link.

For more info on Drone Tactics visit: http://www.atlus.com/dronetactics/

About Atlus U.S.A., Inc. Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is renowned for its proud tradition of publishing exceptional role-playing games with strong niche appeal. The Atlus library of critically acclaimed video games includes Odin Sphere, Trauma Center series, and the award-winning Shin Megami Tensei series. For more information, visit http://www.atlus.com.

Combat Mission Shock Force v1.08 patch out now!

What we have for you today is no joke though as we are extremely pleased to announce the release of the v1.08 Patch for Combat Mission Shock Force. The patch is available for owners of any of the three published versions of the game (Battlefront.com, Paradox Interactive, Gamersgate).

One of the reasons we are so pleased with the v1.08 patch is sheer amount of content included. Over 70 different changes, improvements, fixes and new features have been added. This v1.08 patch affects everything from the Game Graphics and Effects to the Tactical and Defensive AI Behaviors, Pathfinding, Spotting, Line of Sight, Weapons and Unit Data and more!

In the past we have always released "all-inclusive" patches (which can be used on any previously patched or unpatched copy of the game) but this time, for the Battlefront.com version only, we are also offering a much smaller "incremental" patch which will upgrade the game from v1.07 to the new v1.08 level. The incremental patch is not available for the Paradox Interactive or Gamersgate versions of the game.

Sierra Entertainment Announces Robert Ludlum's The Bourne Conspiracy Worldwide Debut in June 2008

Uncover Jason Bourne's Past Amidst Non-Stop Action Featuring Signature Bourne Style Driving and Intense Combat

Los Angeles - April 02, 2008 - Sierra Entertainment today announced that the Robert Ludlum's The Bourne Conspiracy™ video game will ship in North America June 3, 2008 on Microsoft's Xbox 360™ video game and entertainment system and the PlayStation®3 computer entertainment system. The game brings Jason Bourne's signature combat style to life by sharply blending a seamless mix of hand-to-hand fighting, gunplay and dramatic escapes. To round out the non-stop action to the title's hunter-prey game play, The Bourne Conspiracy will give gamers a re-imagination of the high speed pursuit through Paris in the Mini Cooper®.

Through close partnership with Ludlum Entertainment, and collaboration on story and character development with Bourne screenwriter Tony Gilroy, The Bourne Conspiracy is an intense interactive addition to the blockbuster films and best-selling novels. The game delivers an original story uncovering Jason Bourne's past and the conspiracy shrouding his origins, plunging players into the role of Bourne as both trained assassin and marked government agent. Core to the experience is Bourne's definition as a perfect weapon with heightened combat instinct, where players use Bourne's characteristic capabilities to recognize threats, perform devastating takedown moves and use his surrounding environment to overcome deadly situations.

"Wrought with action, combat, elaborate escape scenes and untold story, the Bourne series is making a natural progression into the interactive medium," said Al Simone, senior vice president, global marketing, Sierra Entertainment. "We're pleased to announce that this June gamers will have the chance to experience the dangerously exciting aura and frenetic pace inherent in the Bourne franchise."

Developed by High Moon Studios and based around a combat system co-designed by Jeff Imada, the renowned choreographer who defined Bourne-style combat in the films, The Bourne Conspiracy delivers gamers every signature Jason Bourne element, from hand-to-hand fighting to shooting to escape and evasion. Framing the experience is a relentless pace of action and an in-game camera system that captures the cinematography techniques that established the memorable visual style of the films.

Capturing the intense high-speed pursuit based on the memorable car chase from The Bourne Identity, players will take the wheel in an upgraded version of Marie's red Mini Cooper trying to evade seemingly every police car in Paris. Arcade racing-style game play and destructive stunt setups combine with Bourne instinct-based game mechanics to create a previously unseen and unforgettable action driving experience.

"We're creating a video game that is distinctly Bourne, based on a deconstruction of the character from action hero to game hero, and one that we ultimately believe gamers will discover as a distinctively original licensed action game," said Emmanuel Valdez, chief creative officer, High Moon Studios and game director on The Bourne Conspiracy.

For more information on the Robert Ludlum's The Bourne Conspiracy video game, including screenshots and video trailers, please visit http://www.bournethegame.com.

