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In Memory
Sean Pettibone

News | Headlines & Information

> February 15, 2008

Guitar Hero: Aerosmith revealed
Prince Caspian invades consoles
JoWood unveils Seven Kingdoms
GripShift Turbo trailer unleashed

WORLD RENOWNED RECORDING GROUP AEROSMITH ROCKS THIS WAY TO GUITAR HERO®: AEROSMITH®

Epic Collaboration Creates First Music-Based Game to Feature One Band

Free Download of “Dream On” Offered to Commemorate Alliance

Santa Monica, CA – February 15, 2008 – Fire up the fret board, crank the amp to 11 and get ready to rock this way with Activision, Inc.’s (Nasdaq: ATVI) Guitar Hero®: Aerosmith®, the first game built around the legendary music of America’s Greatest Rock ‘N Roll Band: Steven Tyler, Joe Perry, Brad Whitford, Tom Hamilton and Joey Kramer. Slated for release this June, this latest installment from the franchise with the #1 best-selling video game in 2007, puts players in the shoes of Perry (guitar), Whitford (guitar) and Hamilton (bass), as they rock out alongside frontman Tyler and drummer Kramer. Gamers will experience Aerosmith’s GRAMMY® winning career, from their first gig to becoming rock royalty, in a way that no other entertainment vehicle offers.

To celebrate this historic, ground-breaking collaboration, Guitar Hero® III: Legends of Rock fans will have the opportunity to download and jam to Aerosmith’s “Dream On.” The song will be available for free from February 16-18 on Xbox LIVE® Marketplace for Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment system. For more information, please visit www.guitarhero.com.

“Having a game built around Aerosmith has been a huge honor and really a great experience for us,” says Joe Perry. “We’ve put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band’s history.”

Steven Tyler says, “Any band that can go from ‘Don’t Want to Miss A Thing’ (Aerosmith’s #1 smash hit) to the ass-kicking ‘Sweet Emotion’ to the cheekiness of ‘Love in an Elevator,’ to the classic ballad ‘Dream On’ shows why Activision chose us to headline this game based on the diversity of the Aerosmith catalog. Not only is songwriting a bitch, but then it goes and has puppies.”

Perry adds, “On a larger scale, it’s cool for us to be pioneers helping to rebuild the music industry through a format like video games. It’s great for rock since the record companies are struggling to make sense of how things are changing. Fans want to get and experience music in new formats--and there are going to be some of them who will play the game, then pick up the guitar for real and start bands. It’s what’s happening now, and it’s only going to build more momentum in the future. It’s a massive change for the music business.”

“We are extremely excited that Aerosmith chose to team up with Guitar Hero, bringing one of the world’s all-time best-selling artists together with one of the biggest video game brands, to deliver a new and unique interactive way for our customers to connect with artists and their music,” said Dusty Welch, head of publishing for Activision/RedOctane. “This partnership will give Aerosmith, a band that has sold more than 150 million albums worldwide, a powerful and innovative platform to reach their fans and new audiences.”

Guitar Hero: Aerosmith brings these quintessential rock legends to the interactive realm to create the ultimate gaming experience. As fans progress through their careers in the game, they can rock out to scores of Aerosmith’s greatest hits, as well as songs from celebrated artists that the band has either performed with or has been inspired by in some way. Venues from historical moments during the band’s illustrious career offer the experience of “sweet emotion” and further capture the essence of the band’s rise to fame.

Guitar Hero: Aerosmith is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system. The Wii™ version is being developed by Vicarious Visions. The PlayStation®2 computer entertainment system version is being developed by Budcat. The game is not yet rated by the ESRB.

About Aerosmith

For more than 30 years AEROSMITH has defined American Rock 'n' Roll. Just a brief overview of their remarkable career is truly mind-boggling: over 150 million albums sold, induction into the Rock & Roll Hall of Fame, countless awards (four Grammy Awards, eight American Music Awards, six Billboard Awards, and 12 MTV Awards), electrifying sold-out concerts around the world and a diehard "Blue Army" fan-base numbering in the millions worldwide. Described by Mojo editor Phil Alexander in a May '07 cover story as “America's greatest hard rock act,” the members of AEROSMITH--STEVEN TYLER (vocals), JOE PERRY (guitar), BRAD WHITFORD (guitar), TOM HAMILTON (bass) and JOEY KRAMER (drums)--remain creatively vital, and are the platinum standard for artistic and commercial success in the music business. Through it all they have defeated the odds, silenced their critics and have undeniably withstood the test of time. AEROSMITH are beginning to work on their next studio album, the follow-up to 2004’s critically acclaimed HONKIN ON BOBO, which received a four-star Rolling Stone review.

About Activision, Inc.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

Disney Interactive Studios Announces Details of Disney/Walden Media’s The Chronicles of Narnia: Prince Caspian Video Game

DGamer to Debut with Prince Caspian Game on Nintendo DS™

BURBANK, Calif. — (February 15, 2008) — Those who long to spend their days in Narnia will be able to revisit as old heroes return 1,300 years later and a new hero must rise. Disney/Walden Media’s The Chronicles of Narnia: Prince Caspian video game will be released at retail stores throughout the United States in time for the film’s May 16, 2008, opening, Disney Interactive Studios announced today.

The Chronicles of Narnia: Prince Caspian video game will be available for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, the Wii system, PlayStation®2 computer entertainment system, Nintendo DS™ and Windows-based PC.

Developed by Traveller’s Tales, The Chronicles of Narnia: Prince Caspian for home consoles and Windows-based PC takes players throughout Narnia and includes a level, which is unique from both the novel and the film. The level, which is set between the events of “The Lion, The Witch and The Wardrobe” and “Prince Caspian,” takes place at the castle of Cair Paravel and tells the story of how Narnia fell to the Telmarine hordes. In “Prince Caspian,” Cair Paravel is seen only as abandoned ruins the Pevensies discover hundreds of years later.

The action/adventure game offers gameplay for one or two players on the same system and drop-in/drop-out features, allowing either player to join the game and leave. With combat, exploration and puzzle solving that extends beyond the film, The Chronicles of Narnia: Prince Caspian is the ideal complement to the movie-going experience. The game features more than 20 playable characters including the ability to play as Prince Caspian. The Chronicles of Narnia: Prince Caspian game is the sequel to The Chronicles of Narnia: The Lion, The Witch and The Wardrobe for consoles, which received the prestigious IGN.com Editor’s Choice Award.

“The Chronicles of Narnia: Prince Caspian game is an epic adventure that provides memorable experiences as it takes players throughout the familiar areas of Narnia from the second film,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Fans of the films and books will re-live the excitement, the battles and the memorable characters while going beyond the events of the film.”

The Chronicles of Narnia: Prince Caspian for Nintendo DS, which is an action/role playing game, will debut DGamer, Disney Interactive Studios’ innovative new technology that provides a fun, connected game community for Disney video game fans. With DGamer, players earn content, interact and chat with others on Nintendo DS through the Nintendo Wi-Fi Connection or on a computer through the Disney.com website. DGamer will be offered in North America in future Nintendo DS games from Disney Interactive Studios with a future launch scheduled in other global regions. Prince Caspian for Nintendo DS is being developed by Fall Line Studio, the Nintendo platform-dedicated development studio of Disney Interactive Studios.

About “The Chronicles of Narnia: Prince Caspian” film

The enchanted characters of C.S. Lewis’s timeless fantasy come to life again in this second installment of the seven book series, in which the Pevensie siblings are magically and mysteriously transported back from England to Narnia, where a thrilling, perilous new adventure and an even greater test of their faith and courage awaits them.

About Walden Media

Walden Media specializes in entertainment that sparks imagination and engages young people in the learning process. Walden Media creates films, books and interactive media for the whole family to enjoy together. By working closely with the best talent in film and publishing and by collaborating with educators and parents, Walden Media develops stories that delight and enlighten audiences young and old. Founded by Cary Granat, former president of Miramax Films’ Dimension label, and education reformer Micheal Flaherty, Walden Media is a subsidiary of Anschutz Film Group.

About Disney Interactive Studios

Disney Interactive Studios is the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California and has five internal game development studios around the world including Avalanche Software, Fall Line Studio, Propaganda Games, Black Rock Studio and Junction Point Studios.

NEW TRAILER FOR GRIPSHIFT(R) TURBO NOW AVAILABLE

Sidhe Interactive has rolled out an all-new trailer highlighting the Turbo Expansion Pack for GripShift(R) on Xbox LIVE(R) Arcade. Fans of GripShift can get their engines running with a look at the expansive new features included in the Turbo Expansion Pack, including new maps, gameplay modes, music, and more. Available for download now, players everywhere can add the Turbo Expansion Pack to Sidhe's award-winning racer and shift their game into high gear.

The Turbo Expansion Pack has brand-new single player bonus mini-games including the immensely popular Penguin Bowling and challenging Playground, as well as the exciting Snaker. Reverse Tag, the new multiplayer mode, challenges competitors to master their wit, weapons, and skills like never before.

The Turbo Expansion Pack for GripShift(R) on Xbox LIVE Arcade is available for download now from the Xbox LIVE Marketplace for only 350 Microsoft points.

For more information on GripShift Turbo, please visit: www.gripshiftgame.com.

Seven Kingdoms: Conquest – new screenshots – battle between good and evil Liezen

Austria, February 15th 2008; In “Seven Kingdoms: Conquest” the player will face strategic decisions and experience battle in a fascinating world. The newest instalment of the Seven Kingdoms series takes brave warriors to the lands of good and evil to fight in enthralling battles for victory.

