Voice
Module: The Laser Blog
September 21, 2006 -
Least Wanted?
A few days ago, I picked up Need For Speed: Most Wanted for both
the PSP and DS. To say the difference was glaring is a whopping
understatement. On the PSP, the game apes its Xbox and 360 counterparts in
terms of production polish, frame rate and pure adrenaline. On the DS,
however, the NFS: MW becomes a clunky, ugly nearly unplayable generic
racer that's barely worth putting into the slot. The music is terrible and
the levels themselves suffer from bland textures, excessive pop-up and
worst of all, uninspired design. The difference between these two versions
is night and day, and shows that while the DS has been getting all the
raves lately, Sony's vision of console quality games on a handheld is much
better realized than anyone has given them credit for recently. Sure the
DS has an innovative touch- and dual-screen approach, but these
advantages quickly vanish when you see just how much more powerful the PSP
hardware is when it comes to 3D rendering, and how much more can be
squeezed onto a UMD versus the flash carts the DS uses. I'm not saying the
DS isn't a charming system, but when I'm looking for console quality games
on the go, the PSP is the only choice. Sorry, Nintendo, but there are
times when using outdated hardware comes back to haunt you and
this is one of them. I wonder if this approach will be as effective on the
longer term when the Wii and PS3 go head-to-head? Will Nintendo's outdated
hardware hold the system back as the novelty of the remote/nunchuck wears
off? Reading the previews of Devil May Cry 4, you really have to wonder
why Sony is looking forward, and expanding our expectations, while
Nintendo is going backwards.... are gamers really going to be satisfied
with outdated hardware when the PS3 developers really get a handle on
things?
September 19, 2006 -
Skipping Out?
Now that all the excitement surrounding the Wii launch announcements has
died down, things are beginning to get a little bit clearer. While the
$250.00 price tag was a bit more than expected, many gamers are somewhat
pleased by the inclusion of Wii Sports in the package. The really odd
thing about this pre-launch period is the fact that most stores still
haven't started pre-orders for either the Wii or PS3 yet. Not that we can
blame them given the chaos that surrounded the Xbox 360 launch last year.
Given the amount of money involved for purchasing both systems a basic
library for both, however, we have to wonder just how much the industry
expects hardcore gamers to shell out for these consoles. Let's be honest,
neither the Wii or PS3 launch libraries looks world-changing and in fact
one could say that both systems seem almost pedestrian. There are some
interesting Wii casual titles, but we have to wonder whether there's
enough appeal in the new controller to really keep players' interest for
an extended period. Making matters worse is the PS3's launch library,
which seems to offer more of the same, just with better polish. Given the
high price tag attached, is it any wonder that the games, aside from
Warhawk and Heavenly Sword seem to have fallen far, far short of the mark.
When you consider the amount of hype and muscle behind the PS3, it's
much-vaunted Cell processor and Blu-Ray technology, you'd think that Sony
would be able to come up with something more impressive than a sequel to a
nearly 12 year old game. Neither system seems to really qualify as
must-purchase as of now. In all fairness, however, the Xbox 360 really
hasn't had that an impressive of a run. There have been some really good
games, but almost nothing that couldn't have been done on the standard
Xbox. Is this a case of development becoming so risk-averse that nothing
on these mainstream consoles is likely to appear truly revolutionary for
some time to come? We don't know, but to us, the next generation is
looking a bit too much like the last gen a year in.
The one game I'm looking forward to most out of the launch lineups this
year, Zelda: Twilight Princess is also coming out on the humble Gamecube.
I'm seriously considering just purchasing this and letting the thousand
dollars plus I could spend on these new system collect interest until
something comes out that's actually worth it. Those overpriced launch
titles are likely to be dirt cheap by next summer, anyway. You could
probably get away with waiting six months and picking up the same hardware
used for half the price and miss very little. Something to ponder.
September 12, 2006 -
What's Next?
While it seems like another retro week here on The Laser, that doesn't
mean that we don't have our (middle) finger on the pulse of the industry.
