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2005 Archive
November 8, 2005
After the recent down time, I've decided to switch to a more stable
platform, so I'm officially retiring my old blog and re-launching it here.
Sorry, nothing personal, guys.
October 27, 2005
Hooray, I finally got another LOC from legendary
Russ Perry, Jr. It's only been, what now, a decade? Anyway here's what he
wrote:
I still can't figure out how real or how
made up the woman in the polka dot dress is...
- Russ Perry Jr.
So this was a pretty cool response, and
as I told him in my original reply, he's not the only one who couldn't
figure it our. It is actually quite a bit hard to explain, perhaps maybe
its something I shouldn't really worry about. Actually, there might be
some fun this weekend, as Halloween is around the corner, who knows -
anything can happen.
In the meantime, it's been busy, as I
noted in the last post, I am actually pretty much filled up for the next
month with teviews, but this is normal this time of year, anyway. Things
on the finds are pretty much dead around November now, no more tagsales
and fleas until spring. Luckily, there's always ebay. The best 'find'
recently was Taito Legends on the PS2. I'm thrilled to be reliving the
joys of Zoo Keeper, one of my all time favorite games - it's just so
simple, yet incredibly addictive - I forgot there were actually three main
screens in the game. This was absolutely one of those cherished memories
of a wasted youth kidhood, and playing it again on my large TV is almost
magical, like a time warp, this makes me very happy. Happier than anything
coming out on the Xbox 360... I'm strange that way.
Perhaps, I'll cancel my pre-order and
grab some more Vectrex games. That's the odd thing that's been happening
all year, I'm more excited when I get an Intellivision oldie like Diner
than I am getting something current like The Warriors. I bought the
Warriors but, I haven't even been tempted to break the shrinkwrap yet.
Taito Legends, I couldn't wait to plug in the second I got it. And back on
track... The other Taito games are almost all awesome, especially the
hidden gems like Plotting and The electric yo-yo, which despite their
obscurity are great games. The emulation is excellent, and I'd highly
recommend it for classic gamers.
I used to have Zoo Keeper on MAME a long
time ago, but MAME kind of died with that old PC, and the laptop I have
now I actually won't install games on. This is to save myself from getting
egamed to death and to keep the laptop a productive experience.
Soul Calibur III seems early on seems
slightly disappotining, it's more of the same and doesn't have the wow
factor the DC version did. Still, this looks like a solid game, maybe I'll
warm to it as I play it. One of the biggest surprises for me this month is
The Con on PSP, which I didn't have high hopes for, but turned out to be
an interesting fighter, largely thanks to its cool betting system and the
'conning' strategies. Other than that, things are moving along nicely
right now and are definitely racing towards the holidays and winter once
again.
All for now,
October 17, 2005
My brother was lucky enough to see the
premiere of Doom: The Motion Picture in LA and he said it wasn't as bad as
the usual videogame movies, but it probably won't sweep the Oscars,
either.
You can find his re-vue on my sight, as
they say.
In related news, I've spent the past few
days playing George Lucas and have tweaked and revised my comics to make
them closer to what I expected them to be. I know it sound lame, but I
think they're better now, much closer to my original idea anyway.
I'm saturated with games to review this
week and next, today alone, three new releases were Fedexed to me, which
means I only have 18 games left in the hopper. No, that's no exaggeration.
Oh, the happy life of a game reviewer, months of nothing in the summer
followed by 2 weeks when games arrive daily, followed by more months of
nothing. Just goes to show you how intense things get this time of year.
And think - the X360 is still a month away.
In previous years, the annual fall feast
been cool, but it seems absolutely overwhelming this year. Its my fault
for making so many contacts at E3, but I think I might roll over a die
before Xmas this year.
Collecting news is fairly odd this week.
Monday, a cool package came, which I'll detail soon, but lets just say a
certain sub-collection of mine is now much, much more impressive.