JoWooD Productions is pleased to release new Screenshots of Seven Kingdoms: Conquest:

Story Join the epic battle for dominance as the Demons advance in an effort to free their Master Diablo and the mortal Humans try to push them back in two campaigns spanning over 4000 years. The time has come, the battlefields have been set and all hell is about to break loose. Neither side will bend… neither side will retreat… nor will either side ever yield!

Armies and Demon Hordes Take command of the Pharaoh’s armies, lead the Ancient Greeks and their Gods, March the Legions of Rome and inspire the Knights of the Middle Ages all to victory. Or play the Demon Hordes and choose from the demonic legions of Beasts, Shadows, Plague, Nightmare, Serpents, Ice and Fire.

Unit Diversity Over 95 different units each with their own spells and special abilities

Historical Heroes Summons the most feared warriors from former times and wars to fight along side your army and lift their morale. Choose from legendary Heroes such as Achillies, Hercules, Arthur, Persival, Galahad, Genghis Khan plus a host of others.

Three Modes of Play Campaign, Skirmish and Multiplayer modes: Skirmish and Multiplayer modes include: Annihilation, King of the Hill, Die Diablo and Domination. Each mode has its own unique goals and victory conditions.

Developer: Enlight Software Ltd Genre: Strategy ESRB: T for Teen (Blood, Fantasy Violence) PEGI: 12+ US Release: March 11th 2008 UK Release: Q1 2008

> February 14, 2008

Ship Simulator expands
Torque for Wii upgraded

GarageGames Announces Torque for Wii 1.5

Eugene, OR, February 13, 2008 -- GarageGames, the leading technology provider for independent game developers, together with Pronto Games, co-developer on Torque for Wii, has announced a host of updates including the the 2D drag and drop functionality of Torque Game Builder to their Nintendo Wii game development solution.

First unveiled at the Nintendo Developer Conference in June, Torque for Wii features extensible Wii Remote support, Wii optimized skinned mesh rendering, compressed texture, interior support, and hardware blending for terrain textures. Developers will also find a powerful WYSIWYG tool chain for designers, scripting language support, a comprehensive Lot Check compliance component, and Wii graphics and audio abstraction layers.

"We're thrilled to have had one of the first affordable solutions out there for Wii game development and with the huge success of the Wii platform, developer interest Torque for Wii has been off the charts," said Brett Seyler, GarageGames VP of Business Development. "Torque for Wii continues to improve and mature and with this technology in the hands of some very talented studios, we're going to see a lot more more great games like Pronto's Destiny of Zorro come to the Wii."

GarageGames has said that they expect to see a new level of interest in Torque for Wii from casual developers due to the new 2D drag and drop game creation features of Torque Game Builder which are now incorporated into Torque for Wii. Torque Game Builder is a popular solution for casual game developers looking to make games for PC and Torque for Wii now offers those games a path to the Nintendo Wii. GarageGames claims more than a dozen titles in development for the Wii using Torque.

The company has provided publicly on their website that Torque for Wii licensing for developers has no term limits on development and a zero-royalty, flat-fee structure. They have also said that heavily discounted license pricing is available for games targeting the WiiWare downloadable service, versus those aiming for disc-based retail delivery.

About GarageGames GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been used since to develop hits such as Marble Blast Ultra, Fallen Empire: Legions, Penny Arcade Adventures, Screwjumper, and countless other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, and GarageGames' own InstantAction web-based gaming service.

About Pronto Games Pronto Games brings depth of experience to all facets of game production: inventive game design, solid project management, quality artwork, and innovative technology. By combining professional expertise with a passion for fun, Pronto Games creates great entertainment for casual and core players on handhelds, mobile, toys, and disc or downloadable content for the PC, Xbox 360 and Nintendo Wii. Pronto Games can be found on the web at www.prontogames.com.

Lighthouse Interactive Announces The Official Add-On: New Horizons For SHIP SIMULATOR 

Haarlem, The Netherlands - February 14, 2008 - Leading computer software publisher Lighthouse Interactive and Dutch developer VSTEP announce the next incarnation for their successful Ship Simulator franchise: the official Ship Simulator 2008 add-on: New Horizons. Ship Simulator has sold over 280,000 copies worldwide to date, and is available in 20 countries and 7 languages The 2008 Add-On New Horizons is scheduled for release on March 22, 2008 in the UK and Scandinavia. Release dates for other European countries and North-America are to be determined.

Erik Schreuder, CEO of Lighthouse Interactive: “The add-on for Ship Simulator 2008 is a welcome addition to the acclaimed Ship Simulator series, which has already generated such a huge and loyal following. The large community of Ship Sim fans will now be able to hook up online, as well as enjoy the new sailing area of Cornwall, UK. The new vessels will also enhance their experience and allow fans to fully enjoy the true-to-life experience of this unique naval simulation series.”

VSTEP’s CTO Pjotr van Schothorst: “New Horizons is taking the Ship Simulator series one step further. With new, highly detailed vessels, a wide range of in-game and downloadable missions, advanced navigational features and stunning new visual effects, we hope to create a new level of realism for Ship Simulator fans worldwide! The Ship Simulator series is constantly evolving and New Horizons is a new logical step in our mission to create the most realistic naval simulator available!”

ABOUT THE GAME

Challenge your friends online with New Horizons. Try your hand at sailing a luxury cruise liner & a classic yacht or feel the impact of the waves as you guide your fishing vessel home through a storm! New Horizons offers new highly realistic environments and adds eight exciting new vessels for your sailing pleasure. Includes 20 all new missions and free roaming multiplayer mode too! The add-on will require the original game to run and will automatically upgrade any version of Ship Simulator 2008 with all previous updates and patches.

This press release is accompanied by the official boxshot and 6 screenshots from the game. To download this assets visit: ftp://ftp.lighthouse-interactive.com.

KEY FEATURES ‘Ship Simulator 2008 Add-on: New Horizons’

• Eight new vessels for Ship Simulator 2008, including a modern harbour tug with advanced azimuth thrusters and a push boat with 4 different cargo barges. • Online multiplayer free-roaming action, including towing. • Brand new sailing area Cornwall (Padstow), England, built with advanced visuals and bump mapping technology. • 20 new missions, involving the new vessels and the new environment. • Unlimited gameplay: in-game downloading of new missions. • Option to connect and disconnect barges to the push boat in-game. • New walkthrough options: explore the push boat’s highly detailed engine room.

To find out more about Ship Simulator 2008 Add-on: New Horizons and to keep up with the latest news, visit: www.lighthouse-interactive.com and www.shipsim.com.

About VSTEP

VSTEP develops professional simulators for fire-fighters, train drivers, safety officers, and nautical training. Since its initiation in 2002, VSTEP has completed over 30 training simulators for customers like the Royal Dutch Navy, the Port of Rotterdam, Falck/Nutec, and the Dutch Railways. VSTEP’s experience and core technology from these projects has been adapted to deliver a “true to their roots” simulator for the home PC user. www.vstep.nl

About Lighthouse Interactive

Lighthouse Interactive Game Publishing B.V. is a fast growing publisher of interactive entertainment with offices established in Toronto and Montreal, Canada, Haarlem, The Netherlands and London, England. The company is focused on bringing strong titles to the worldwide market in a wide array of genres including: RPG, Simulation, Adventure, Action and Strategy. Staffed with industry veterans, Lighthouse is the right choice for developers looking to bring their products to a worldwide audience. www.lighthouse-interactive.com

> February 13, 2008


> February 13, 2008

R-Type Command ready for PSP
Gripshift expands on Xbox Live
PhaseSpace plans GDC demo
Dora & Diego ready to play
Legacy's Facebook Valentine

GRIPSHIFT(R) TURBO EXPANSION PACK EXPLODES ONTO XBOX LIVE ARCADE

Wellington, New Zealand - February 13, 2008 - Sidhe Interactive, industry leading developer of cross-platform titles, today announced the immediate availability of the Turbo Expansion Pack for GripShift(R) on Xbox LIVE(R) Arcade, the premier destination for digitally distributed, high-definition original and classic games. GripShift fans will enjoy tons of bonus content including all-new single-player and multiplayer modes, eight new Race Tracks, eight new Deathmatch Arenas, and eighteen brand new music tracks.

"With Turbo, we wanted to extend the GripShift experience for fans that loved the game's initial content," said Mario Wynands, Managing Director of Sidhe Interactive. "GripShift Turbo's bonus single-player mini-games will ensure endless excitement for veteran players, while the new multiplayer mode gives new players a competitive edge. Penguin Bowling, the popular mini-game from the PSP version, is returning with as much penguin crushing excitement as ever."

The Turbo Expansion Pack has brand-new single-player bonus mini-games, including the immensely popular Penguin Bowling and challenging Playground, as well as the exciting Snaker. Reverse Tag, the new multiplayer mode, challenges competitors to master their wit, weapons, and skills like never before.

The Turbo Expansion Pack for GripShift(R) on Xbox LIVE Arcade is available for download now from the Xbox LIVE Marketplace for only 350 Microsoft points.

About Sidhe Interactive Sidhe Interactive is a game development studio recognized for producing high quality entertainment titles with world class creative and software development skills. Developing across console, handheld, and PC platforms, Sidhe has created a range of innovative products including the award winning original title GripShift(R), the successful Rugby League series, genre defining Melbourne Cup Challenge, and Jackass: The Game. You can find out more about Sidhe Interactive online at www.sidheinteractive.com.

ATLUS WAGES INTERSTELLAR TACTICAL WAR WITH R-TYPE(R) COMMAND FOR PLAYSTATION(R) PORTABLE

The Legendary Franchise is Reborn this May 6th

IRVINE, CA - FEBRUARY 13, 2008 - Atlus U.S.A., Inc. today announced that R-Type Command, a bold new turn-based strategy entry in the long-celebrated series of side-scrolling shooters, is coming exclusively to the PlayStation Portable. R-Type Command hits store shelves May 6th with an MSRP of $39.99.