Of course, the main gossip this week revolves around the PS3 launch. Many
sources have indicated that the system's initial allocation is just that -
the first push. As information has been coming out, a better picture of
the launch is emerging. According to sources, the initial 400,000 units
for launch brings a small install base, but SCEA will also airlift an
additional 800,000 units or so by the end of the year. This means a total
of 1.2 million by the end of the year, which is actually pretty decent,
considering that Microsoft had a much smaller number of units available
during the same period of the X360's launch. Meanwhile, Nintendo is set to
announce more details of its Wii launch plans this week, with the price
and specific launch date set to be revealed. Once these come into view,
we'll have a much better idea where the next-generation will begin. What
happens after that isn't known, and we're not about to make fools of
ourselves again. Anyone who slogged through our previous "console
battle" coverage knows just how wrong we were. Meantime, I've
noticed that a lot of stores are in the beginning stages of clearing out
the current gen stuff, so now is probably a good time to stack up. I've
been picking up quite a few titles at a good price, tons of good Xbox
stuff including the tough to find Futurama, all of it available at
reasonable prices.
Speaking of stocking up, I'm also going through a lot of my UMD movies
gradually as the weeks go by, and I've been seeing a lot of decent films
out there for the system. There's been plenty of anime and general
animation movies, with a mix of the usual Hollywood stuff. My question to
all of you out there is fairly simple - would you like to see UMD reviews
here on the Laser? I'm considering opening this up as a new section, so
please email me here at Lasermouse@worldnet.att.net
if you want to see these. I have loads in stock, and I'm open to any
requests you might have as far as specific titles go.
September 5, 2006 -
Another Sign?
As usual, it looks like this week opens up the floodgates to new
releases, a couple of big games like Loco-Roco (PSP) and Test Drive
Unlimited (X360) come out today/tomorrow. I'm still playing catch-up after
the long summer, but expect me to "throw up" several more
reviews this week in addition to the Electroplankton review I sent
off today. I've pretty much decided to stop playing it so safe all the
time, so I'll be reviewing fewer big names and more interesting niche
titles more often.
In other news, the reaction to my blog has been mixed, some people
have enjoyed it, while others have stated that they think I'm trying too
hard. At least I'm trying. I also posted a mirror of Voice Module on
Digital Press on Sunday night because I have no life. DP's forum and blog
software then crashed almost immediately after. Is this another sign? Who
knows.
September 3, 2006 -
One Candle
It was the proverbial dark and stormy night, the remnants of Hurricane
Ernesto hit us hard here in Norwalk, CT. last night, downing trees,
clogging up the roads with debris, and causing a massive power outage. My
original plan of spending another exciting Saturday night at home watching
movies on my PSP was washed away. The winds howled, the trees swayed and
the rain pounded through the windows. There were downed power lines
everywhere, roads were flooded, making it unsafe to drive around. Not that
it mattered, since most of the stores and restaurants were boarded up
anyway. I sat there in the darkness, stumbling around looking for
flashlights, using the light of my cell-phone for guidance. I found a
couple of them but they seemed a bit dim, with their batteries going on
them. Anyway, I looked around for a more reliable light-source, and found
a single Christmas candle, which I set up in the sink, and watched as it
flickered and waved around. It gave me an odd sense of peace and
tranquility, something I hadn't felt a lot lately over the past few
months. As I stood there, waiting and worrying about my parents who were
out in the storm, wondering when the power would return, my thoughts
turned to my friend Sean who passed away a few months earlier. In some
weird way, the fact that I only had a single candle seemed symbolic of our
friendship, and how I have struggled to keep the flame of his memory
intact without getting burned by it. I watched it and remembered the many
phone conversations we had, and the many things I had been reading in
books about the afterlife and coping with grief.
As the dusty old Christmas candle flickered against the wind, lighting my
thoughts, I remembered all the times Sean would call me on Christmas day
to say hello. How he stood by me through some horrible times in my life,
when I felt very much alone. Especially, I remembered how his kind words
and support helped me after my father was nearly killed in a bad car
accident, how he made the many months afterward easier. I thought of how
alone I felt last December when I was in the hospital myself for diabetes,
and how great it was to hear his voice when I was so very sick, if even
for a brief few minutes. I thought of how cruel the world can seem, how
I'd never hear from him again, how he'd never call. I wondered if, as in
many of the books I had read, he could send me some kind of sign that he
was still around. Then, the most unexpected, unlikely thing happened. The
power came back on sometime during the night and when I turned on the
computer this morning, there was an email from someone I hadn't heard from
in quite awhile:
From: Daniel Thomas MacInnes
Date: Sun, 3 Sep 2006 06:35:35
Michael, hello. It's been a long
time. I wish the circumstances were better. I learned about Sean Pettibone
today when I discovered your website version of The Laser. It's almost by
chance that I found your site, really. I was scouring through Google to
find how many kids were stealing screenshots and photos from my main
website, and it came upon your old NiGHTS review from the zine.