Also, I purchased a copy of Marine Wars
for the 2600 from fellow DP member Vectorman. Imagine my surprise when I
found out he lived in the same town as me - though I kind of expected it
already. Anyway, I picked up the game and... that was pretty much it.
Fri Oct 14, 2005
I've been a bit quiet this past week, but I've been busy. The comics are
finally up, you can check them out here. It turned out a bit cooler than I
thought, I decided to caption the images, since I couldn't get my
handwriting to appear legibly, even using the tablet, and placing text
over the images seemed cheap and phony, besides they wrecked the feel of
the images.
Anyway, check them out here, and let me
know what you think: http://www.the-laser.com/comics.htm
Yes, that is a 5200 on the first page
Thu Oct 06, 2005
I've been writing like a loon on the-Laser, trying to keep up with all the
new games. So here's some links to occupy you 'til I get back to the weird
stuff:
Midway Arcade Treasures 3 (PS2) http://www.the-laser.com/midwaytreasures3.htm
Sly 3: Honor Among Thieves (PS2) http://www.the-laser.com/sly3honor.htm
Marvel Nemesis (PS2) http://www.the-laser.com/marvelnemesis.htm
Lots more on the way over the next two
weeks,including those comics....
> Oct 04, 2005
It's been a busy few days, which
explains why I haven't posted lately. I've gotten a lot of material in for
review, so that's been occupying my time. The big news I was going to
share is still a bit delayed, but it looks like I should have some news in
the next couple of days. In videogaming news, it seems the Xbox 360 launch
lineup won't be quite as robust as initially hoped for, however the good
news is that Project Gotham 3 and Perfect Dark Zero should occupy enough
time until the second wave of launch window titles arrive. I've been
playing a few of the recent compilations, and I'm quite disappointed by
Midway 3 but thrilled by Capcom's Classics. Now, we only need the Taito
pack (containing one of my all time favorites, the original Zoo Keeper) to
make the trifeca for the year. Oh, and the comics are coming along nicely.
Maybe by the end of the week? Keep checking, I'll post an update as soon
as the first story is posted.
Voice
Module | Handicapping Xbox 360
|
With its release a little more than 2
months away, Microsoft's Xbox 360 is already looking to be a much stronger
contender this time around. Its stronger software library will offer a more
diverse range of titles aimed at a broader audience, while the flexible pricing
strategy should help the console appeal to the mass market much earlier than
anticipated. An enhanced version of Xbox Live should offer increasingly robust
community aspects, and the system's powerful architecture means it will likely
continue to provide impressive titles for the duration of its lifespan. Read our
in-depth analysis and find out whether the company has learned from their
mistakes and can capitalize on its head start to gain an advantage in the next
console battleground.
With the basic parameters of the next
generation battle beginning to form, it's time once again to set the stage for
the console battle to come. There are obviously, several big questions on the
minds of gamers and the industry as we begin the transition. We'll start our
series on the new consoles with the most immediate manifestation: the pending
launch of the Xbox 360. From a hardware standpoint, the console is quite
powerful, coming it at roughly 3 times the power of the original console, and
should perform reasonably well against the PS3, depending on who you believe.
Most comparisons are only available on paper, so the reality behind these
competing spec sheets and numbers is meaningless, and the truth won't come into
view until developers have actual experience on both platforms. Microsoft's key
selling point for the console seems to be that it represents the beginning of
the HD era, for High Definition. All games on Xbox 360 are required to support
HDTV standard resolution of at least 720p and 1080i, though the console and most
games will also work with standard monitors and televisions. Players will also
be able to use a variety of accessories including voice headsets, wireless Wi-Fi
networking adaptors, cameras, and external memory cards. However, most original
Xbox accessories, including controllers, from the first Xbox won't be compatible
with the Xbox 360.