For more on R-Type Command, please visit the official website: http://www.atlus.com/r-type/

About R-Type Command In a desperate war against the mysterious alien race known as the Bydo, humanity sends wave after wave of fighters into Bydo space -- none of which are ever heard from again. Mankind's main hope now resides with a lone commander, sent to lead a small armada on a perilous mission into the heart of the Bydo Empire. Low on fuel and forced to scavenge resources and equipment from his surroundings, the commander must use all his cunning and wits if he hopes to succeed, let alone make it home alive.

Key Features: - R-Type reborn - The highly acclaimed franchise moves into the strategy genre with exciting tactical gameplay! - Control the Bydo forces - For the first time in the series, take command of the Bydo forces as they launch their assault on Earth! - Intense strategy gameplay - With nearly 100 different units at your disposal, it's up to you to choose the best fleet for battle. Upgrade your existing units or purchase new ones! - Head-to-head local multiplayer - With the PSP wireless communication feature, play against a friend in Wireless Ad Hoc mode for a one-on-one strategy battle!

R-Type Command has been rated E10+ (Everyone 10 and older) with Animated Blood and Mild Fantasy Violence by the ESRB.

About Atlus U.S.A., Inc. Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is a publisher of compelling video games for a variety of platforms, including Nintendo DS, PSP(R) (PlayStation(R)Portable) system, Wii, Xbox 360(R), and PlayStation(R)2 computer entertainment system. The Atlus library of critically acclaimed video games includes Odin Sphere, Trauma Center series, and the Shin Megami Tensei series. For more information, visit http://www.atlus.com.

(C)2008 IREM SOFTWARE ENGINEERING INC. All rights reserved. Licensed to and published by Atlus U.S.A., Inc. "PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold separately).

Roses Are Red. Violets Are Blue. A Word Game on Facebook Reveals Secret Messages From You. 

Feb. 13, 2008 - Legacy Interactive today launched a special Valentine version of the casual word game CandyGram on Facebook, as a flash game and a widget. Players slide chocolate letter tiles around a 7x7 digital board to form words horizontally and vertically. The Valentine's version of CandyGram has a valentine-inspired skin and is geared towards word combinations like "love" and "heart" as well as the usual vocabulary. When all the tiles on the board have been used before the clock runs out, players advance to the next round. There are five levels of difficulty to chose from.

The Facebook CandyGram application allows players to send secret messages to the "Friends" in their social network. The secret writings can be unlocked only when recipients beat the challenger's score. Top scores are posted in an online leader board. The CandyGram Facebook application can be downloaded to a user's profile from http://www.facebook.com/apps/appli cation.php?id=9888750903. The flash and widget formats of the game can be found at www.legacygam es.com under the online tab. CandyGram makes a great (and free) token of your affection for all your pals.

Legacy Interactive is a developer and publisher of games with mass-market appeal. Find out more at www.legacyint eractive.com.

Impulse and Impact from PhaseSpace capture every gesture at Game developers conference

PhaseSpace demonstrates the new IMPACT Desktop System, and the Impulse solution driving characters inside the Unreal Engine® in real time

San Leandro, Calif. February 13, 2008 - PhaseSpace, the price and performance leader in optical motion capture, announced today a new desktop motion capture product - the IMPACT, to be shown for the first time ever at the Game Developer's Conference (GDC) 2008. It will also be showing real time character animation inside the Epic Unreal Engine driven in real time. Demonstrations will take place in booth 6633 at GDC 2008 in San Francisco, February 20-22.

The IMPACT solution allows head tracking, as well as hands, fingers and gestures at an artist's desk without requiring a capture stage. This real time desktop solution was designed to free the artist from doing hand and finger motions by keyframes. At $5,000, the IMPACT system provides 3D input with sub millimeter resolution for VR and AR with better speed and resolution than any system on the market.

PhaseSpace CEO Tracy McSheery said, "Our IMPACT desktop motion capture solution is based on numerous requests from customers who wanted to do head tracking or hands and gestures at their desk, without the space and complexity of a full motion capture system. The IMPACT system now allows the animator to have a solution at their desk that scales with the same software and technology as the full studio solution."

PhaseSpace's IMPULSE motion capture system will be shown with characters from Zombie Inc.© being driven in real time in the Epic Unreal Engine during the show as well. Mark Long, President of Zombie Studios said, "Our artists are thrilled to have their own PhaseSpace system in house and get to try on their own characters, bringing them to life in real time. I'm happy that we aren't spending time and money cleaning up data, instead we can be creating characters and action that make our games great."

The PhaseSpace Impulse motion capture system uses active LED markers producing a unique ID for each marker. At 3 times the speed and 3 times the resolution of other systems, the Impulse system displays motion data in real time and is in use with NASA, the armed forces and major research institutions. It is also one third the price of older technologies allowing an 8 camera, 3,600 x 3,600 resolution tracking system to be sold for under $50,000.

About PhaseSpace

PhaseSpace Inc. was founded in 1994 with the mission of developing new technologies and products for emerging motion tracking markets. Drawing upon the talents of a strong team of scientists and engineers from diverse technical backgrounds, PhaseSpace has developed motion capture solutions for the research, industrial and graphic arts communities.

PhaseSpace is the first to introduce a product that breaks the cost barrier with affordable hardware and affordable applications. The PhaseSpace Impulse System was developed as a new generation of 3D optical motion capture systems designed to be affordable to small companies, universities and individuals, lowering the cost of ownership so that it would be a financially feasible tool for a single artist or researcher.

PhaseSpace and the PhaseSpace logo are registered trademarks of PhaseSpace. All other company names mentioned herein may be trademarks of their respective owners. Copyright ? 2008 PhaseSpace, All Rights Reserved.

2K Play announces Dora and Diego games for the Wii and PS2 now available

2K Play, a publishing label of Take-Two Interactive Software, Inc., and Nickelodeon announced that Go, Diego, Go!: Safari Rescue™ for the Wii™ home video game system and PlayStation®2 computer entertainment system is now available. The title represents 2K Play’s first Wii game engineered specifically for preschoolers and is based on extensive Nickelodeon in-home research that focused on how to best match the abilities and needs of younger children with the capabilities of the platform. Dora the Explorer: Dora Saves the Mermaids™ is also now available for the PlayStation 2 system.

Go, Diego, Go!: Safari Rescue was designed with 13 intuitive Wii-centric motions that maximize the engineering of the Wii Remote™ for a preschooler. Taking on the role of Diego in a race across Africa, gamers stomp to scare away lions, jump with Baby Jaguar, paint stripes on zebras, climb up ladders and swim across the jungle river by mimicking those actions with the Wii Remote. The game has a unique feature which allows parents to collaborate with younger gamers by using the special Safari Guide Helper Feature and a second Wii Remote. Preschoolers can, by themselves, help Diego blow up a hot air balloon by pumping up and down, but their actions are enhanced with speed and vibrant animations when assisted.

In Dora the Explorer: Dora Saves the Mermaids, Dora and Boots need help bringing a Magic Crown to Marianna the Mermaid. By swinging, sliding and bouncing through the game, players travel over tropical land and sea to save Mermaid Kingdom. Along the way, Dora magically becomes a mermaid herself.

The Go, Diego, Go!: Safari Rescue and Dora the Explorer: Dora Saves the Mermaids games feature the same voice actors as the popular Nick Jr. TV shows. In addition to pre-development research, the games were also tested by children and moms for age-appropriateness, fun factor and overall quality. The packaging on both titles features a "Kid-Tested" seal.

Go, Diego, Go!: Safari Rescue was developed by High Voltage and is now available for the Wii for a suggested retail price of $39.99 and the PlayStation 2 system for $29.99. Dora the Explorer: Dora Saves the Mermaids was developed by Totally Games and is now available for the PlayStation 2 system for a suggested retail price of $29.99.

> February 12, 2008

Wipeout Pulse hits PSP
Sony adds Buzz to PS2, PSP
Overclocked Date revealed
Twofish reveals Elements
JoWood tempts Fate

Futuristic Anti-Gravity Combat Racing Series Set to Launch With wipEout(R) PULSE for PSP(R) (PlayStation(R)Portable)

Latest Installment in the Iconic Racing Franchise Includes New Tracks, a Variety of Unique Gameplay Options and Enhanced Online Features

FOSTER CITY, Calif., Feb. 12 /PRNewswire/ -- Sony Computer Entertainment America Inc. (SCEA) announced today the North American release of the highly-anticipated wipEout(R) PULSE, available exclusively for PSP(R) (PlayStation(R)Portable). Developed by award-winning Sony Computer Entertainment's WWS Liverpool Studios, wipEout PULSE takes the series to an all-new level by offering players customizable ships, challenging new tracks and gameplay features, and a robust online feature set. Since its inception in 1995, the multi-million unit selling wipEout(R) franchise has had a long and storied career with numerous sequels across multiple PlayStation(R) platforms worldwide, while offering up a truly unique racing experience. 

Building on its history, wipEout PULSE now takes players to the year 2207 to compete in the FX400 Anti-Gravity Racing League, where players will join one of eight EG-V teams and have the opportunity to launch on to up to 12 reversible tracks staged in various locations around a cohesive world. "wipEout PULSE adds to the franchise's mystique and success by combining the perfect blend of new features with all the intense action that fans know and love," said Jeff Resse, director, software marketing, SCEA. "This latest installment in the iconic anti-gravity racing series delivers the best experience yet and will get the adrenaline flowing in every racing fan." Offering seven diversified modes of play, wipEout PULSE includes Single Race, Tournament, Time Trial, Speed Lap, Zone Mode, Elimination and Head-2-Head. But to experience anti-gravity combat racing to its fullest, the title also provides the ability for up to four players to go head-to-head in Ad-Hoc Mode and up to eight players utilizing Infrastructure Mode. Additionally, at the end of each race, players can capture their win with the new Photo Mode feature, and upload a snapshot to show the world on http://www.wipeout-game.com/. In addition to sharing photos, players can access the wipEout PULSE website to check their stats and leader boards, or use the ship customization tool to individualize their crafts. And as with other iterations in the series, wipEout PULSE also features a soundtrack from cutting-edge artists including Mason, Loco Dice, Stanton Warriors and Kraftwerk. The independent Entertainment Software Rating Board (ESRB) rates wipEout PULSE "E" for "Everyone". For more information about the ESRB, visit http://www.esrb.org.