About Sierra Entertainment

Sierra Entertainment (www.sierra.com), a global division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for video game systems, handheld gaming devices and personal computers. Sierra Entertainment features a portfolio of titles based on original IP and popular licenses from industry-leading content partners, including F.E.A.R®, Crash Bandicoot®, Spyro the Dragon®, Scarface™ and Ice Age™. Sierra Entertainment has four integrated internal studios providing creative talents and development capabilities across multiple gaming genres: High Moon Studios in San Diego, CA; Massive Entertainment in Malmö, Sweden; Radical Entertainment in Vancouver, BC; and Swordfish Studios in Birmingham and Manchester, England.

> April 1, 2008


> April 1, 2008

R-Type Command screens
Dominions 4 revealed
Sony sponsors Am Jam Tour

ATLUS RELEASES NEW SCREENSHOTS FOR R-TYPE COMMAND

Atlus today released new screens for the upcoming PSP strategy title, R-Type Command. Experience the legendary R-Type franchise from a daring new perspective!

R-Type Command is currently scheduled to release on May 6th.

DOWNLOAD THE R-TYPE COMMAND DEMO FOR FREE AT PLAYSTATION STORE: http://store.playstation.com/store/product.vm?id=UP0005-NPUH90008_00-RTYPECOMMAN DDEMO

For more on R-Type Command visit: http://www.atlus.com/r-type/

About Atlus U.S.A., Inc. Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is renowned for its proud tradition of publishing exceptional role-playing games with strong niche appeal. The Atlus library of critically acclaimed video games includes Odin Sphere, Trauma Center series, and the award-winning Shin Megami Tensei series. For more information, visit http://www.atlus.com.

Announcing Dominions 4: Succubi In Heat! Next Chapter In Award Winning Fantasy Strategy Title Coming Soon!

Hampstead, NC, 01 April 2008

Shrapnel Games and Illwinter Game Design are pleased -- nay, giddy like schoolgirls at a High School Musical concert -- to announce that work has begun on the next installment of the award-winning, fan favorite, Emmy nominated Dominions series. Dominions 4: Succubi In Heat is now entering beta and is expected to go gold fourth quarter 2008. That's later this year kids so start saving up those nickels and dimes!

As expected Dominions 4: Succubi In Heat will be available for all major operating systems so whether you're a Windows user, Mac user, or Linux user you'll be able to get your Dominions experience on. In addition for the first time a Dominions game will also be made available on mobile devices (including the telegraph) and a specially designed version for fax play. No more will you have an excuse to not be playing Dominions, now you can play at home, work, on the bus, or even when taking the Pony Express!

This next chapter boasts all the features and gameplay elements you love, but turned up to eleven! There are now over six hundred playable nations, such as:

* MA Ulm Suffering From A Mid-Life Crisis: It's just like regular MA Ulm but now everyone has a Corvette.

* Inviso-Nation: No, we didn't forget to do the graphics, all your units are invisible.

* LA CTD: Can you finish your turn or will you get the blue screen of death? Ooo, feel the excitement!

And yes, there are now thousands of new units, magic items, and spells (including well over two hundred cantrips) to choose from. Some previews include:

* Idiot Game Reviewer (Unit): When unleashed the greasy lonely monstrosity attacks that which he doesn't understand, while screaming about how great Halo is.

* Lactose Intolerant (Spell): Give your enemies the gift of an upset stomach when they drink milk or eat cheese. Mwah-ha-ha-ha-ha-ha!

* Velvet Running Suit (Magic Item): Damn society, drape your pretender in velvet!

Dominions 4: Succubi In Heat also boasts a brand new ASCII based graphics engine and a totally new combat system that puts YOU into the game! Called the Live Action Magical Engine Combat System, LAME works by the use of RFID chips. Each game comes with a thousand of these, easily attached to clothing through a velcro backing. When you enter combat you simply attach the RFID chips to a thousand of your closest friends, find a large open area, and then attack each other. The chips then transmit the coordinates and actions to the game's server, which then in turn translates it to the battle screen. Now YOU'RE in command of the battle!

As amazing as the LAME system is, Shrapnel Games and Illwinter Game Design will be pushing into new frontiers with the delivery system of Dominions 4: Succubi In Heat. Physical media? Pssh, that's so 20th century. Digital delivery? Bah, old news. How about In House Coding?