Anyway, it's a roundabout way of
finding my way through the forest.
Sean was a tremendous influence upon
me as a person. I don't think he was ever aware of this; it wasn't
something that was truly evident to me for many years. But his persona,
this vibrant, humorous vegetarian punk, was a revelation to a small-town
kid who'd never really lived.
My best memory was June of 1994, when
all the faneds converged upon Chicago for CES. A number of us stayed at
the home of Scott Boehmer and his older brother (whose name, I'm sorry, I
can't recall at the moment). I was there, Pettibone was there, Andy Saito
came in from Canada. We were even blessed by the presence of the great
Russ Perry, Jr. We were all packed into the Boehmer basement, like some
makeshift hostel, crashing the CES, planning fandom's next moves (or lack
of them), and driving cars on the sidewalk. Okay, that was Russ Perry,
Jr., but he could do that. He was The Dude of our era.
I remember that Sean, Andy (I think),
and the Boehmer brothers slapped together a small zine after CES which
chronicled the trip and everything that happened. It's a classic, although
to be honest, I felt hurt when I read that the Boehmers' older sister
couldn't stand me. Still enjoyed the zine, of course, and wish I could
have stayed on a couple days more before busing back to Minneapolis.
Oh, yes, I just remembered! When I
came into Chicago, the first person I met off the Greyhound was this tall,
scruffy guy peddling watches. He had these metal bars attached - just like
Frankenstein - to his neck, from one ear to the other. There was a massive
gash wound across his neck. The Human Pez Dispenser. Scared the fucking
hell out of me. So that was my first impression of Chicago.
I would have liked to have found your
site earlier, so I could tell Pettibone how his life impacted me. I'd like
to know if I "made it," improved myself and grown up.
I wrote a eulogy for Sean on my main
website, and I'll be posting it also on my games blog at Digital Press; I
also borrowed the two photos from your site, and then resized them for my
site. I hope you don't mind too terribly. I wish I hadn't tossed away all
my fanzines years ago.
Hope everything is going well for
you. You should keep Laser going, even if you need to take a vacation from
it. You've been doing it long enough, at this point it just becomes a
habit. Perhaps you may need to make changes or give it a facelift, just to
kick yourself into tomorrow. Changes are invetable in this world, and they
are a good thing.
Take care, truth seeker. Watch yer
back,
Daniel Thomas MacInnes www.danielthomas.org
I'm completely blown away that this has happened, especially how many
completely surreal things have been. There I was standing alone, thinking
about my friend, and here comes someone, almost out of the woodwork, to
tell me that they found out about Sean through me. One of the main reasons
I've decided to keep the site going, but in a different direction is that
little box in the corner under the navigation bar. I feel that every time
someone loads up a page on here, his name comes up, and this makes a kind
of daily tribute to Sean's life. Sadly, I feel like kind of a jerk for not
emailing Daniel earlier, but I figured he probably knew about this
already, but I guess not. For this, I am truly sorry. Daniel seems to have
taken this horrible news very hard, and it's obvious why. However, I hope
he can take comfort in the fact that this was kind of random, but maybe
happened for a reason. The surreal aspects, that he was looking for
something else, and happened to find my site, and subsequently found out
about Sean, while somewhere else, across the country, unable to access the
internet, I was thinking about him, says something to me that I can't
quite verbalize, except to say that I now have a bit of a stronger belief
that he's still out there in some form, watching. This is definitely a
strong signal, I think of this, but believe what you will, I know what I
think.
One of the things this letter reminds me of is the strong impact we all
have on others in this life, whether we know it or not. Sean was
definitely one of those people who left a lasting impression on the world.
He had an incredible impact on almost everyone he met, whether it was more
than a decade ago in fandom, or more recently with all the kids he taught
in Ann Arbor's schools. One of the more therapeutic books I read was Mitch
Albom's simple, yet brilliant "The Five People You Meet in
Heaven", which illustrates this point elegantly and nearly
flawlessly. What they say is true, and this also offers me comfort. It's
not how long you're here in this world that counts, it's what you do and
how you affect the people you leave behind. Dan's letter was also
reassuring to me in that it's nice to see someone you cared about being
remembered, in a positive way. It helps, and seeing his name and photo on
his site and blog definitely cheers me up, as strange as that might sound
to you.