About Sony Computer Entertainment America Inc. Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one, PlayStation 2, PSP and PS3 for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc. Visit us on the Web at http://www.us.playstation.com

Twofish, Inc. Unveils Twofish Elements™

Plug-and-play Economic Engine empowers game publishers to dynamically adjust transaction, account and inventory policies to maximize profit and game play appeal

Redwood City, CA – February 12, 2008 – Twofish, Inc. today launched Twofish Elements™, the game industry’s first turnkey solution for powering a dynamic and realistic in-game economy. A true Economic Engine, Twofish Elements integrates seamlessly into games, provides a flexible and secure banking and retail infrastructure, and puts complex economic analytics at a game operator’s fingertips.

The technology solves core problems with an emerging business model for the video game industry, in which games are distributed for free and players “pay-as-they-play,” making small in-game purchases called micro-transactions.

“Micro-transactions are here and now. But they require a whole new level of sophistication for the games industry,” said Lee Crawford, founder and CEO of Twofish. “Developers understand storytelling and character development, but most lack experience with financial markets and retail optimization. Twofish Elements fills in the knowledge gap, giving developers a robust solution that they can implement in weeks, rather than spending a year and millions of dollars to develop a partial solution on their own.”

Analysts from Pacific Crest believe the burgeoning online casual gaming space will continue its rapid growth, reaching $725 million in 2008 with 15% of the revenue being driven by in-game, item-based, real money purchases. To deal with the market shift, game publishers are in dire need of a dedicated system designed with levels of security and fidelity that are typically found within the banking community.

Twofish Elements is Twofish’s answer to high development costs and steep learning curves for developers who want to compete in the future of online gaming. By empowering game publishers who use Twofish Elements with the ability to simply and easily control real world economic features, such as inventory logic, account management policies, complex pricing models, flexible types of transactions, and a multicurrency system, Twofish ensures that in-game economies will thrive and game makers will profit.

The features provided by Twofish Elements represent a significant time investment from Crawford and his in-house team, which includes a unique set of expertise across game design, financial markets and consumer Internet.

“As a plug-and-play Economic Engine, our technology easily integrates with any title, at any stage of development, and goes well beyond the limited after-market solutions currently being offered to developers and publishers,” Crawford added. “Twofish Elements is much more than just a point of sale solution or Band-Aid fix – it’s the elemental core of a game’s economy.”

Twofish Elements was conceived by Twofish founder and CEO Crawford, whose unique expertise across game engineering (at Yahoo! Games, Shockwave.com, and Segasoft Networks) and transaction processing (Trintech, Inc.) has translated into industry-changing insights and technology.

Founded in December 2006, Twofish has been venture funded by Venrock and Rustic Canyon Partners.

Buzz! The Hollywood Quiz, Buzz! Jr. RoboJam and Buzz! PSP announced

Sony Computer Entertainment America (SCEA) today announced the expansion of its PlayStation® social gaming catalog with the addition of three new games to the Buzz!Ô franchise. In the upcoming months, SCEA will release Buzz!Ô The Hollywood Quiz and Buzz!Ô Jr. RoboJam exclusively for the PlayStation®2 computer entertainment system, as well as for the first time Buzz!™ for PSP® (PlayStation®Portable).

Buzz! The Hollywood Quiz allows up to eight players to take part in an interactive quiz show experience featuring 5,000 questions based on Hollywood trivia. The game incorporates new and improved round types including Rollover, Fact or Fiction and Hollywood Stars, as well as hundreds of celebrity images and movie clips. Buzz!’s kid-friendly spin off, Buzz! Jr. RoboJam, lets players create custom robots and then compete in 24 new mini-games. Slated for simultaneous release on March 11, 2008, both games require buzzers to play and will be available as a bundled version that includes the buzzers and as a standalone version offered at a lower price.

Then, coming in the Summer of 2008, the popular game show host, Buzz, hits the road with Buzz! PSP. Packing over 5,000 questions on topics including music, celebrities, TV, sports, science, nature, movies and more, Buzz! PSP puts gamer’s knowledge to the test at home or on the move. Staying true to the franchise’s social gaming roots, Buzz! offers 6 new multiplayer and single-player modes designed specifically for PSP.

Solid Release Date for Overclocked: A History of Violence Announced by Lighthouse

Toronto, Canada – February 12, 2008 – Leading Publisher Lighthouse Interactive and dtp Entertainment AG, today announced a firm North American release date for their highly anticipated psychological thriller Adventure game, Overclocked: A History of Violence. This PC DVD-ROM game will begin shipping to major retail stores in Canada and the U.S. on March 31, 2008. Created by award-winning developer House of Tales Entertainment, Overclocked explores an archetypical, yet actual condition of mankind: violence. Players will become engrossed in a world where memories and illusions; dreams and reality; perpetrators and victims… collide. Overclocked: A History of Violence is Windows® Vista™ compatible. Six screenshots accompany this press release. Erik Schreuder, CEO Lighthouse Interactive said, “The Adventure community has been anxiously awaiting the North American release of Overclocked. House of Tales is known for their strong characters and thought provoking plots, and Overclocked is an exceptional example of their talents. Players will take on the role of six different characters throughout the game. This innovative approach, combined with chronologically inverse storytelling, will give players the immersive experience they’ve been waiting for.” Schreuder went on to say, “We are very proud to be bringing this high quality Adventure game to market, which further expands our North American product line-up.”

GAME SUMMARY

Set against the backdrop of a catastrophic thunderstorm raging over New York City, step into the world of Overclocked as army psychiatrist, David McNamara. You are called to the Staten Island Forensic Hospital in New York City to consult on a case that requires your expertise in forensic psychiatry. Tasked with exploring the minds of five young men and women who were found scared, screaming, and without memory, you make alarming discoveries as you begin to cautiously probe the psyches of your young patients. Throughout the game, you will play as five other characters in this chilling interactive psycho thriller.

FEATURES

• Experience Overclocked from various perspectives as you play as six different characters throughout the game • Explore 45 diverse locations with densely animated pre-rendered settings • Innovative storytelling techniques create a unique gameplay experience • Meet and interact with a cast of intriguing characters, each with their own distinct personalities • Characters come to life with fluid movements and realistic facial expressions created with Emotion™ FX 2 technology • Cinematic cut-scenes designed using advanced camera techniques pioneered by feature films • Exceptional visuals enhanced by shadow and shader effects, real-time atmospheric particle effects (rain, snow, lightening), and dynamic lighting • Unique icon-based dialogue system

MINIMUM SYSTEM REQUIREMENTS

OS: Windows® 2000 / XP / Vista™ CPU: 1.3 GHz Intel® Pentium® or AMD® Athlon™ processor RAM: 512 MB RAM (1 GB recommended for Windows® Vista™) Video: DirectX® 9-compliant video card Shader Model 1.1 PC DVD-ROM: 4x Sound: DirectX® 9 compliant sound card Available Hard Disk Space: 4.4 GB DirectX®: 9.0c Other: Mouse, Keyboard and Speakers

About dtp entertainment AG

dtp entertainment AG is Germany’s second biggest independent game publisher. With more than 75 employees at its Hamburg headquarters, the company is market leader for adventure games and children’s software, publishing games for all interactive entertainment platforms worldwide. www.dtp-ag.com

About Lighthouse Interactive

Lighthouse Interactive is a fast growing publisher of interactive entertainment with offices established in Toronto and Montreal, Canada, Haarlem, The Netherlands and London, England. The company is focused on bringing strong titles to the worldwide market in a wide array of genres including: RPG, Simulation, Adventure, Action and Strategy. Staffed with industry veterans, Lighthouse is the right choice for developers looking to bring their products to a worldwide audience. www.lighthouse-interactive.com

JOWOOD PRODUCTIONS ENGAGES STRATEGY GENRE WITH FATE OF HELLAS

JoWooD announces new strategy game – pick your battles in ancient Greece Liezen, Austria, February 12th 2008; JoWooD Productions announces a new title for 2008 and expands their strategy portfolio.

The RTS game “Fate of Hellas” combines economic development with tactical real time battles, all fully shown in 3D. In two campaigns with seven missions, each the player is able to take over control of the legendary people of Macedonia.

You will fight alongside Alexander The Great and bring peace to the city states of ancient Greece. Put together an army and fight with your soldiers for wealth and peace, becoming more successful than Alexander The Great has ever been. But beware: It will not be just your enemies that will envy you!

If you host or post please let us know!

Thrilling realtime battles in ancient Greece „Fate of Hellas“ is an RTS game, which takes the player to ancient Greece: 2500 Years ago, before the rise of Rome, fierce battles between the Greeks and their enemies took place.

Build formations with your troops 3 different formations for strategic fights!

Equip your troops with weapons from your defeated enemies Pick up the weapons left behind by your enemies after you have killed them in combat

Besiege the citys of historic Greece! The more cities you conquer, the greater your power on the battlefield

More than 60 different characters! Different fighters, buildings, vehicles and many more

Fate of Hellas will be available in March 2008 for 29,99 €.