The
system itself features a sleeker, friendlier design, with a smaller off-white
case contrasting with the large black look of the original machine. Xbox 360
will also include wireless controllers, though wired ones will also be
available. Microsoft's movement to saturate the market with a complete $399
system and a basic $299 model has led to some polarization, with many gamers
disappointed that the vaunted hard-drive won't be a standard feature of the
console. Obviously, this means that not all games on the market will take
advantage of this device, which was a key appeal of the original Xbox. However,
just because all games won't support it, that won't mean that the majority of
titles won't. We expect a large number of titles that take advantage of the hard
drive to ship, while owners of the basic model will most likely be compelled to
upgrade their machines quickly. The relatively high price of the console is
another issue with many gamers. The 360's launch price is $100.00 higher than
the original Xbox began with, which seems a bit steep. However, Microsoft lost a
lot of money on the console, and the company is probably looking for the early
adopter market to subsidize the hardware early on. Demand for the console is
likely to be incredibly strong in the North American and European markets
initially, so we don't see this as a long term detriment to the console's
prospects. The good news about Microsoft's dual system configuration approach is
that it gives the company plenty of flexibility to drop hardware prices next
year when the PS3 and Revolution are scheduled to launch. The price issue is
also rearing its head on the software front, with many front-line launch
releases looking to launch in the $60.00 range. This is another controversial
issue, but one that seems to recede once you realize that 'special' and
'collector's' editions seem to be selling fine at that price point, and with the
added demand, these slightly higher prices should once again be seen as a
natural evolution of gaming economics.
From a software standpoint, Xbox 360 has
benefited already from the momentum that the first Xbox created amongst the
hardcore audience and should build on this well-established base. The more
sophisticated approach of the system, it's more powerful graphics chip and
superlative online gateway, Xbox Live, attracted older more PC-oriented gamers
with its mix of excellent FPS titles from the likes of Ubisoft and id. Suffice
it to say, these features look to carry over to 360, with the Xbox Live service
getting a significant upgrade. The more sophisticated GamerTag system will
include the ability to download more episodic content, increase game
customization, buy online items while offering more sophisticated interaction
between online gamers. These features sound impressive, but it's the games that
will make all the difference.
The
Xbox 360's launch lineup of software available in November should please Xbox
veterans with a variety of genres well represented. Established franchises such
as Project Gotham Racing 3 and Ghost Recon: Advanced Warfighter will come first
along with other established titles like Ridge Racer 6 and Dead or Alive 4
leading the charge. Microsoft isn't skimping on original IP either, with some
fairly innovative titles such as Gears of War breaking new ground. The bigger
question lies in third-party support, but Microsoft is promising even more
aggressive support this time around. EA is releasing new installments of their
powerful sports lineup including Madden and FIFA along with strong support from
Activision and other western companies. While the Xbox has always had strong
hand in the west, the system didn't have as much success with Japanese
developers. Microsoft seems to have made an effort to court these developers,
and Sega seems ready to lead the charge with fresh titles including Full Auto
and Condemned set to break new ground. Other publishers like Namco, Capcom and
Square Enix have also begun taking an interest in the system and have announced
that major franchises including Resident Evil and Final Fantasy will appear on
the system. Microsoft's own internal developers have already proven themselves
solid and capable, with Rare finally seeming to come out from the shadows late
in the console's first life, and two solid launch titles, Kameo and Perfect Dark
Zero, should make the company a much bigger force this time around.
One downside of the Xbox 360 is its backward
compatibility, or lack thereof. While several big-name games such as Halo 2 from
the original Xbox library will be backward compatible, not all of the old
system's library will work on the new machine. Microsoft is promising to release
patches for older games, but the difficulties from going from one chipset to an
entirely new one, means its likely that emulation will never reach 100% of the
old library. Our advice for those who wish to play their old games is to hang
onto their old Xbox console. This way, players won't have to worry whether
obscure favorites like Gunvalkyrie and Voodoo Vince will work on the new system.
Given the miserly trade-in credit most stores offer for consoles, this is
probably the best option.