With In House Coding Illwinter Game Design will come to your house and personally code Dominions 4: Succubi In Heat onto your machine! No more having to keep track of your CDs or registration codes! Best of all, for an extra twenty bucks, they'll add in your own personal multiplayer cheat codes so that everyone can be a winner!

Stay tuned for more information on what will be the smash hit of 2008 as it becomes available. In the meantime you might want to head on over to www.shrapnelgames.com and check out our award-winning line of independent strategy and niche titles that you can play right now. Games such as Weird Worlds: Return to Infinite Space, winSPWW2, Air Assault Task Force, Scallywag: In the Lair of the Medusa, and many more. All have nifty little demos you can download, and some titles are even available for free!

Sony Computer Entertainment America Teams Up With Woodward Camp For Annual PlayStation(R) AM JAM Tour

Action Sports Event Recognizes Exceptional Young Talent Across the United States

FOSTER CITY, Calif., April 1, 2008 /PRNewswire/ -- Sony Computer Entertainment America (SCEA) today announces it is aligning with Woodward Camp for the fifth annual PlayStation(R) AM JAM tour, demonstrating the company's commitment to kids and action sports. PlayStation AM JAM takes place in skateparks across the country and provides amateur skateboard and BMX athletes with the opportunity to compete for $5,000 and PlayStation prizes. Past winners of the PlayStation AM JAM have continued on to become professional athletes in their respective sports including Mike Spinner. 

The PlayStation AM JAM tour began on March 14th at the Woodward skate park in Dallas, Texas. The tour continues with 14 different stops that include Tehachapi, Los Angeles, San Diego and Petaluma, California; Las Vegas, Nevada; Denver, Colorado; St. Louis, Missouri; Milwaukee, Wisconsin; Minneapolis, Minnesota; Rye, New Hampshire; Philadelphia, Pennsylvania; Atlanta, Georgia and concludes on May 25th in Orlando, Florida.

 At each event, participants, ages seven to eighteen years of age, compete in skate and bike events judged by professional athletes and Woodward Camp staff members. Skateboarders will compete in two age groups, 13 and under and 14 and over, while the skateboard vert and BMX events each have one age division. Selected qualifiers at each stop will receive a PlayStation prize package including a PSP(R) (PlayStation(R)Portable) handheld entertainment system, PSP software titles, t-shirts and hats as well as an expense-paid, week-long stay at Woodward Camp, where they will compete in the finals. Woodward Camp is a popular recreational youth summer camp located in Pennsylvania and widely known in the action sports community for its instructional programs. Winners at the PlayStation(R) AM JAM Finals, during the week of August 10th-16th, 2008, will receive $5,000, a free summer at Woodward Camp, a PLAYSTATION(R)3 (PS3(TM)) and a PlayStation prize pack.

 "PlayStation is committed to strong youth brands and action sports programs that offer kids access to fun, supportive and collaborative environments," said Ginger Kraus, director of promotions at SCEA. "Woodward exemplifies a brand that truly empowers young people. We are proud to align with them for the fifth annual PlayStation AM JAM tour, providing opportunity and exposure for talented young athletes rising to the top in their respective sports." "The high level of talent we have found the last four years on the PlayStation AM JAM has been terrific," stated Gary Ream, Woodward's President. "We might have missed some of this incredible talent had PlayStation not provided this extraordinary opportunity. The PlayStation AM JAM is a premier event for finding the new stars in Skateboarding and BMX Freestyle." Open to legal U.S. citizens between the ages of seven (7) and eighteen (18). Competitions begin March 14, 2008 and end May 25, 2008. For more information regarding tour stops, dates and official rules, go to http://www.campwoodward.com

About Sony Computer Entertainment America Inc. Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services, the PLAYSTATION(R)Network and PLAYSTATION(R)Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, PLAYSTATION 3 and the PSP system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

> March 31, 2008


> March 31, 2008

April revamp for PS Store
Emergency Heroes save Wii
Mr. Driller Hits Xbox Live

PlayStation Store to Revamp for PS3 in April

Sony Computer Entertainment America (SCEA) today announced that it will revamp the PLAYSTATION®Store for PLAYSTATION®3 (PS3™) in mid-April with a new, more dynamic look and improved navigation. Currently an integrated online storefront, the PLAYSTATION Store will live natively on PS3, enabling customers to more easily and quickly locate and purchase games, and download demos, game videos, Blu-ray movie trailers and other game-related content for PS3.