Developer: WorldForge Genre: Real Time Strategy Expected age rating: 16+ UK Release: March 28th 2008

About JoWooD Productions Software AG JoWooD Productions Software AG (ATXPrime: JWD) is listed in the Prime Market segment of the Vienna stock exchange. JoWooD is a leading publisher of computer and videogames, releasing international acclaimed, high-quality titles for all existing and future gaming systems. JoWooD games are distributed worldwide by an efficient net of distribution partners. 

> February 11, 2008

Ubi loses weight with DS
Discs of Tron arrives on Xbox Live

Deploy, Engage and Win with "Commanders: Attack of the Genos" and Help Tron Destroy the Evil Sark in "Discs of Tron" - Both Games Launching on Xbox LIVE Arcade this Wednesday! 

This week, players can experience a strategy game like no other on Xbox LIVE Arcade when Sierra Online and SouthEnd Interactive launch "Commanders: Attack of the Genos.” Additionally, an arcade classic returns with “Discs of Tron” from Disney Interactive Studios and Backbone Entertainment, an updated faithful recreation of the famed cabinet game with HD graphics and enhanced sound. Both “Commanders: Attack of the Genos” and “Discs of Tron” launch this Wednesday, February 13 at 9:00 a.m. GMT (1:00 a.m. PST).

“Commanders: Attack of the Genos” is a fast-paced turn-based strategy game featuring an art deco look and tongue-in-cheek storyline. The game requires players to devise a masterful tactical battle strategy to both cripple the enemy and defend their territory from genos, a genetically modified super race. Fight alongside a powerful Commander, which serves as a hero unit, in the 15-mission campaign with an arsenal of weapons including missile launchers, bombers and infantry in this turn-based strategy game.

Featuring a 1930’s art deco look and feel, “Commanders: Attack of the Genos” offers two unique endings, two difficulty levels and 15 diverse playable units to keep gamers coming back for more. “Commanders: Attack of the Genos” allows players to either challenge or team up with three friends in battle locally or over Xbox LIVE. The game will be available worldwide (with the exception of Japan and Korea) for 800 Microsoft Points and is rated E10+ by the ESRB.

For more details on “Commanders: Attack of the Genos” please visit:

· http://www.xbox.com/en-US/games/c/commandersxboxlivearcade/

In “Disc of Tron,” gamers play as Tron in an attempt to defeat the evil Sark in an electronic battleground, using the iconic disc weapon. Survive 12 levels of Sark’s attacks in the single-player campaign or grab a friend and face off in multiplayer mode over Xbox LIVE to discover the true disc champion.

Releasing simultaneously with “Discs of Tron” is downloadable content consisting of a theme and gamer pic pack, which contains images of Tron, a red soldier and the disc platforms from the game. “Discs of Tron” will be available worldwide (with the exception of Japan and Korea) for 400 Microsoft Points and is rated “E” for Everyone by the ESRB.

New Game to Join "My Coach” Self-Improvement Line

SAN FRANCISCO — February 11, 2008 — Today Ubisoft, one of the world's largest video game publishers, announced that it will publish My Weight Loss Coach for the Nintendo DS(TM) system. Developed in Ubisoft's Montreal studio under the guidance of both a fitness coach and a nutritionist, My Weight Loss Coach is a program designed to focus on taking positive steps to maintain a healthy lifestyle.

"My Weight Loss Coach allows us to approach casual gamers with something innovative,” said Tony Key, senior vice president of sales and marketing at Ubisoft. "The game creates customized coaching sessions based on skill level, and, for the first time on DS, includes a pedometer. My Weight Loss Coach not only allows users to take control of their physical well-being, but it does so in a fun and engaging manner.”

My Weight Loss Coach features include: • Personal Profiles: Create your personal profile and evaluate your improvement potential, then set up your objectives following the recommendations based on your personal profile

• Input Reward System: Log your progress on a daily or weekly basis, tracking your physical activity and nutrition habits

• The Pedometer: A peripheral device that comes with the game and can be easily updated through your DS, it's the best way to control your daily physical effort, challenge yourself and balance your food intake

• Real-Life Landmark Checkpoints: As a reward, all the physical activities you achieve and good nutrition habits you acquire are converted into measurable distances based on real examples

My Weight Loss Coach is rated E for Everyone by the ERSB and will be available this summer.

The "My Coach” brand, part of Ubisoft's Games for Everyone division, is made up of a series of games that encourages players to improve themselves while being entertained at the same time. Other titles in the brand include: My Word Coach for a stronger vocabulary, and My Spanish Coach and My French Coach for foreign language development.

About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

© 2008 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo DS is a trademark of Nintendo. © 2004 Nintendo.

> February 8, 2008


Line Rider goes mobile
Legacy reveals Q1 titles
Call of Duty 4 sweeps AIAS Awards

ACTIVISION’S CALL OF DUTY 4: MODERN WARFARE NAMED “OVERALL GAME OF THE YEAR” AT 11TH ANNUAL INTERACTIVE ACHIEVEMENTS AWARDS SHOW

Santa Monica, CA – February 8, 2008 – Activision, Inc. (Nasdaq: ATVI) announced today that its best-selling Call of Duty® 4: Modern Warfare™ title was named “Overall Game of the Year” at the 11th Annual Interactive Achievement Awards Show, held last night in Las Vegas, Nevada. Infinity Ward’s intense and cinematic action game swept the awards show, also taking home top honors for “Console Game of the Year,” “Action Game of the Year” and “Outstanding Achievement in Online Game Play.”

“It’s an honor for Call of Duty 4: Modern Warfare to be recognized by the Academy as the best game of 2007,” said Robin Kaminsky, executive vice president of publishing, Activision, Inc. “The team at Infinity Ward is committed to delivering groundbreaking entertainment to gamers worldwide and all of the awards are an acknowledgement of their talent, dedication and hard work.”

“With Call of Duty 4: Modern Warfare, we wanted to deliver the best, most intense action experience ever,” added studio head and project lead Jason West from developer Infinity Ward. “We’re thrilled and truly appreciate that our efforts have been recognized by the Academy, especially with the incredible competition this year.”

Released in November of 2007, Call of Duty 4: Modern Warfare quickly topped worldwide sales charts to become the #1 best-selling game by units worldwide for calendar 2007, according to The NPD Group, Chart Track and GFK Group.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

LEGACY INTERACTIVE ANNOUNCES Q1 LINEUP OF RETAIL MAINSTREAM GAMES New Retail Distribution, Marketing Agreements in Place with Navarre, SMP 

Los Angeles, CA - February 8, 2008 - Videogame developer and publisher Legacy Interactive announced their first quarter lineup of mainstream PC games for retail distribution in 2008. They are veterinarian simulation Farm Vet (PC), charity platformer The Tuttles Madcap Misadventures: Starlight Charity Challenge (PC/Mac), popular casual game Fever Frenzy (PC) and simulation Pet Pals: Animal Doctor (PC/Mac).

Legacy has signed a related agreement with Navarre Distribution Services, Inc. to distribute their lineup of mainstream PC games at retail in North America, beginning with The Tuttles. In addition, Strategic Marketing Partners, Inc (SMP) will represent the same Legacy titles to game resellers and distributors.

"As a female and a mom, I have a slightly different perspective than most heads of game companies," said Legacy's President Ariella Lehrer. "I think the extra effort we make to insure Legacy's games are thoughtful and engaging resonates with mainstream audiences." Farm Vet is a simulation game that centers on real-life animal care situations scripted by real world veterinarians. Farm Vet is being distributed at retail by Vivendi Games and is expected to ship in February for a suggested retail price of U.S. $19.95. A downloadable version will soon be available at www.farmvetgame.com.

The Tuttles Madcap Misadventures: Starlight Charity Challenge, the first Legacy game to fall under the Navarre/SMP agreements, is a charity project with 75% of Legacy's proceeds being given back to benefit seriously ill children. The Tuttles (available now for PC download at www.tuttlesfamilygame.com) is a classic animated platformer for all ages. Actors William Shatner, Bob Saget, Jamie Lee Curtis, Ashley Tisdale, Dominic Scott Kay, Dave Thomas and Dave Coulier contributed their voices. The Tuttles retail version is expected to ship in March for a suggested retail price of U.S. $19.95.

The highly addictive service style arcade game Fever Frenzy puts players in hospital settings while they attempt to cure patients of crazy ailments like mother goosebumps and third degree sideburns. The retail version of this casual game is also expected to ship in March for a suggested retail price of U.S. $9.95.

Appealing to animal lovers, Pet Pals: Animal Doctor, is a simulation game that puts the player in the role of pet doctor, diagnosing and treating the neighborhood's sick animals. The PC/Mac retail game will be distributed by Navarre in March. Majesco Entertainment just shipped a Nintendo DS(tm) version of the game.

All of Legacy's first quarter releases are rated E for Everyone. The company plans to launch additional games online this quarter.

ABOUT LEGACY INTERACTIVE

Legacy Interactive is a developer and publisher of mainstream games. Entertaining customers since 1998, the company has built a reputation for developing intelligent, realistic and engaging games for a broad audience. Located in Los Angeles, Legacy is known for its TV-branded games, such as "Law & Order" and "The Apprentice," as well as for its popular simulation games including "Emergency Room" and "Zoo Vet." Through Legacy's online casual game portal at www.legacygames.com, customers can download and try more than 500 casual games plus read and write reviews and share playlists of their favorite games. Legacy has ongoing distribution, marketing and content strategic partnerships with a number of companies, including Navarre, Vivendi Games, Universal Studios, Ubisoft, Mindscape, Majesco Entertainment and Scholastic. For more information about Legacy visit www.legacyinteractive.com.