The big question then, is given the modest
success the Xbox enjoyed in the last generation, will the 360 make further
headway into the market? Given how much the company seems to have learned, the
answer seems to be affirmative. While the console's higher price tag may
initially scare off some of the more casual audience, the hardcore gamers will
more than likely scoop up enough console to see the system through to the first
price drop. On the software front, Microsoft seems to be aiming for a much
broader, more mainstream audience this time around with a greater range of
genres and more international developers on board. The initial launch library is
aimed at the hardcore Xbox user, but the titles just over the horizon in early
2006 should reach to a broader audience. The games themselves look impressive
from a technical standpoint and the initial releases look set to impress
visually. Using HDTV will obviously showcase the console's power, but even users
with standard sets should see a significant leap forward. The bigger question is
what happens when the PS3 and Revolution arrive on shelves. Microsoft seems to
have designed a powerful system that should at least offer comparative
experiences early on, though the lack of Blu-Ray may end up hurting the system
in the end. Its important to note however, that the use of a cheaper DVD drive
will probably allow the Xbox 360's price to drop lower, faster than the PS3 will
be able to. Until that happens, it looks like the early launch will pay off for
the system, which should have a solid installed base and a significant head
start in both mind- and market-share while the new systems are in development.
This launch represents a big gamble on Microsoft's part, to risk being
superceded by their competitors, but the console's strong early support from
third-parties should help it build on the successes it enjoyed in the last
generation of consoles.
- Michael Palisano
> September 30
Back when I was in High school, I remember reading an interesting short
story in a magazine about a middle aged man who was talking about his
dreams. The basic premise was that he was depressed because his dreams had
stopped being about the future and instead were about the past.
It seems that this was a crossing point
from which he felt he would never return. It was a nicely written piece,
with vivid retelling of his dreams, and I wish I could remember what
magazine it was in. I'd love to find a copy, since while the author's name
escapes me, the story has stuck with me ever since. Of course, this is a
severe philosophy, and one that I think applies to the gamers here who
seem to straddle different eras, which is quite interesting.
Personally, I don't think I've crossed
that threshold yet, but I have in recent months felt a strong pull of
nostalgia that I haven't felt before, for the very early years of gaming
back in the late 70's and early 80's. Perhaps this is a natural phenomenon
that's part of growing older, but then again, maybe its a worrying sign
that my mind is growing less open than I'd like it to be. I could also be
reading too much into that story's premise. I'm not sure what to make of
it, now.
Sept 27, 2005
E3 was a bit harder than normal this year, but it did, in its perverse
way, inspire me to return full circle to why I started writing in the
first place. I found myself deep in Kentia Hall, at a meeting of some PC
wargame manufacturer whose name escapes me, when I began to sense
something was changing. Up to that point, my goal had been to try and run
the Laser as a professional site, but near the end of the meeting, I found
myself feeling very much alone, as Lost as I had felt in a very long time.
This was frustrating, since I had spent
many years trying to act normal. I had stopped writing all the 'weird'
struff and began to try and concentrate on the bread and butter reviews
and previews. Of course, this strategy would eventually backfire.
There, in the bowels of the world's
biggest game convention, it hit me: The Laser, which was my creation, my
freedom from Freelance hell, had become EXACTLY what I didn't want it to
be: Just another gaming site.
I knew then that changes were coming, I
just didn't know what form they world take.
I think the first trigger was an odd
meeting with Chris Kohler a day earlier inside the Sony Booth. I remember
not having much to say, except exchaning some business cards and a general
agreement on the promising Shadow of the Colossus. Except, things weren't
OK. I sat through that meeting stone-faced, saying almost nothing, not
asking a single question as the other animated editors got into the
presentation.
In the few weeks before leaving for E3,
been trying to come up with something new to do, but had become stuck in
some kind of weird block where nothing really stuck. I tried a blog and
hated it.