Hearing about Daniel's experiences with Sean at the 1994 CES also reminds
me of all the years I went to E3, and would always try and get a second
item of some of the cooler swags. These extras didn't end up on Ebay, as
the suspicious stares I'd get from company reps would have you assume. I
was trying to get some cool stuff to share with someone who meant a lot to
me, and without whose support I never would have started the website
you're reading now, and who continued support still offers me inspiration,
even now after their gone. They were tokens of my appreciation, but
hopefully they were enough to make him smile. Sean and I shared enough of
our bad times with each other, and I wanted to share some of the good ones
as well once in awhile.
One of the things I've tried to accept,
now that he's physically gone, is that people who pass don't leave you
with nothing. Feeling left behind for these past few months, I have been
looking for signs and signals, some evidence that he's still here. There
have been many strange and odd coincidences that have occurred over the
past few months. Some of them are probably meaningless to you but mean a
lot to me. One of the odder ways I've been trying to cope seems very
strange on the surface, but feels right for me. Over the past month or so,
I've been going up to Trumbull and playing in an adult soccer league.
Don't ask me why, it just seems like something I need to try, mostly to
try and meet new people and keep myself in shape. People do all sorts of
crazy things when they lose someone close to them, drinking, using drugs,
collecting PSP movies. I just wanted to make a positive change. I've never
actually done anything like this before in my life, but there are several
reasons why I decided to try this.
About a year ago, Sean's father won a
charity auction to have him appear as a character in the sports comic Gil
Thorpe - he's a quarterback for the football team and the character has an
incredible sense of honesty and justice. In one of the episodes,
"Sean Pettibone" gives up the winning touchdown when he
accidentally goes over a foul line. While the real Sean wasn't a star
athlete, the character's honesty and ethics accurately reflect the kind of
person he was. I haven't checked lately, but I think he still remains in
the comic as well. This is quite a strange and surreal thing to see, now.
On a subconscious level, I think in some way this was pointing me in the
right direction. I had doubts whether this was the right thing to do, but
there were some signs to move me in this direction. Sean's address in Ann
Arbor was 111 Adams St., which probably doesn't mean that much to you in
isolation, but it's taken on great significance to me. This happened when
I was deciding whether or not to try this. When I drove up there to visit
the place, I noticed that the route number was 111. You can dismiss this
as a coincidence, but I saw it as a definite sign that I was on the right
path, and doing something right. There are other things that have happened
since he passed away, but this seems to be one of the more obvious
ones.
You can sit there and think I'm going crazy, but in some sense, what has
happened just in the past 24 hours has increased my faith and belief that
there's something we don't see, can't understand or just don't want to
see. You can wave me off, but deep in my heart, despite feeling shattered
and alone for a long time, the knowledge I have gained and the signs I've
recieved have helped me to get through this awful time. While it's true
that you never get someone back when they die, they can stay with you and
remain force in your life - if you want them to. All of this began last
night, when I staring at a candle, isolated and feeling very sad for my
friend, his family and myself. Sometimes, when the world feels lonely, sad
and unfair, there can be unexpected, seemingly random things that happen
with no real reason. If you look at them the right way it can restore your
faith, or give you strength you never though you had. Sometimes, when the
world is bleak, all you need to see is the flickering, tentative glow of a
candle burning against life's storms to light the darkness.
Thanks for the letter, Daniel.
September 1,
2006 - Ethics?
A year ago, I wouldn't have said anything about this, I probably would
have let it pass without making so much as peep about it. I would have
ignored it, most likely. However, over the past few months I've been doing
a lot of thinking about my life, and what it all means, what's important,
and what really matters to me in the big picture. Living my life with
ethics and integrity is one of the things that has become very important
to me, as has honesty. While I've been a bit confused about the direction
of my life, and whether I even wanted to continue publishing The-Laser.com,
there are some things that I need to stand up for. One of those things is
reclaiming my site from the temptations that seem to have derailed my
original purpose. If posting this entry publicly means I lose some
advertisers, then so be it. There are more important things in life than
money and click- through counts.