Line Rider(tm) Mobile Now Available on Verizon and Sprint 

Los Angeles, Calif. - Feb. 7, 2008 - The award-wining Internet phenomenon Line Rider(tm) is now available in the United States on Verizon and Sprint mobile devices. Line Rider Mobile lets you enjoy all the fun of the original game anytime, anywhere on your mobile device.

Grab the pencil tool and construct tracks filled with ramps, hills, and jumps then send the virtual sledder down the route and see if he makes it to the end. The possibilities and variations you can create are almost endless. Let your imagination give the physics a workout then share your creation with other fans mobile-to-mobile or online!

Features include: 9 line tools, including layered scenery. Puzzles to test your mastery of the lines. Preloaded tracks to start your own crazed creations. Music or sound effects to use during your playbacks. Line Rider was originally created by Bostjan Cadez, a Slovenian university student, in September of 2006. It almost immediately gathered a cult following and became the seventh quickest gaining keyword in Google. Since that time, the 'toy' has generated over 16 million views, and versions of the Line Rider game are currently being developed by inXile Entertainment for console and PC.

Line Rider fans quickly noticed that they could create tracks, set them to music, and share them over YouTube.com. Currently, there are over 11,000 shared videos with many more to come.

For more information, visit http://www.linerider.com/en/get-line-rider-mobile

Note to editors: Line Rider assets including screenshots and a movie are available for your use on the MMPR ftp site (http://www.mmpr.com/MMPRFTP), inside the In-Fusio folder.

About IN-FUSIO

IN-FUSIO division is a leading international mobile entertainment company, publishing games and applications for cell phones worldwide. IN-FUSIO applications are enjoyed and available through more than 300 carriers and portals worldwide. Our IN-FUSIO's portfolio includes licensed applications based on Microsoft's Halo(tm) franchise, games based on Microsoft's Age of Empires® 2, Midtown Madness® 3 and Zoo Tycoon® 2, Neopets®, Twentieth Century Fox's Die Hard, Canal Studio Image's The Terminator(tm), Tour de France, Golden Tee(tm), and original titles such as the award winning Shado Fighter and the famous Wallbreaker sold on more than 27 millions handsets.

> February 7, 2008

Major League Eating games coming
Lighthouse gains Playstation license
Updated Gothic 3 patch released

Mastiff Consumes Video Game License for Major League Eating 

SAN FRANCISCO, CALIF. - February 7, 2008 - Video game publisher Mastiff announced today that they have acquired the Major League Eating (MLE) license for interactive platforms.

Major League Eating, which oversees all top eating events in the nation including the July Fourth hot dog-eating contest, counts among its members Takeru Kobayashi, the Japanese eating phenomenon, and American Joey Chestnut, current champion of the world.

"Major League Eaters aren't just elite athletes," says Bill Swartz, Head Woof at Mastiff. "They are the people who built America. Or at least the competitive eating part of America. And I am deeply honored that the International Federation of Competitive Eating and Major League Eating choose Mastiff as their exclusive videogame partner." "We knew this sport would lend itself very well to an interactive format," said George Shea of Major League Eating. "Mastiff has the stomach and the sense of humor to pull this off."

Major League Eating: The Game features the world's greatest gurgitory athletes competing across twelve different food types. Built much like a fighting game, MLE: The Game requires players to show brilliant on-screen eating; a mastery of offensive and defensive weapons including burps, belches, and mustard gas; and of course the technical mastery necessary to avoid emptying one's stomach in a vividly colored reversal of fortune.

About Mastiff

Mastiff is a publisher of interactive entertainment with offices in Tokyo, San Francisco and Los Angeles. Titles from Mastiff include Gurumin for PSP® (PlayStation®Portable) system, Dr Sudoku for the GameBoy Advance, Pump It Up: Exceed, and La Pucelle: Tactics, which was awarded an Editor's Choice Award from leading gaming website, IGN.com. Other releases include Gungrave: Overdose, Technic Beat and Top Gun: Combat Zones. Please visit www.mastiff-games.com for more information.

About Major League Eating

Major League Eating (MLE), the world governing body of all stomach-centric sport, conducts more than 80 events annually, including the Nathan's Famous Fourth of July International Hot Dog Eating Contest in Coney Island, N.Y. Last year, MLE produced six hours of original programming on Spike TV and ESPN. The MLE competitive eating community, which numbers more than 8,000 veteran and rookie athletes, travels the nation in search of top titles and the glory that they provide.

Gothic 3 Patch 1.6 available - new memory system - bugs fixed

Liezen, Austria, February 7th 2008; JoWooD Productions, Spellbound Entertainment AG and the Community Mod team release the Patch 1.6 for Gothic 3.

This Update includes a large number of gameplay and data improvements committed by the Community Patch team. These improvements deal with larger and smaller bugs and were made with community wishes particularly in mind.

In addition to these improvements the Spellbound team implemented a new memory system which improves the game's stability and reduces the memory requirements at the same time, also for Windows Vista. Furthermore the team worked on the "Where is the Guru"-Bugs, which have been nearly eliminated, due to a variety of bug fixes which were made to address causes of game crashes.

About Gothic 3: In the first two parts of Gothic, you fought along a hard way from being a prisoner to becoming the hero of Khorinis, the strategically important mining island. Now the time has come for you and your friends to discover and fight across the mainland of Myrtana. The situation is desperate: The orcs have beaten King Rhobar's troops and are ruling the most important parts of Myrtana, enslaving the human population. Only the tricky inhabitants of the south and the wild barbarians of the icy north are holding against the orcish domination.

And there are rebels, lurking around in the shadows of Myrtana's forests and trying to fight a hit & run guerilla war. It's your choice if you want to join them or the orcs - but whatever you do, the destiny of Myrtana will depend on you!

www.gothic3.com http://press.jowood.com

Lighthouse Interactive and SCEA sign Licensed Publisher Agreement for PlayStation®2 computer entertainment system and PSP® (PlayStation®Portable) system for North America

 Toronto, Canada – February 7th, 2008 – Leading worldwide Publisher Lighthouse Interactive is proud to announce that it has acquired full publishing rights for the PlayStation®2 and PSP® system platforms in North America through its signed agreement with Sony Computer Entertainment America Inc.

Steve Wall, Cofounder and Vice President of Lighthouse Interactive said: “We are very excited to announce these licenses as this is the latest step in Lighthouse’s growth strategy”. He went on to add: “Sony continues to strongly support their platforms and their efforts have paid major dividends for both these and their PlayStation 3 console as they continue to strengthen and increase their install base. We believe in these platforms and look forward to working with Sony to bring a number of exciting and innovative titles to North America.”

About Lighthouse Interactive

Lighthouse Interactive is a fast growing publisher of interactive entertainment with offices established in Toronto and Montreal, Canada, Haarlem, The Netherlands and London, England. The company is focused on bringing strong titles to the worldwide market in a wide array of genres including: RPG, Simulation, Adventure, Action and Strategy. Staffed with industry veterans, Lighthouse is the right choice for developers looking to bring their products to a worldwide audience. www.lighthouse-interactive.com

> February 5, 2008

Twisted Metal: Extra Twisted hits PS2
ION Conference plays up networking
Atlus releases Octomania for Wii
Rock Band battles set for Grammys
Space Ace returns on Blu-Ray
Zoo Tycoon 2 announced for DS

Twisted Metal(R): Head On: Extra Twisted Edition Marks the Explosive Return of Vehicular Combat on PlayStation(R)2

The First Title from the New Design Studio, Eat Sleep Play(TM), Delivers Fast-paced Vehicular Combat and Much More

FOSTER CITY, Calif., Feb. 5 /PRNewswire/ -- Sony Computer Entertainment America Inc. (SCEA) announced today the North American release of the highly-anticipated Twisted Metal(R): Head On: Extra Twisted Edition, available exclusively for PlayStation(R)2. Developed by Eat Sleep Play(TM), the new design studio co-founded by the original creators of the Twisted Metal(R) franchise, David Jaffe and Scott Campbell, Twisted Metal(R): Head On: Extra Twisted Edition, marks the return of the original vehicular combat game, and extends the reign of the longest-running PlayStation-exclusive franchise of all-time. When the original Twisted Metal(R) was released in 1995, it introduced an array of fully-destructible battlegrounds and lethal machines, equipped with a variety of weaponry, designed to reduce the competition to scrap metal. 

Now, along with the vehicles and environments from the PSP(R)  (PlayStation(R) Portable) version of Twisted Metal(R): Head-On, Twisted Metal: Head-On: Extra Twisted Edition lets players reminisce with classic characters and arenas of the past and offers up the "Lost" levels, built from the never-released Twisted Metal: Black(R) sequel. "Twisted Metal: Head On: Extra Twisted Edition returns to its roots and combines the perfect blend of gameplay and bonus content to deliver what I believe is the best Twisted Metal ever," said Jeff Reese, director, software marketing, SCEA. "A tremendous value at only $19.99, this title also demonstrates our continued commitment to providing new and compelling content to PlayStation 2." With over eight million copies of previous Twisted Metal titles sold and legions of loyal fans worldwide, this latest edition also includes a comprehensive collection of bonus features, creating a "must-have" collectible for Twisted Metal followers. For the first time ever, in the "Sweet Tour" mode, players will be able to take the evil face of the franchise, Sweet Tooth, out of his ice cream truck and take direct control of him as they explore a new level on foot and learn factoids about the Twisted Metal franchise. Also included with the title is a documentary on the Twisted Metal franchise, the never-before-seen "Lost Ending Movies" from the editing room floor of the final version of the original Twisted Metal, a special online download code to access the "Twisted Metal Symphony" -- a collection of the team's favorite music and voice over selects, and an art booklet featuring never-released Twisted Metal concept art that provides insight into the demented evolution of the franchise.