I tried a few 'funny' comic strips,
(Comedy should be left to the professionals) and then decided NOT to
publish both of these time consuming projects. And then E3 rolls around,
and I walk through the LA Convention Center, somewhat proud of what I had
accomplished, but also disappointed in myself for not using the full
potential having my own world that I created provided me.
All of this was running through my mind,
I walked out of the meeting in Kentia Hall, with the Wargame company and
went to the CGE Booth where I actually got a chance to talk about Joe
Santulli, You know, DP Joe. We talked a bit about recent finds and also
about old faneds, and then another trigger fired.
A long time ago, maybe ten years, Joe
had given the Laser an award for the "Scariest" or "Most
Frightening" cover of the month in his fanzine review section. Then
it struck me - the very thing I had been looking for, the very essence I
needed to re-establish the spirit was staring (and crying) at me all
along.
Over the summer, I revised the original
logo for the website, and veteran readers saw a familiar figure in profile
staring at the website's formerly lonesome blue star. Its been an odd few
months, but I now feel like the Laser has become my "Home Page"
more than it's ever been since I started. This is actually more important
to me now than hit counts, or advertising revenue or any of the other
usual metrics that are used to measure a website's success or failure.
A lot of people have asked me over the
years just who is that mysterious woman I always seem to write about. It's
a long story and one I'd like to go over a bit briefly, since in all
fairness, the stately yet somewhat dreamlike vagueness of the
illustrations have turned out more opaque than I had anticipated.
She is an ever-present reminder of my
past, but has instead of feeling heavy, has slowly evolved into a badge of
courage. In some ways I no longer feel quite as self-concious about it as
I used to, because I've been through more over the past three years, and
this has given me perspective that what I went through wasn't so bad. I'm
still here, after all, and there's still something left for me to say, so
I'm not ready to give up quite yet.
Suffice it to say, there's still a lot
more to say, but the scar also reminds me of someone who smiled at me when
I felt no one else would, a smile that remains with me until this day.
|
> September 27, 2005 - What doesn't exist in outer space
E3
felt a bit strange this year, but it did, in its perverse way, inspire me to
return full circle to why I started writing in the first place. I found myself
deep in Kentia Hall, at a meeting of some PC wargame manufacturer whose name
escapes me, when I began to sense something was changing. Up to that point, my
goal had been to try and run the Laser as a professional site, but near the end
of the meeting, I found myself feeling very much lost without a sense of
direction for the site.
This was frustrating, since I had spent many years trying to act normal. I had
stopped writing all the 'weird' struff and began to try and concentrate on the
bread and butter reviews and previews. Of course, this strategy would eventually
backfire. There, in the bowels of the world's biggest game convention, it hit
me: The Laser, which was my creation, my freedom from Freelance hell, had become
exactly what I didn't want it to be: just another gaming site, rolling out
indifferent articles on a daily basis for no apparent reason.
I knew then that changes were coming, I just didn't know what form they world
take.
I think the first trigger was an odd meeting with Chris Kohler a day earlier
inside the Sony Booth. I remember not having much to say, except exchanging some
business cards and a general agreement on the promising Shadow of the Colossus.
Except, things weren't OK. I sat through that meeting stone-faced, saying almost
nothing, not asking a single question as the other animated editors got into the
presentation.
In the few weeks before leaving for E3, been trying to come up with something
new to do, but had become stuck in some kind of weird block where nothing really
stuck. I tried a blog and hated it.
I tried a few 'funny' comic strips, (Comedy should be left to the professionals)
and then decided NOT to publish both of these time consuming projects. And then
E3 rolls around, and I walk through the LA Convention Center, somewhat proud of
what I had accomplished, but also disappointed in myself for not using the full
potential having my own world that I created provided me.
All of this was running through my mind, I walked out of the meeting in Kentia
Hall, with the Wargame company and went to the CGE Booth where I actually got a
chance to talk about Joe Santulli, You know, DP Joe. We talked a bit about
recent finds and also about old faneds, and then another trigger fired.