To begin, I received an email (below in blue italics) a few days ago
from one of our advertising representatives, asking me to compromise the
Laser's integrity for $50. Can you spot the numerous problems contained
within the email? The first question you should have is whether its
proper, or even ethical for an advertiser to begin paying us to
write up a website - especially one that currently has banners on the
site. Then adding insult to injury, they send us a list of "topic
questions", or what are better known as "talking points" to
cover in the review? Then they have the nerve to ask us to
"place" the review on the front page of the site?
The most salient fact here is that the website in question is currently
placing ads on the Laser makes the phrase "Conflict of Interest"
scream in bright red, 40-point type. It's common knowledge that Banner ads
are a necessary evil in many instances and help to support smaller sites,
as long as they don't interfere with the overall experience (no pop-ups or
pop-ins), and are clearly differentiated from the site's content,
they serve a purpose. However, this effort to "Buy" content and
placement crosses the line. The Laser may have advertising, but that
doesn't mean we're shills. Many sites (including this one) review games
that have been sent to them by companies, but I've never felt pressured or
obligated to write anything but an honest review of any games sent to me.
Worst case scenario - the company stops sending us games, which we can
still go to the store and buy ourselves. If the review appears a few days,
weeks, or months, after other sites, it's not really that big of a deal in
the grand scheme of life. (On a related note, since I announced my
'retirement', most companies have stopped sending me review copies, and
the volume of press releases has dropped off considerably. While it's not
as exciting as it once was, I don't have to worry about reviewing games I
don't really care about such as sports titles. Perhaps this was a blessing
in disguise.)
This email however, seems
to cross the line into blatant dishonesty. You, our incalculably valuable
readers, deserve much better than us working for another master on the
side. Trying to purchase the Laser's editorial, and dictating our actual
content, on the sly - this sounds like a really awful thing to do. I'm not
going to lie and say I'm saintly, but there are certain things I won't do,
lines I won't cross. While gaming journalism isn't known for following the
morals, ethical rules and practice of standard journalism, I still believe
that I have a responsibility to you, our readers to keep things
above-board, honest and unbiased. I'm not taking bribes - certain things
aren't for sale. Since The Laser isn't exactly raking in big bucks with
advertising any how, I am seriously considering dropping all
advertisements permanently, as I did for a few weeks earlier this summer,
especially since these click-to-pay firms seem to be getting more arrogant
and pushy with each passing week. We're a small site in the grand scheme
of things, but that doesn't mean we can be pushed around. Our content, integrity
and, trust we've built with our readers isn't for sale. At any
price.
Here's the unedited letter, so you can read the proposal yourself:
Michael,
A couple weeks back I sent out an email asking you to review the ijji.com
site and do a write up to be placed within your front page as news. I know
there is a chance that placement on your front page is not feasible, but
we still believe that this is something that can be done.
This is something we feel very
strongly about. Ijji is brand new and if you live outside the USA or other
English speaking countries there is a great chance you'll have no idea
what they are.
NOW, as a bonus we are offering you
$50 to write and post a review of the site using the topic questions
below. We aren't looking for answers to the questions but for you to use
them as a guideline. On your tool page there is special PR & Media
Link labeled for review.
Here are the topic questions:
1. What was your first impression of the ijji.com website?
2. How were the graphics?
3. How was the gaming community?
4. Was there enough variety in the games available to play?
5. How is the playability of the games?
6. How does ijji.com compare to other gaming portals?
7. Would you recommend ijji.com?
8. Overall view of ijji as a whole?
You know your site better than we do
and the simple fact that your visitors will trust your opinion whether
positive or negative.
I'm hoping this weekend you will have
the free time to spend view ijji.com, playing some of the games and giving
us some great feedback.
If you have suggestions or further
feedback please do not hesitate to email or call.
August 25, 2006 -
Crazy?
Of all the bizarre things I've been doing lately, none seems to be quite
as strange as the newest additions to my video game collection. What have
I been collecting? Quite possibly the most reviled, hated phenomenon to
come out in the past two years: UMD Movies. Don't ask me why, but I've
come to love watching films on my little PSP. As of right now, I own 100
titles exactly.
Since it's fairly obvious
that the format's days are numbered, I think now is a good time to begin a
collection. Over the past weekend, I went a bit nuts and bought a dozen
titles, most of which are actually pretty decent films including The
Matrix, Hitchiker's Guide to the Galaxy, The Incredibles, which cover the
mainstream Hollywood movies, and a few odd-ball titles like Godzilla:
Final Wars, an excellent Korean martial arts film called Oldboy along with
some anime including Ninja Scroll, Appleseed and the classic Akira. I
haven't had the time to watch all of these yet, but I think I have pretty
good taste. One of the ones I'm happiest about are the two sets of TV
episodes, The Boondocks and classic Ren & Stimpy, both of which I was
lucky enough to grab used but complete. I also bought a couple of crappy
movies based on games like Silent Hill, House of the Dead, Doom, and both
Tomb Raider films, though these were more because of their game
connections than anything else.
