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Capcom’s
Onimusha Warlords is one of the most-highly anticipated PS2 titles to date.
Promising survival horror on an epic scale in feudal Japan, the game’s
production values are second to none. With tons of gruesome monsters, intense
swordplay, and many devious puzzles, the gameplay offers what fans of Resident
Evil and Dino Crisis have come to expect. It’s highly polished but does it go
far enough or is it more of the same? In
the epic opening cinema of Onimusha Warlords, players are given an elaborate
glimpse into the world of the past din what is perhaps the most elaborate and
beautiful CGI cinema in gaming history to date. The length and attention to
detail of this opening are astounding and most gamers will probably want to
watch it several times before getting into the main game. No other game has ever
featured such an impressive opening – it sucks you right into the game and
immerses you into the world. The battles of Feudal Japan are at their height and
Nobananga’s forces are squaring off in a huge battle against a huge number of
rivals. With the battle won, the confident Nobananga exudes confidence when
suddenly, a stray arrow through the neck ends the mighty commander’s days on
the battlefield. Or does it? An army of demon warriors appears in the background
steadily marching towards the screen, ominously advancing through the foggy,
death-strewn grounds. Who is leading the battle? Why, it’s none other than the
reanimated warlord himself. The scene switches and we see the hero of the game,
a brave samurai warrior named Samanosuke riding through fields in a desperate
attempt to save Princess Yuki. Unfortunately, he’s a little late and the
princess has been kidnapped by the forces of darkness, for reasons and
motivations unknown. Still,
perseverance is key and getting through the dull parts is essential because
it’s vital to keep powering up your character as the game continually ups the
ante with ever more difficult opponents. The player can collect other items such
as armor, a bow and arrow and a gun, plus other special items that increase
vitality. Players can also collect orbs that power-up their magic abilities that
give Samanosuke’s sword a limited-use special powers for a devastating attack.
Unfortunately, these only work for one or two hits after which he has to
recharge them, so they must be used sparingly. There are also special orbs that
can be used in certain situations to unlock doors and seals. Like many of the
other items, these power-ups can be upgraded in the course of the adventure. For
the most part, Onimusha should feel familiar because it’s mostly structured
like Resident Evil. This means you’ll spend a lot of time exploring the
levels, looking for objects and fighting the hordes of demons that have been
unleashed by the dark forces. Not that the gameplay is completely monotonous
since some levels consist almost entirely of puzzles and tricks. Some of this is
quite tricky and requires quite a lot of practice in order to beat but are
welcome changes of pace from the relentless, combat-packed gameplay.
Fortunately, these levels do serve to break up the action and bring a welcome
balance to the gameplay, making for a more satisfying experience overall. There
are also loads of boss confrontations. These are quite dramatic and do a good
job of giving the game an appropriately epic feel and increase in difficulty
exponentially as you progress through the game.
As
Samosuke, players command quite a versatile and powerful fighter which will
allow him to do well in most situations, which is important because players will
face puzzles in addition to the expected hacking and slashing. Players will find
the basic gameplay and setup similar to Capcom’s other survival horror titles,
with the main character controlled by the d-pad, not the analog sticks, which
aren’t used in the game. This continued failure to take advantage of analog
controls by Capcom is a bit odd, but the controls are very effective, allowing
the player plenty of options while remaining responsive and intuitive.
Onimusha’s interface is also very similar to the Resident Evil series, where
players pull up a menu to use and control various items. It seems a little dated
and could use some reworking to make it more transparent, but Onimusha’s
interface gets the job done adequately. So overall, the controls and interface
are nice, but they are starting to show their age a little and Capcom should
seriously consider upgrading their “survival horror” conventions with future
installments. It’s not a major drawback, but it does hurt Onimusha’s claims
to next generation status a bit. Onimusha
works on most levels with most of the elements in place to make the experience
an enjoyable and satisfying romp. While the rest of the game doesn’t quite
live up to the incredible opening cinema, it still remains one of the more
dramatically staged and implemented games to date with some excellent visuals,
that pre-rendering aside, offer some of the most impressive environments seen on
the PS2 to date. Onimusha’s gameplay may owe a bit too much to the Resident
Evil series which also means some of those game’s problems have translated as
well, but it still has a good mix of strategy and action with some RPG elements
that should please most action gamers. It’s a little bit on the easy side,
since most experienced players can get through it with little problem, but it
still offers enough challenge to make the experience a rewarding one. Players
looking for a breakthrough title will no doubt be disappointed that Onimusha
offers only incremental improvements on Capcom’s “survival horror”
formula, but the game is slick and fun, offering one of the most enjoyable
cinematic adventures on any console to date.
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