A long time ago, maybe ten years, Joe had given the Laser an award for the
"Scariest" or "Most Frightening" cover of the month in his
fanzine review section. Then it struck me - the very thing I had been looking
for, the very essence I needed to re-establish the spirit was staring (and
crying) at me all along.
Over the summer, I revised the original logo for the website, and veteran
readers saw a familiar figure in profile staring at the website's formerly
lonesome blue star. Its been an odd few months, but I now feel like the Laser
has become my "Home Page" more than it's ever been since I started.
This is actually more important to me now than hit counts, or advertising
revenue or any of the other usual metrics that are used to measure a website's
success or failure.
A lot of people have asked me over the years just who is that mysterious woman I
always seem to write about. It's a long story and one I'd like to go over a bit
in the comics. While the stately yet somewhat dreamlike vagueness of the
illustrations have turned out more opaque than I had anticipated, there should
be some revelations. Suffice it to say, there's still a lot more to say,
but the scar also reminds me of someone whose smile remains with me until this
day.
> September 22, 2005
At last the first page is finally done. I actually spent a lot of time trying to
get just the right look and feel for this project. Obviously, there's no text
yet, but I want to save a few secrets. Sorry. One hint, this is her "first
appearance."
> September 16, 2005
I think I'm getting a bit overloaded with the collection. It might be time to
sell some stuff in the meantime, I've been working on the comics some more and
the results are looking a bit better than I expected. Sadly, it seems to be
taking more time than I anticipated. Hopefully, it will be worth the wait. I've
been drawing some inspiration from Kraftwerk's Minimum/Maximum live album and
Goldfrapp's Supernature, if that gives you any idea.
In case any of you are wondering what you're in for, check out http://www.the-laser.com/archive.htm
and you should see some primitive examples of you-know- who.
The Laser itself has been experiencing a lot of technical difficulties over the
past month or so, which has really pissed me off. I seem to have finally gotten
over the hump with this (I had to reinstall the wi-fi connection twice) and
things seem to working nicely for now. First thing was to unleash the backlog of
news (Of course this happens in the week when the Xbox 360 date is released
along with the Revolution controller. Grrrr.) I haven't quite made up my mind
about the Rev Controller. Its nice to see some innovation, but its much too
early for me to want to speculate.
As far as collecting, I haven't had much time since I've been busy reconnecting
and re-doing my connections, but I did snag nice boxed copies of Sim City and
Sim City 2000 for the SNES in the wild plus Boxed copies of Web Wars and
Hyperchase on the Vectex from Ebay so that's cool. Surprisingly, I actually got
a few items shipped from that now infamous $5.00 Best Buy sale: Ty the Tiger 2
and LOTR: The Third Age. I was shocked given how little chance most gamers had.
New releases recently purchased: Burnout Revenge for Xbox and Tecmo Classic
Arcade. Overall, not too bad.
> September
10, 2005
I decided to move my blog from Digital Press to The Laser, which makes a lot of
sense, since this is where it should have been all along. I'll be updating this
from time to time, in my own style, and won't have to worry about file size and
picture restrictions. Also, I'd prefer to keep my readers up to date without
making them log onto another, entirely different site. Finding items hasn't been
easy the past two weeks. Today was a very slow day as far as collecting goes, I
found a few decent items at tag sales including a boxed Super Sprint for the NES,
but the pickings were definitely slim.
More importantly, I have also been planning and writing the upcoming Laser
comics series, and have made some good progress, here's a quick shot of a near
finished panel:
I'm almost satisfied with it at this point, though there are a few more details
that need some more work. Not much more to add, so have a good
weekend.
>
September 9, 2005
It was six years ago today that the Sega Dreamcast first arrived in stores. This
was probably one of the more memorable console launches in recent times,
highlighted by Sonic Adventure, Soul Calibur, Marvel vs. Capcom, Sega Rally 2
and Virtua Fighter 3tb to name just a few. While the system came on strong at
first, the Dreamcast seemed to fade too quickly and like the preceding 3 or so
Sega consoles, never achieved the success that the Genesis had. However, that
didn't stop gamers from loving the console, including myself. Over the years, I
was able to piece together a complete collection of all the North American
releases, which is one of the cornerstones of my personal collection. With so
many awesome games to be had, and so many relatively cheaply, the Dreamcast is
probably the best of the recent consoles for beginning collectors.
