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Beautiful yet difficult: two words that not only accurately describe my ex-girlfriend, but also the new PC adventure game Black Mirror. Although the visual and audio aesthetics of this title are outstanding, the same just cannot be said for the gameplay. Muddled, frustrating, baffling, and time consuming (even for an adventure game) are the thoughts that come up after just a short period of time playing Black Mirror. Check out our full review of this title right here at The Laser for more information on this title. Black Mirror, the latest adventure themed title from the aptly named publisher The Adventure Company is a stylish dark romp that promises much more than it truly offers. While the graphic designs and audio elements are truly outstanding, the horrible gameplay mechanics pretty much keep this games' entertainment value at a disappointing low level.
The audio and sound aspects of Black Mirror are also quite detailed, adding another air of realism to the game. The various voiceovers found throughout the game are not only genuine (giving us the air of British aristocracy with talented UK actors and actresses), the background sounds and noises also add quite a bit of realism throughout the game. Crackling fireplaces, creaks and moans in the house and castle, the calls and singing of woodland birds and creatures, the rustling of leaves from a slight wind, and the other everyday sounds of life: no small piece of sound is taken for granted in this game. Even the musical interludes that take place during scene changes as well as well as the game's main menu page are quite dramatic and very well orchestrated. Black Mirror provides a treat not only for the eyes, but for the ears as well. Where the aesthetics of a game can be an incredibly important aspect of the overall gaming experience, gameplay still must be the main thread that holds together the tapestry of a PC title. Without it, even the prettiest of games can come unwound with just a few loose ends. That's exactly the case with Black Mirror: while the product contains spectacular production values, the gameplay portion of the game suffered horrendously. Trying to figure out what was going on in the game was bad enough: most of the time we found ourselves wandering aimlessly through the castle just trying to figure out what to do next. Having to repeatedly 'point & click' and every stinking portion of the room with the hope of turning over something was way too tedious of a task, even for our seasoned Adventure gaming tastes. After finding objects or information that seemed relevant to the ongoing story/task lines (like finding a hammer in a drawer that might be needed for a nailed shut doorway) you couldn't actually use the item. Instead, you'd have to complete several other identifying tasks or complete a conversation with another character concentric to the storyline. After then, you might found yourself lucky enough to move on to the next pseudo-objective, if you could even figure it out. More often than not, you'd end up missing some minor little detail or item on your never-ending search to make sure you could move on. On more than once occasion, I'd research a room 3 or 4 times with no luck: using a standard search pattern on every available room, I'd stumble over some minor thing that you know you looked at before, but for some ungodly reason missed it the first time around. Frustrating is not a good enough word for the feelings invoked while playing this game: painful, mind-bending headache level frustration is a more accurate depiction of our mindset.
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