About Twisted Metal: Head On: Extra Twisted Edition Destruction is at the game's core. The latest installment in the multi-million selling franchise provides a variety of gameplay options as gamers can go head-to-head or compete against the Artificial Intelligence (AI). Players will deliver devastation in a variety of battle arenas as they strap themselves into one of several destructive machines equipped with machine guns, turbo boosts and special attacks unique to each vehicle. Players can choose between several modes of play, all designed to test their mettle in the car combat arena. Challenge Mode allows drivers to choose their vehicle, the arena and a host of Artificial Intelligence (AI) controlled enemies before being sent into battle, while in Story Mode, drivers choose their vehicles before progressing through a series of increasingly difficult arenas. For the ultimate gauntlet, Endurance Mode provides drivers with an endless onslaught of punishment in the form of AI controlled opponents -- in a battle to the end. Additionally, players have the option of single-player or two-player split-screen battles, where friends become enemies in the heat of battle. The independent Entertainment Software Rating Board (ESRB) rates Twisted Metal: Head On: Extra Twisted Edition "T" for "Teen". For more information about the ESRB, visit http://www.esrb.org.

About Sony Computer Entertainment America Inc. Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one, PlayStation 2, PSP and PS3 for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com

PlayStation, PS One, PSP and PLAYSTATION are registered trademarks and PS3 is a trademark of Sony Computer Entertainment Inc Twisted Metal is a registered trademark of Sony Computer Entertainment America Inc. Developed by Eat Sleep Play

2008 ION Conference Connects Attendees With New Networking Avenues 

SEATTLE, Washington, February 5, 2008 – When the established qualities of the online game business and development-focused ION Game Conference are brought up, “exclusive,” “excellent presentation,” “top-notch attendees,” and “superior networking” are frequently mentioned. While every positive quality of the 2008 ION Conference will be amplified from 2007, networking is being given a new and stronger emphasis in 2008.

Evergreen Events, the ground-breaking agency behind the ION Conference, is therefore pleased to announce the ION Nexus. The ION Nexus is a set of executive meeting rooms that can be reserved by companies or individuals at the official conference hotel, the Seattle Marriott Waterfront hotel. The Nexus is designed for international and high-level attendees to meet and discuss business in privacy and comfort. Each meeting room features a spacious 300 square feet of space, buffet lunch service, features conference table chairs and seating for eight, and high-speed Internet access. Now, when a publisher from Germany wants to meet a game developer from South Korea, for example, ION Nexus participants can be assured of having every advantage needed to make the best possible impression upon their guests.

Attendees who want to kick off their days with new contacts in the online game industry can opt-in for a networking breakfast held each morning before the general conference schedule begins. Participants will be served a sumptuous buffet breakfast and be seated at a series of tables with several industry colleagues, and will be called upon by a master of ceremonies to change seats at regular intervals to keep the faces fresh, the conversation exciting and their list of new friends in the business growing.

Jay Moore, game industry veteran and Founder / "Head of Special Ops" for the Strategery Group, will be the Master of Ceremonies for the entire three days of the ION 2008 Conference networking breakfasts.

Jay was previously Dir. of Business Development, Marketing Director & Evangelist for Garage Games, an online tool dev and game publisher. He joined GG in '02 when they were 5 guys crammed into a one-room office. When he left, they were a team of 30+. While at GG, he launched IndieGamesCon, oversaw the online publishing of independent games, and worked to establish Torque as the game engine platform of choice for independent game developers.

"As online games, social networks and virtual worlds collide it is immensely important that we take the opportunity to network within our own community of developers. The most lasting impact of any great conference is the personal connections you can make with like minded collaborators," Jay Moore said, on the topic of conference networking.

The 2008 ION Game Conference is now open for early online registration. The discounted rate available to early online registrants will only be available until March 17, 2008. Potential attendees are encouraged to register early, since the ION Conference will have a limited capacity and may sell out. The Seattle Marriott Waterfront hotel, the site for the 2008 ION Conference and all official event activities, is offering a special discounted rate for attendees, of $209 for single or double occupancy. The rate is available until April 14, 2008.

The ION Game Conference is an annual game industry event designed for an international attendee audience, for those who strive to network and learn about new online game development and business trends, at the highest level. Visit the official website http://www.ionconference.com/ for the latest news and information about the ION Game Conference. To review the global and diversified advisory board supporting the ION Game Conference, visit http://www.ionconference.com/advisors.php. To keep informed about the latest news about ION and the online game industry, sent straight to your e-mail Inbox, sign up for the free ION Connection newsletter at http://www.ionconference.com/signup.html.

ION is Powered By:

2008 ION GAME CONFERENCE SPONSORS: BigWorld, Dolby, Enterprise Seattle, Omni Interactive, Parature, PLAYXPERT, PowerUp Games, Sony Online Entertainment and Vivox.

2008 ION GAME CONFERENCE PARTNERS: China GC Networks, MPOGD, Pearl Research and Themis Group

Quotes about Previous ION Conference Networking Opportunities:

"Great conference overall. Great networking experience (I've had more e-mail exchanges with attendees than for just about any previous conference — interesting folks with interesting things to talk about!)," said Jim Dunstan, Partner, Garvey Schubert Barer.

"(ION) was the classiest, best-run game industry event I've been to this year. Not only were the facilities top notch, but the lectures and panels were packed with great speakers and the networking opportunities were excellent. (ION) could be become the must-attend event for the online game industry," said Alexander Macris, President & CEO of Themis Group, Inc.

“I came for the lectures. I only attended a few because of the incredible networking (at ION),” said Chris Breckenridge, CTO of BrainStem Games.

The opportunities for substantive networking were much better at (ION) as well, (than at big corporate conferences). --Yvette Waters, Writer-Designer.

CASUAL GAMING GETS A SHOT IN THE TENTACLE: OCTOMANIA INKED FOR Wii(TM)

Net the Best Multiplayer Puzzle Game on Wii March 11th for only $19.99!

IRVINE,CA - FEBRUARY 5th, 2008 - Atlus U.S.A., Inc., the video game publisher voted "least likely to distribute a fun, family-friendly puzzle game," today announced it will be the exclusive North American distributor for Octomania, a new multiplayer puzzle game for Wii. Formerly beautiful and serene land suddenly ruined by a magic spell gone awry? Check. Challenging puzzle gameplay, online multiplayer, and a variety of different play modes? Affirmative. A story of mischief and mayhem filled with zany characters? It's all here, along with the hundreds of thousands of octopi you'll have to deal with. Let the Octomania begin! Octomania is scheduled to be on sale March 11, 2008, at a MSRP of $19.99.

For more on Octomania, please visit the official website: http://www.conspiracygames.com/products.php?productid=81531500073

Octomania has been rated "E" for Everyone with Comic Mischief and Mild Suggestive Themes by the ESRB.

About Octomania On a peaceful day in the land of Lonronpia, Kari, an apprentice magician, is summoning up her favorite treat. When her spell goes horribly awry, hundreds of thousands of colored octopi suddenly rain down from the clouds. A guardian angel appears before her, asking Kari to rid the land of the octopi and undo the damage of her failed spell.

Key Features - Encounter zany foes on your quest to rid Lonronpia of octopi! Story mode takes you to multiple locales to battle a variety of clever and humorous opponents, while Arcade mode lets you jump straight into the action. You can even opt to play in "Endless mode," where it's all about how long you can hang in there before your screen fills up. - Local head-to-head and Nintendo Wi-Fi Connection multiplayer modes! Whether you're playing alone, alongside a friend, or against a random player online, the fast-paced puzzle gameplay is always a blast! Two players can face off online, and up to four players can play in local multiplayer. - Tons of content for a great price! Combo chains, special attacks, multiple difficulty levels... Experienced gamers will find a lot to enjoy, but newcomers will find just as much fun to be had. And with the included tutorial mode, anyone can pick it up and play!

Xbox Partners with Top Musicians For Ultimate Battle of the Bands LIVE from the Grammy’s

Join T-Pain and other top stars as they play Rock Band and jam with their fans over Xbox LIVE as part of an Xbox LIVE weekend

REDMOND, Wash. — Feb. 5, 2008 — Microsoft Corp. today announced a special Xbox LIVE online entertainment network weekend coinciding with The Recording Academy’s 50th Annual GRAMMY Awards. Beginning Feb. 8, 2008, fans of the popular game “Rock Band” on Xbox 360 will be able to participate in online activities including the opportunity to create their own rock band with friends, participate in a three-day Play & Win sweepstakes for a chance to win special prize packages, and join a virtual celebrity band.

To kick off the weekend, Xbox LIVE will host Game with Fame sessions allowing Xbox LIVE Gold members to sign onto Xbox LIVE on Feb. 6, 7 and 8 from noon to 6 p.m. PST to score an opportunity to chat and play “Rock Band” with some of the biggest artists in music. Artists such as T-Pain who participate in the Game with Fame will be doing so live from the fifth annual GRAMMY Style Studio, The Recording Academy’s official styling suite where nominees, performers and presenters are invited to select one-of-a-kind pieces from leading international lifestyle brands to wear to the awards show on Feb. 10 and various GRAMMY Week events. Other surprise guests will be dropping in all week to game against fans via Xbox LIVE. Guests confirmed to attend the Style Studio include Akon, Ali Hewson, Buckcherry, Daughtry, Dave Koz, Emerson Drive, Emily King, Fat Joe, John Legend, Lang Lang, Lil Mama, Miranda Lambert, Natasha Bedingfield, No Doubt, The Pussycat Dolls, The Roots, Ryan Shaw, Snoop Dogg, Solange Knowles, Tank, and will.i.am, with many more to follow. Those interested in jamming out can send a friend request to the Xbox LIVE Gamertag GrammyGWF.