> September 5, 2005
Between
the server downtime at DP, and installing a wi-fi connection, there hasn't been
enough time for me to write something, until now. The good news is it seems
those problems are over for now. I wanted to update you on things.
The first item I'd like to note is: Happy Birthday PS-X. Hard to believe, but it
was TEN years ago today, I was playing Ridge Racer, Rayman and Battle Arena
Toshinden for the first time. I waited a long time for Sony's entry into the
console business, and I wasn't disappointed. The high quality of the system and
its launch titles were even sweeter after having owned a Jaguar from Day One,
which was a disaster through and through. I guess you can say that after playing
winners like
Club Drive
and Kasumi Ninja, even "Kileak: The DNA
Imperative" and "Mortal Kombat 3" seemed like manna from heaven.
So to celebrate this anniversary, I've finally committed to getting an Xbox 360,
having put down the deposit needed was surprisingly easy, and come November,
I'll be in the next generation again. There's been a lot of debate about the
console's price, and while it's a tad more expensive this time around, It's
still not a bad deal, IMHo. There are several games coming out for the console
that I truly want including PDZ, PGR3, Ridge Racer 6 and Dead or Alive 4. That's
four games right off the bat for me, which means this launch will be at least as
good as the Dreamcast, if not better, though probably not up to the epochal one
for the 5200, though what could ever compare to that magical time, at least for
me. Those memories of standing in the cellar at Macy's in Stamford, CT staring
at the console are still vivid, awed by the graphics of Super Breakout and the
colored star fields of Galaxian. Sadly, it seems no other system ever to come
will ever match that magic the 5200 lit up inside me, but here I am nearly 25
years and probably tens of thousands of dollars later, still trying to recapture
that feeling.
So It looks like a happy November at least, another echo from a much happier
time from a long time ago.
In other news, I had a pretty decent couple of weekends as far as finds go. Last
weekend was great, I found a nice pile of INTV boxed games at a thrift including
Tron Solar Sailer and Safecracker, both of which I needed boxed. I also found a
complete boxed Comp IV from Milton Bradley (old handheld computer/puzzle game)
and a loose Bombsweeper Game & Watch. This weekend wasn't as good but still
OK. I found a nice stack of PSX games at a flea market, including The X Files
and Bubsy 3D, both of which I've been looking for complete. Best find lately was
2 Gamecube Kiosk demo discs, Vol.9 and Vol. 10 for $5.00 ea. Nothing spectacular
but nice and consistent.
Finally, I was very much surprised that 1up.com ran an article on fanzines, and
even more suprised that someone who actually knew what they were talking about,
Jess Ragan wrote it up. Most surprising of all was that fact that the article
wasn't re-edited to be smug or condescending about my erstwhile hobby. In a
related note, I've decided to go Black and White for the upcoming comics, at
least initially to capture the old feeling once again. Weird, but it seems to
make sense, particularly since the first installment takes place in the 70's.
> August 23, 2005
I
got my hands on an Atari Flashback 2 this weekend and have been playing it
constantly. I love the system, especially the unreleased games and prototypes.
The emulation seems to have been done right this time, and the real VCS
controllers seal the deal for me. Definitely worth your time and money, In my
opinion.
I wrote up a much more detailed review, which you can read here:
http://www.the-laser.com/atariflashback2.htm
It's a really cool system, and I'm happy that it turned out so well, especially
after the disappointing Flashback 1.
>
August 21, 2005
Kind
of a dull weekend so far, not much in the way of finds, just a few NES carts,
and some GBA empty boxes, blah, the summer doldrums have arrived in force once
again.