I know there's a lot of derision of the format, but I can't help but think
that its uniqueness, odd selection of titles and packaging makes it an
ideal collectible for the future. I could be wrong, but it's still a nice
collection to have, with their convenient size and look making a nice
compliment to my existing PSP collection. I know what you're thinking,
"He's buying DVD's without special features that can't be played on a
regular TV for the same price as normal discs." Here's the thing
though, which is really odd, I don't and never have actually collected
DVD's. I have no interest in them. Collecting these PSP UMD's is more a
part of my video game collection than anything else, specifically the PSP
library. I can already hear some of you fanboys chiming in about the
movies offering more entertainment than the games, which I don't think is
true. If any of you system advocates are wondering and ready to start
accusing me of bias, don't. I also recently finally purchased a
Nintendo DS as well, and am having a great time. I scored two really cool
games, Electroplankton and Castlevania: Dawn of Sorrow cheap and used as
well. Beginner's Luck, I suppose.
Anyway I'm (somewhat
perversely) proud that my UMD collection has grown so rapidly, and while
it's been a bit expensive to grab enough titles to reach the century mark,
I know in a year (or less) these many of the lower-print run UMD's won't
be easy to find, so maybe I'm jumping the gun but I'm buying the ones I
want now cheap, so I won't have to pay double or triple retail on ebay in
the future for some of the rarer titles. My advice to fellow collectors?
If you're considering adding this sub-collection to your PSP, now is the
perfect time to start.
August 22, 2006 - Retirement?
I sent out this message a few weeks ago telling the world about my
retirement from the Laser. At the time, I was completely devastated, and
to be honest, I still am. However, since I don't really have a "Plan
B" in place, I've decided to keep the Laser afloat, but much more on
my terms from now on. I've come to the conclusion that since every time
someone loads a page on the site up, Sean's name comes up, and you can
click through and read some of his writings, it's a way of keeping his
memory alive. I do apologize for the confusion. I'd also like to thank
those of you out there who wrote in with support and understanding, it
means a lot to me on a personal level.
Still, I've found other,
more important ways to remember my friend. On a personal level, this means
I am now a vegetarian, which I feel is an important, daily way to remember
my friend Sean in a very significant way. As some of you may know, Sean
was a vegetarian, and a strong believer in Animal Rights, via Peta and
other organizations. This hasn't been easy to achieve, since I'm also
diabetic, which makes it difficult to keep a balance between no-sugar, no
meat when grocery shopping. However, its not all sacrifice without any
gain. The good news, is that I've lost a lot of weight on this program,
and I don't think I've ever felt as good as I do now. Perhaps, on a cosmic
or transcendent level, my friend Sean is guiding me in the right direction
even now. Who knows? I just feel its the right thing to do.
However, staying on
this diet is extremely important to me, since I can change something
in my life permanently. Sean changed my life permanently while he was
here. My continuing his ethics on a personal level is something I don't
feel is a sacrifice, but an honor.
I feel that whenever I order a veggie burger or have a salad instead of a
steak, he's still significant a part of my life. He was always a strong
influence on me, and now, whenever I eat something, he can stay with me
personally as an inspiration and a beacon to do what's right. Here's the
email announcing the end of the Laser. It probably sounds overly dramatic
to you, but this wasn't something I did lightly. Sending this off was one
of the hardest things I've ever done. Looking back on it, perhaps I needed
a break, a vacation, some time off. However, the absence of this site did
remind me of what's really important to me regarding my writing career,
and what I want to achieve with the Laser. So here it is, the premature
announcement of my retirement:
A
Message for readers of the Laser
June 26, 2006
Hello,
After 13 years on and off, first as a fanzine from 1993 to 1997 and its
subsequent incarnation as a website since October of 2000, I have decided
to end production on The Laser. This hasn’t been an easy decision for
me, but the events I have gone through over the past year have all pointed
me in this direction. While I am proud of what I have accomplished with
the site, considering all the setbacks I have faced, the bottom line is
that the site was never going to grow into what it should have been. Many
of these things are best left unsaid, so I’ll just say that The Laser
was never supposed to compete with larger sites, though that’s what
eventually happened.
