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In Memory
Sean Pettibone



 

 

   

 


 

 


Video games based on popular forms of media (books, TV, film, etc.) have for the most part been a 'hit-or-miss' venture. Taking a great idea and transposing it across to the digital gaming realm just doesn't always work the way the designers intended. Unfortunately, that's exactly the case for the latest gaming title based upon a Marvel Comics superhero. Wolverine's Revenge (starring the popular X-Men character Wolverine) was full of great promise, allegedly giving the X-Men gaming franchise a much needed kick in the behind. In the end, the PC title just fell flat, adding to the growing list of poorly designed, mediocre games that could have been so much more than what they are.

Of all of the myriad of comic book titled produced over the past 25 years of my collecting, one in particular has captured my attention more often than all of the others combined. I'm talking about the Mutant powered superhero underdogs of the Marvel Comics' Universe, The Uncanny X-men. While other kids (and adults) clamored over Spider-Man, Superman, The Fantastic Four, and other popular comic titles, the X-Men always had the ability to draw me into their set of colorful pages like bugs to an electric zapper. Not a surprise that a ton of other fans have sprouted over the years, no doubt fascinated by the excellent and realistic writing, incredible character portrayals, and the mostly superb art and imagery found in each and every issue. Even less of a surprise that the latest X-Men film adaptation, X-Men United by writer/director Bryan Singer, scored big in the box office just as the original film did back when released back in 2000. Unfortunately, the latest video game adaptation of the X-Men, Wolverine's Revenge, fell short of the glorious comic book and film versions of the superhero troupe, causing us to wonder why publishers and producers hurry to shove these types of games out the door when they've obviously not ready for general consumption.

Loosely based on the adventure behind the latest big screen X-Men installment, Wolverine's Revenge is a third-person action adventure game starring everyone's favorite Canadian claw-wielding mutant, Wolverine. Players are immersed in the past and present exploits of the X-Man, following his origins within the secret Weapon X program, to the more modern adventures with Professor Xavier's Mutant Super-Hero Team, the X-Men. The entire arc of the game revolves around Wolverine's hunt to locate the cure to the deadly Shiva Virus implanted within him during the late 1960's. With only 48 left to live, Wolverine must not only find the creators of the Virus (and hopefully its antidote) but must also face many of his archrivals from both the past and present, including Magneto, Sabretooth, and even the mythical Wendigo. As an X-Men game, Wolverine's Revenge does an accurate job of not only portraying the main characters littered throughout the game, it also keeps the X-Men/Mythos and storylines intact (the Weapon X subplot and the addition of the little known villain character Wendigo are two examples of this). The sorry writing we've seen with other games based on popular comic book titles didn't' ruin the game this time. Even the voiceovers used in the game were of high caliber, with such high end actors as Patrick Stewart (Professor X) and Mark Hamill (Wolverine) adding their obvious talents to the mix (apparently movie star Hugh Jackman was not available to reprise his on-screen role for the game). Wolverine's famous mutant abilities such as his super-healing factor, enhanced senses, and berserker rage were also accurately portrayed in the game, right along side the X-Man's trademarked indestructible Adamantium claws and skeleton. Even with all of the positive aspects going into Wolverine's Revenge, everything seemed to fall apart once the game got going: never able to pick up the pieces again throughout the majority of its gameplay.

One of the first problems we came across lied within the game's controls. A direct port from the PS2 and X-Box versions of the game, Wolverine's Revenge utilized the typical action arcade setup, making anything but a gamepad useless for playing the game. But even having a decent gamepad didn't actually make the controls that much easier to use, turning the game into a 'mash-pad' fest during pretty much every moment of the gameplay. This was a real let down especially when obtaining Wolverine's combo moves later in the game (and half of the time, we just couldn't figure out how to purposely use those, either). Even regular combat was a mess beyond the control problem, due to the fact that the games' graphics engine would slow drag every time more than two or three thugs entered the frat at one time. Simply put, the frame rate would drop to abysmal levels, giving us the impression that our video card wasn't doing a single thing at all. Unfortunately for Wolverine's Revenge designers, the problem was with their game and not my year old hardware. Not only that, but during extremely graphic intensive moments (like multiple explosions, tons of enemy on screen, and other goodies) the game would just give up entirely, crashing our poor PC entirely. A very disappointing experience, to say the least.

When Wolverine's Revenge was running unhindered, we found the gameplay excessively repetitive: fight tons of cloned bad guys then sneak through some obstacles, wash and repeat. The occasional pop-up of a boss like figure (like some of the Weapon X rejects at the beginning of the game, for example) added a little bit of diversity to the gameplay, but not enough to keep our attention for too long. The trip from Wolvie's past to the present did add a bit more dimension to the game, however, especially when big time toughs like Magneto and Juggernaut showed up to pound our X-Man into the ground. Adding some interesting power-ups like changing Wolverine's Uniform from the classic look to the one featured in the latest movie was also a nice feature, but nothing different than in other super-hero games like last years release of Spider-Man. The added bonuses like uncovering classic covers of X-Men and Wolverine comics from the past 20 years was also pretty neat to check out during breaks in the gameplay (you have to search through many secret crannies and nooks in order to find these goodies, by the way). Unfortunately for the players, these 'breaks' in the gameplay became too common, due to the arcade save game aspect incorporated into Wolverine's Revenge (where saves occur at specific points in the game only). Just when we thought that game designers had learned that having to replay the save levels over and over again when we get aced instead of giving us the at-will save option that most of us approve of, the later gets thrown at us again for no good reason except to annoy us incessantly.

For all intents and purposes, Wolverine's Revenge played like a pre-beta game that should have been gone over with a fine toothed comb before being released to the general public. I'm sure that the big screen release of X-Men United had something to do with Activision putting out the title when it did, but it still doesn't excuse the plethora of problems that are inherent within Wolverine's Revenge. One just can't help but to think that another 6 months or so of refining this title would have done a hell of a lot of good in the end, leaving us with a well produced game worthy of the grand Marvel Comic's heritage that is the X-Men. Instead, we were left with a lackluster game for the PC, and a bad taste in our mouths.





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