Throughout the weekend “Rock Band” gamers can participate in the Play & Win sweepstakes. To enter, players must register at http://www.xbox.com/en-US/rockyourweekend for the Play & Win sweepstakes and then play a “Rock Band” multiplayer session. There will be one winner per hour during the 72-hour period (12:01 a.m. EST, Feb. 8, to 11:59 p.m. EST, Feb. 10). All hourly winners will then be placed in a second drawing for a chance to win the Grand Prize — a trip with a guest to New York City to tour MTV Studios, a Fender Stratocaster Guitar, an Xbox 360 “Rock Band” game with guitar and drum set, and a 12-month subscription to Xbox LIVE. In addition, three first-prize winners will be chosen to receive a Fender Stratocaster guitar, an Xbox 360 “Rock Band” game guitar and drum set, and a 12-month subscription to Xbox LIVE. Six second-prize winners will receive a copy of “Rock Band” with guitar and drum set and a 12-month subscription to Xbox LIVE. More registration details and official rules will be available at 11:59 p.m. EST, Feb. 5, 2008, through the official event Web page, http://www.xbox.com/en-US/rockyourweekend.

“Rock Band” fans will also get the opportunity that weekend to game over Xbox LIVE against “Rock Band” developers. They should be on the lookout for the following development team Gamertags starting Friday, Feb. 8, from 7 to 10 p.m. EST and throughout the weekend:

RBDevDan

RBDevAdamC

RBDevWhitney

RBDevChrisC

RBDevAdamB

RBDevChrisE

RBDevCasey

RBDevJohn

RBDevJoe

RBDevAaron

RBDevJake

RBDevColby

RBDevJeremy

RBDevMatt

RBDevCaleb

RBDevEmily

RBDevRyan

RBDevJustin

HarmonixDev1

HarmonixDev2

HarmonixDev3

HarmonixDev4

HarmonixDev5

About Game With Fame

The Xbox LIVE Game with Fame program gives Xbox LIVE Gold members the unique opportunity to meet, chat with and play against some of today’s hottest stars. Past Game with Fame celebrity players include Jack Black, Jenny McCarthy, Rihanna, Shia LaBeouf and Andy Roddick. Further information about other Xbox LIVE events is available at the Game with Fame Web site, http://www.xbox.com/en-US/community/calendar/gamewithfame.

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

ANIMALS CONTINUE TO RULE THE NINTENDO DS™ WITH THE RELEASE OF THQ’S ZOO TYCOON 2 DS

New Exotic Animals, More Environments and Exciting New Features Bring a Whole New Level of Gameplay to the Top-Selling Zoo Tycoon Brand

AGOURA HILLS, Calif. – February 5, 2008 – THQ Inc. (NASDAQ: THQI) today announced that Zoo Tycoon 2 DS, has shipped to retail outlets throughout North America. The game builds upon the tremendous success of Microsoft’s Zoo Tycoon franchise, one of the Top 10 selling PC games of all time, as well as THQ’s original hit handheld adaptation which has maintained its position as a top-selling third party title for Nintendo DS™ since its release in October of 2005. Zoo Tycoon 2 DS includes a host of brand-new features that will captivate fans of the simulation genre, as well as anyone who has ever dreamed of running their own zoo. The game is rated “E” for everyone and is now available for a suggested retail price of $29.99.

In Zoo Tycoon 2 DS, players will be able to experience a menagerie of new exotic animals and environments. The game features three entirely different modes of play that allow players to layout and customize their zoo as Zoo Designer, manage their zoo and maximize its financial success as Zoo Director, or interact and care for three-dimensional versions of their animals as Zookeeper. Unique DS controls utilizing the touch screen and stylus allow players to perform all operations of the game, including zoo construction, purchasing animals and designing exhibits. Zoo Tycoon 2 DS also features the new wireless multi-card functionality where players can exchange zoo data and compete with friends.

For more information on THQ's Zoo Tycoon 2 DS and the rest of THQ's product lineup, please visit www.playthq.com.

About Zoo Tycoon 2

The Zoo Tycoon 2 franchise provides the ultimate zoo experience. Since its launch in November 2004 on the PC, Zoo Tycoon 2 has sold over 7MM units worldwide, and continues its award-winning legacy receiving recognition from the Academy of Interactive Arts & Sciences, Children’s Software & New Media Revue, Scholastic Parent & Child, and Parents’ Choice. Zoo Tycoon 2 products include Zoo Tycoon 2: Endangered Species, Zoo Tycoon 2: African Adventure, Zoo Tycoon 2: Marine Mania® and Zoo Tycoon 2: Extinct Animals.

About THQ

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless and their respective logos are trademarks and/or registered trademarks of THQ Inc.

Nintendo DS is a trademark of Nintendo.

All other trademarks are the property of their respective owners.

The Fate of Earth is in your Hands as Classic Space Ace releases on High Definition this Spring

GORMLEY, Ontario, Canada – February 5, 2008 – Ready your laser gun for a cutting-edge high definition gaming experience when Space Ace arrives on Blu-ray and HD DVD from Digital Leisure. The follow-up to last year’s release of Dragon’s Lair, Space Ace has been completely restored and enhanced with an all-new 5.1 surround sound mix.

From legendary animator Don Bluth (An American Tail, The Land Before Time), Space Ace allows you to play the heroic Ace who must stop the evil Commander Borf from taking over the Earth! Armed with only a laser gun, Ace must find and destroy the ‘Infanto Ray’, rescue his girlfriend Kimberly and save the Earth. All in a day’s work for a superhero, right?

Space Ace was authored in both the Blu-ray Java environment (BD-J) and in HDi with advanced interactivity for HD DVD which will allow users of both formats to enjoy a fully arcade-authentic experience.

All of the special features on the disc were shot natively in 1080p including all-new interviews with creators Don Bluth, Gary Goldman and Rick Dyer, and for the first time a full length visual commentary of the game.

The Blu-ray disc includes the following special features:

- Interviews with game creators Don Bluth, Gary Goldman & Rick Dyer

- Picture in Picture video commentary from the creators

- Viewing Mode Option: Widescreen (16:9) or Anamorphic (4:3) video playback

- Watch Mode – Watch Don Bluth’s stunning animation without playing

- Subtitled: English, French, Spanish, Italian and German

The HD DVD includes the following special features:

- “Leisure Online” – A unique online player experience that includes “Head 2 Head” gaming - an incredible first for the HD DVD format.

- Interviews with game creators Don Bluth, Gary Goldman & Rick Dyer

- Picture in Picture video commentary from the creators

- Viewing Mode Option: Widescreen (16:9) or Anamorphic (4:3) video playback

- Watch Mode – Watch Don Bluth’s stunning animation without playing

- Subtitled: English, French, Spanish, Italian and German

Space Ace Blu-ray and HD DVD will be available April 8th at many software and movie retailers as well as online at www.digitalleisure.com. Digital Leisure plans to follow up the release of Dragon’s Lair and Space Ace with Dragon's Lair II: Time Warp later this year.

> February 4, 2008

One Million Folding on PS3
New Call of Duty 4 Maps revealed
Frontlines fuels new trailer
Poker Smash hits Xbox Live

ONE MILLION PLAYSTATION®3 USERS PARTICPATE IN FOLDING@HOME RESEARCH PROJECT PS3®

Users Support Research Efforts of Parkinson’s, Alzheimer’s and Certain Forms of Cancer

FOSTER CITY, Calif., February 4, 2008 – Sony Computer Entertainment Inc. (SCEI) today announced that since PLAYSTATION®3 (PS3®) took part in Stanford University’s Folding@home™ project on March 22, 2007, the total number of registered users has reached over one million users. This equates to roughly 3,000 PS3 users registering for Folding@home per day or 2 new registered users every minute worldwide.

“Since partnering with SCEI, we have seen our research capabilities increase by leaps and bounds through the continued participation of Folding@home users,” said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. “Now we have over one million PS3 users registered for Folding@home, allowing us to address questions previously considered impossible to tackle computationally, with the goal of finding cures to some of the world’s most life-threatening diseases. We are grateful for the extraordinary worldwide participation by PS3 and PC users around the globe.”

Folding@home aims to understand protein folding and misfolding, and how these are related to diseases and many forms of cancer. When proteins do not fold correctly, there can be serious consequences, including many well-known diseases, such as Alzheimer's, Huntington's, Parkinson's disease, and many cancers and cancer-related syndromes.

Prior to the inclusion of PS3 in March 2007, the Folding@home project leveraged the distributed computing power of personal computers from around the world. Now a network of roughly 10,000 PS3s can accomplish the same amount of work as a network of 100,000 PCs, and have the ability to perform research simulations in weeks rather than years. In fact, it took just six months after PS3 joining Folding@home for the project to surpass a petaflops

(*1), a computing milestone that had never been reached before by a distributed computing network. In September 16, 2007, Folding@home was recognized by Guinness World Records™ as the world’s most powerful distributed computing network. Currently PS3 users make up approximately 74 percent of the total teraflop computing power of the Folding@home project. For more information, please see official website: http://www.scei.co.jp/folding/en/. (*1) A petaflops is the ability of a computer to do one quadrillion floating point operations per second (FLOPS).

About Sony Computer Entertainment Inc. Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system and the PLAYSTATION®3 (PS3®) system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is a new handheld entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio. PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer like power. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of the Sony Group.

# # #

PlayStation, PLAYSTATION, PS3 and PSP are registered trademarks and Cell Broadband Engine is a trademark of Sony Computer Entertainment Inc.

CALL OF DUTY 4: MODERN WARFARE DOWNLOADABLE MAPS ON THE WAY

Santa Monica, CA – February 4, 2008 – Fresh intel from Activision headquarters (Nasdaq: ATVI) reports that new global conflicts are planned in the form of downloadable multiplayer