While the professional side of the Laser never took off, a number of
personal issues got in the way. I’m not getting into the details
publicly but the biggest of these was the passing of my good friend Sean
Pettibone two months ago. Sean was an integral part of the Laser on a
behind-the-scenes basis, offering me the crucial advice and support that I
needed.
Sadly,
his loss has proven impossible to overcome, with each load of Frontpage a
crushingly heartbreaking reminder of his absence from my life. I never
would have met Sean if it wasn’t for the fanzine columns in VG&CE,
and trading my ‘zine with his, In Between The Lines. And several years
later, The Laser never would have come back as a website without his
support, and it can’t continue without him – it just wouldn’t feel
right to go on with this as if he didn’t matter to me.
This is a deeply sorrowful time, and its best not to hang onto the past
any longer. The Laser is now officially no longer active. I will continue
to maintain and host the Url as an archive of older articles and reviews,
but there will be no more daily news updates and reviews will no longer be
added. As the advertising banners expire, the site’s load speeds will
hopefully improve.
As
for myself, I have decided to exit the video game journalism career path
entirely. At this point, I don’t know what lies ahead. I’d like to
thank all of my readers and contacts for their continued support over the
years. Thanks for making this time in my life so enjoyable. And to those
of you who have supported me personally with your time and effort, you
have my sincerest gratitude.
Thank you and goodbye for now,
- Michael Palisano
(Looking back this was a
good-bye, in terms of the old Laser, but it was also a hello, to a new,
more active, less compromised site that better reflects the spirit of the
original fanzine. - MP)
August 15, 2006 - Misc.
It's been awhile since I've updated the blog part of the site. I've been
stumbling around these past few months in search of a new direction for
the site. As you can tell, perhaps, I'm trying to make things feel less
commercial, and give the site a welcome dose of the old fannish energy, at
least the creepy polka-dot woman part. Going forward, The Laser
isn't going to be what it was. I won't be doing suck-up previews any more,
and will try and add focus and direction to the games I do cover. I'm also
thinking of going into my personal archives to give things more
perspective.
Onto other things, I haven't had much to say about some of the events of
the past summer, but here's my thoughts, in a nutshell.
E3: Cancelled - This was a bit of a surprise, though in recent
years, this has become more and more about the spectacle, the glitter and
the parties. It's definitely something to keep an eye on. As a media-type
person, I'm happy to see there will be more focus next year on the GAMES,
you know, what E3 was supposed to be about originally. Ironically enough,
E3 was originally started in 1995 as a response to CES' decision to treat
the gaming industry as a stepchild. It's good to see someone getting back
to their senses. For a change.
PlayStation 3: The other big surprise this summer was Sony's
shocking announcement that the PS3 would retail for $500 or a whopping
$600 at launch. The price may seem exorbitant, but we guess that Sony took
a look at all the money Ebay scalpers made when Xbox 360 launched and
decided to keep a little of that graft for themselves. The high price is
probably going to dampen demand, but we'll still be surprised if Sony
DOESN'T sell through every unit it can manufacture this year. A more
worrying concern for the long term is the buzz on the software side. Games
like Resistance: Fall of Man and Heavenly Sword are garnering attention,
but others like WarHawk haven't been able to generate as much
excitement as you'd expect them too. It's been a shaky start for the PS3,
but if you look back soberly on the PS2's launch, many of the same
criticisms were leveled at Sony then as well.
Nintendo Wii:
Nintendo has built up a strong buzz with the DS, and the Wii seems to have
benefited greatly from the handheld's cult audience, enjoying a halo
effect. Despite its odd name, Wii seems to have put itself in a stronger
early position than many would have predicted. Its innovative controller
has won raves from players and editors while the software support seems to
be shaping up quite strongly at this early stage,.with the new Zelda and
Mario making for a much stronger launch lineup. Nintendo fans are
understandably ecstatic about Wii's early momentum but a word of caution
is in order, gamers with long memories might remember that the N64 and
Gamecube also started strong for the first year, only to fizzle away after
the initial buzz wore off. Nintendo's current management seems to really
have their eye on the ball this time around however, and we're betting
they'll avoid the pitfalls that hurt their last two consoles.