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In Memory
Sean Pettibone

Review

Wolfenstein (Playstation 3) 

Returning to the classic franchise, id and Raven Software take players back to the legendary Castle Wolfenstein. Players once again take on the role of BJ Blazkowicz as he wages war against the Nazis. As usual, the Nazis are up to no good and are conducting occult experiments that can unleash unbelievable power and its up to him to stop them. However, BJ has found a powerful amulet that allows him to open 'the veil.' In this mode, he can use these abilities against the Nazis, and this is Wolfenstein's main draw. It helps to separate the game from other FPS titles on the market but also makes things a little bit gimmicky. So does this unbalance the game or is it a innovative twist that will keep you playing? We take a look and find out.

As the latest chapter in the long-running Wolfenstien series begins, special ops agent BJ Blazkowicz finds himself cornered on a Nazi steam ship, surrounded by enemy guards, and headed for what seems like almost certain death. However, he unleashes a special weapon, a magical disc that allows him to create a special shield around himself to block their fire and then unleashes a force wave that instantly kills the opposing Nazis. This sets the game up almost immediately as something quite different than its predecessors. While the opening is cool, it will be some time before the player themselves can use these special powers. Once BJ returns to headquarters, he gains intelligence that shows that the Nazis themselves are after the same powers uncovered by his amulet, which would give them an incredible amount of power and make the allies' battle against them much more difficult. As he begins his urgent mission, he has to travel to a Nazi occupied town, find the local resistance and stop them from taking control of these powers before it's too late.

Once you set foot inside the war-torn German city, you'll find that it's been placed under military lockdown which makes movement in open spaces quite difficult. The game's cinematic feel is evident throughout in elaborate set-pieces and extended cut-scenes that help to immerse you in the action. Wolfenstein's plot is fairly good and helps to keep things going at a fast pace throughout. While the story unfolds in a somewhat linear fashion, you have the choice of which missions to pursue thanks to the game's open-ended structure. However, there are several variables that help to point you in the right direction. The single player mode offers a few levels of difficulty, and these range from relatively simple to very difficult. Enemy AI is the primary difference between these modes. During the easier stages, the Nazis are pretty much sitting ducks while on the harder levels, they're more aggressive and will use cover to frustrate your attempts to defeat them. Wolfenstein's gameplay is a fairly straightforward mix of elements that create a mix that's primarily action with some relatively puzzles thrown in. Wolfenstien's basic play mechanics should be fairly simple for most players to understand and the game unfolds in a fairly straightforward fashion. Most weapons can be accessed from the main menu and you can select from a variety of sniper rifles, shot-guns and pistols. In addition, there's grenades that you can throw that explode from a distance. Not surprisingly, given the game's setting and developer, Wolfenstein's HUD and interface closely resemble Call of Duty. There's a compass at the top of the screen which shows you the direction where your next objective lies, which helps to simplify mapping. A fairly standard regenerative damage system lets you automatically restore health when you're hit by getting to cover and staying there for a few moments. This makes the game fairly easy to play and at this point, there isn't much new ground being covered. However, once you gain access to the Veil, things change dramatically. This is an entirely different mode of play that you can call up at any time provided you have enough energy in reserve. At its most basic, this acts as a kind of night vision mode which allows you to see in the dark, helping you to locate hidden enemies much easier. All of these are fairly standard features seen in the stealth modes of many recent FPS titles.

However, there are more advanced techniques, such as slowing down time and creating force fields around your character that allow you to hit targets much easier with much lower risk. The Veil mode also allows you to find and locate hidden passages in some of the levels where you wouldn't otherwise be able to pass. In addition, when you're in the veil mode, you'll see eco-monsters floating around through the levels. Shooting these monsters causes them to explode and usually kill any nearby Nazi soldiers. There are other abilities as well and switching between these two modes makes otherwise impossible puzzles easier to pass through. This gives the gameplay a somewhat simple approach, though the Veil creates some interesting approaches that makes your missions more interesting. Wolfenstein's single player mode is relatively decent, despite being short, and offers some good, action-pulp set pieces reminiscent of Indiana Jones movies, with some cool supernatural twists. This is all relatively well designed and thought-out. However, there are some fairly significant problems in multiplayer that make the experience feel much less polished than it should. There are several traditional modes of play including team deathmatch, and co-op play. You can easily select which mode you want to play from the menu, build teams and clans and check your progress on the leaderboards. However, the problems are immediately apparent once you log in. Instead of using the same engine as the main game, Wolfestein re-uses the last-gen engine from Return to Wolfenstein in its online mode. This makes the online game appear much less polished than the main game. Adding insult, the gameplay in this mode, at the current stage is extremely choppy and suffers from significant lag and drop-out. It's hugely disappointing considering how much of the Wolfenstein and id legacy is tied to online modes, and feels like a cheap cop-out that's literally been pasted on, from the previous generation no less, to the main game. This undermines the package's value considerably and detracts from the otherwise sterling production values.

It's multiplayer mode is definitely one of the biggest disappointments about Wolfenstein and this is a real shame because there are some really enjoyable elements in the solo game that make it an interesting ride. While it's graphics engine isn't state-of-the-art, the game still delivers some exciting action sequences in a relatively accessible format that should be familiar to COD fans. The somewhat open-ended structure and interesting storyline make for a decent experience overall. However, the hugely disappointing online mode is definitely a huge drawback to the game, it feels like it's been pasted on at the last minute, and it's bug-ridden execution doesn't make you feel any better about it. Despite the fact that Wolfenstein's solo campaign is enjoyable in its own right, most FPS fans will probably be disappointed by its online component. This is why we can't recommend the game in its current state. Despite some cool ideas its solo campaign, the poor online mode doesn't justify paying full retail for it and we'd recommend waiting for Wolfenstein drops in price before purchase.

- Michael Palisano

Grade: C

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