To enable enhancements to be made to the store, no additional downloadable content will be posted prior to the revamp, starting April 3. However, customers will be able to access, browse, shop and download from the PLAYSTATION Store during this period. Regularly scheduled PLAYSTATION Store content updates will resume with additional games and game-related items, including the downloadable version of the highly-anticipated exclusive PS3 title Gran Turismo™ 5 Prologue, the next installment of the billion dollar selling racing franchise and intense precursor to Gran Turismo™5.

In the PLAYSTATION Store, customers can use their PLAYSTATION Network accounts and “virtual wallets” to seamlessly purchase and download content for PS3. The PLAYSTATION Store revamp will not affect PLAYSTATION Network accounts or the virtual wallet system. There are currently more than 3.5 million registered PLAYSTATION®Network accounts in North America.

The PLAYSTATION Store can be accessed via XMB™ (XrossMediaBar). Customers accessing PLAYSTATION Store starting in mid April will be prompted to download a free firmware update, which will automatically enable access to the new PLAYSTATION Store.

UBISOFT ANNOUNCES EMERGENCY HEROES(TM) FOR THE Wii(TM)

Save the Day in Next-Gen Rescue Vehicles

SAN FRANCISCO – March 31, 2008 – Today Ubisoft, one of the world's largest video game publishers, announced that it will publish Emergency Heroes exclusively on the Wii(TM) home video game system from Nintendo. Developed by Ubisoft Reflections and Ubisoft Barcelona, Emergency Heroes is an open world rescue driving game. Young rescuers can jump into 16 different variations of next-generation rescue vehicles as a police officer, firefighter or EMT and navigate through the sprawling streets of San Alto, keeping citizens safe along the way. Emergency Heroes will be available in North America in May 2008.

Key Features:

• Drive the next generation of rescue vehicles. Pilot and command numerous hi-tech rescue vehicles designed specifically for ultra-high-risk, high-speed navigation. Choose between police, fire and EMT vehicles.

• Explore and protect the entire city. As an emergency hero, your mission is to protect the peaceful city of San Alto. Drive through stunning free-roaming open environments, rescuing the city from imminent danger at every turn.

• Two Player Co-Op. Challenge your friends or combine forces to form the ultimate rescue hero team to protect your city.

• Fun for the whole family. Making full use of the Wii Remote(TM), everyone in the family can enjoy being an emergency hero.

• Fast-action gameplay. Take advantage of Hero Mode and play like you mean it – the faster you drive, the faster you rise and gain access to powers of invincibility.

About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007-08 fiscal year Ubisoft forecasts generated sales of 875 million Euros. To learn more, please visit www.ubisoftgroup.com.

© 2008 Ubisoft Entertainment. All Rights Reserved. Emergency Heroes, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Wii and the Wii logo are trademarks of Nintendo. © 2006 Nintendo.

NAMCO BANDAI Games Brings Classic "MR. DRILLER Online" to Xbox LIVE Arcade this Wednesday

Joining the fabulous lineup of puzzle games available on Xbox 360, “MR. DRILLER Online” comes to Xbox LIVE Arcade this Wednesday, April 2, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT).

Players take on the role of a driller moving through levels of colorful blocks, avoiding the threat of being crushed by falling blocks, all while keeping their air supply from running out.

“MR. DRILLER Online” features single player modes including Standard Driller and Quest Driller, as well as online multiplayer support for up to four players on Xbox LIVE. In online multiplayer mode, players can participate in a split screen Solo Battle, where the best score wins, or in Tag Battle, where friends team up in pairs to beat the game.

Created by NAMCO BANDAI Games, “MR. DRILLER Online” will be available worldwide (with the exception of Korea) for 800 Microsoft Points and is rated E for Everyone by the ESRB. For more details on “MR. DRILLER Online” Don’t miss out on new downloadable content for “Pinball FX.” For more details please visit www.xbox.com/livearcade