Onto other news, in order to restart the comics, I decided to spring a few bucks
on a graphics tablet, and the results so far look really good. I'm beginning to
think that these might turn out presentable after all. Here's a quick sample of
how things are looking now: See, not too bad.
And yes, Russ, I will be exploring the origins of you-know-who. Actually, I used
some of the original artwork from the zines as my baseline, and you can see some
of the interplay between the old and new images, which I think is really cool,
if you're into that type of thing.
August 8, 2005
Welcome to the first entry in the Laser's Journal, also known as
my personal area here on the site where I can write a little less formally than normal
than the more professional areas of the site.
Anyway, I'd like to mention some cool game related finds that have
happened in the past couple of days.
The first is that I won a very special auction on ebay. ItsProbably not that significant on its own, but this win finally, absolutely
completes my Electronic Fun/ComputerFun collection, which actually is pretty
cool since I've completed a couple of other collections of classic magazines
this year as well including: Electronic Games, JoyStik, Atari Age, Blip and
Vidiot. Which means, I'm on a slight roll so far as collecting these books goes,
with only a few left for the finishing line.
Given how much the ultra-rare Vectrex Passport magazine went for from the same
seller, it's probably unlikely to enter my collection any time soon unless I
find one by chance or win the Powerball.
Anyway, I prefer to focus on what I have and so this is actually very happy news
for me, since I actually had most of these when I was a kid, but most was
destroyed by my evil aunt.
In other non-ebay finds over the weekend, I also scored a minty, complete copy
of X-com UFO Defense for the PS1 for $9.99, which was rather slick since the
clerk at Gamestop knew immediately I had something 'rare', though thankfully I
won't need to feel guilty since I'm not one of those ebay types who has to sell
everything they find. I'll slip X-com right next to my Longbox copies of Raiden
Project, Resident Evil. It looks like a cool game, and something I'll set aside
time for. Sadly, they also had a copy of Lunar 2 for the PS1, but I passed since
the game didn't have the manual or outer box.
That was Saturday. On Sunday, I went into ebgames up at the (X) mall, when lo
and behold, what should I spot but a nice new copy of PHANTOM BRAVE for $19.99. Snagging this was a
no-brainer since I've been getting into NIS'
Makai
Kingdom
over the past few days, and wanted to check
this out as well.
However, the cool part of this find came when I spotted the official strategy
guide as well. If you ever shopped in ebgames, then you know that you can
usually get a discount on the strategy guides when you buy the game - however,
what I didn't know was that the strategy guide was marked down - from $19.99 to
$4.99 - minus the discount and BANG! A brand new Phantom Brave guide for $3.92!
Another great score for the weekend.
In website news, work is progressing nicely on the comic, with a rough Idea
sketched out for the first few pages. I'm working on this slowly, since I want
to restart the right way and not rush into it again.
This week, I have a few reviews lined up, along with some previews as well. The
very kind people at Sony sent me EyeToy Play 2, which looks really good, as does
Makai
Kingdom
, as I mentioned earlier. I also picked up
Ghost Recon 2: Summit Strike, which I haven't had a chance to play yet. Though
first, I think I'll slog through Dead to Rights Reckoning on the PSP and the
dreary Space Pirates for PS2. I can get it out of the way and move onto bigger
and better things.
Writing projects have had an unfortunate way of sitting there over the
summer,and I need to get my work habits in gear so I can write articles a little
faster with fall (and the Xbox 360) approaching. I'm also nearing the end of my
post-E3 preview marathon, which should wrap up at the end of the month, so you
can finally breathe a sigh of relief.
And finally, judging by the clips on her site, Goldfrapp's new album,
Supernature, sounds amazing, mixing the classic sound of Black Cherry and
Felt
Mountain
with a cool retro 80's synth feel. Its
definitely inspiring, which is more than can be said for most of the mundane
mainstream music these days.
Enough talk, time to play. That's all for now.
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