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> February 20, 2007

Rising Star hits Gold

Coming Soon to an Arena (And PC) Near You: Shady O’Grady’s(tm) Rising Star Music Career Simulation Has Gone Gold

Full Downloadable Version Available Rising Star Playable Demo Available Next Week Birmingham, Michigan - Feb 20, 2007 Gilligames, an independent developer and publisher of PC games, today announced that their musical simulation/role-playing game, “Shady O’Grady’s(tm) Rising Star” for Windows PCs, is now available as a download for $29 at www.gilligames.com. The CD- ROM version is available for $36, and will ship on March 1, 2007. A free playable demo will be available for download next week.

About Shady O’Grady’s(tm) Rising Star Rising Star captures the struggles and successes of up and coming musicians as they work to recruit band members, gain popularity locally and throughout America, and ultimately, get the lucrative recording contract of their dreams. In Rising Star, you start out as an 18-year old rookie musician in one of 10 music types: rock and roll, jazz, ska, rap, pop, blues, metal, punk, folk, or country. Choose your home from over 120 cities located throughout the U.S., and recruit compatible musicians for your band. You’ll start off as poor, starving artists, and slowly work your way to stardom. Make enough connections with the club owners and bands, and soon you’ll score your first gig. You’ll get to enter Battle of the Bands, and eventually you’ll deal with larger venues, managers, producers, record contracts, product endorsements and more.

Other Rising Star features include:

RPG-style experience/leveling system, with six assignable skills: Songwriting, Playing, Stage Presence, Production, Repair, and Business. Make band decisions based on your musicians' Inspiration, Health, Happiness, and Ego levels. Dynamic musician attitude system - recruit compatible musicians, and kick out egotistical musicians living in their own private Idaho that no longer get along. Unhappy and uninspired musicians may quit on their own. Over 800 different types of equipment, including real brands with images supplied by American Musical Supply (www.americanmusical.com) to let your band rock on. Over 120 cities to roam and conquer each randomly generated and presented in 3D for exploring. Thousands of locations: Homes, bars, theaters, stadiums, clothing stores, music stores, studios, hotels & motels, manager offices, parks, cemeteries, and hospitals are all useful aspects of the game, providing lots of things to do. Customize your band's appearance with thousands of combinations of hairstyles, hats, glasses, shirts, pants, pants, and wrist/hand wear. Live out your rock and roll fantasy. Earn money doing odd-jobs to survive while trying to earn a reputation for your new band. Customize your van's appearance with over 50 different paint jobs Success depends on decision making, not twitch skills. Trash hotels & motels with the advanced physics engine. Go ahead and throw that lamp at the TV and see what happens. A living world of working bands, spread over the continental USA. Built-in tutorial to help beginners understand the wealth of information and options Soundtrack of original music from real independent bands. Map editor, allowing you to add, delete, or modify existing cities. Equipment editor, allowing you to add, delete or modify existing equipment & supplies. Easy to add your own content, or share content with other players.

About Gilligames

Headquartered in Birmingham, Michigan, Gilligames was founded by Todd M. Gillissie, a self-taught programmer, musician, graphic artist and sound engineer. In 2002, Gilligames created their first commercial title, “Space HoRSE,” which was published by Shrapnel Games. For more information go to www.gilligames.com

Website: http://www.gilligames.com

>  February 19, 2007

DK Country hits Virtual Console
Capcom plans Lost Planet Maps
Ubisoft gets Totally Spies license

Revisit the Classic Run Through the Jungle in Donkey Kong Country on VC

Feb 19, 2007  - Today Nintendo adds four classic games to the popular Wii video game system’s Wii Shop Channel. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

Donkey Kong Country SNES 1-2 players 800 Wii Points Donkey Kong Country is an incredible island adventure, and the first game to feature Donkey Kong’s sidekick, Diddy Kong. Challenged by the crazed tribe of reptilian Kremlings, the Kongs face their cunning adversaries armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics. The duo also gets help from a host of friends and family, from Funky Kong, Cranky Kong and Candy Kong to Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Squawks the parrot and Winky the frog. This game has more than 30 levels, plus dozens of hidden caves and secret rooms - more than 100 areas in all. Help the Kongs recover their stolen banana hoard!

The Legend of Kage NES 1-2 players 500 Wii Points This classic ninja-action game first appeared in arcades in 1985 and became instantly popular. As the Iga ninja named “Kage,” players embark on an action-packed quest as they move toward a magic castle where the Princess “Kiri” is held captive by “Yohshirou Yukikusa.” To stay alive, players move vertically and horizontally through forest and castle environments and execute massive jumps, all the while using throwing-star knives and a sword to take down hordes of enemies.

New Adventure Island TurboGraxf-16 1 player 600 Wii Points On peaceful Adventure Island, the islanders are celebrating the wedding of Master Higgins and Tina, the “Miss Island Queen.” Suddenly, the celebration is interrupted by the appearance of Baron Bronsky and his henchmen, who kidnap Tina and the island children. Master Higgins must set out to rescue the children and his beloved Tina in this side-scrolling action game. Throw hatchets and boomerangs, hop on skateboards and guide Master Higgins safely to the goal in each area. New Adventure Island consists of seven exciting stages. Each stage is split into four areas, with a boss waiting at the end of the final area. Defeat all the bosses and release the kidnapped children. And waiting in the castle of the final stage - the wicked Baron Bronsky. Help Master Higgins defeat him and reclaim his bride.

Streets of Rage Sega Genesis 1-2 players 800 Wii Points The city was once a happy, peaceful place ... until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become a center of violence and crime where no one is safe. Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They’ve decided to put their lives on the line and take back their city through their special hand-to-hand combat abilities. They are willing to risk anything, even their lives, on the Streets of Rage.

Go to the Wii Shop channel to download these games in addition to already available classics like Super Mario 64, The Legend of Zelda: A Link to the Past, Gunstar Heroes, Sonic The Hedgehog, Bonk's Adventure, and Super Mario Bros.! Click here for a list of games available on Virtual Console.


SUNNYVALE, Calif - Feb. 19, 2007 - Capcom®, a leading worldwide developer and publisher of video games, today announced plans to offer downloadable multiplayer map packs for Lost Planet™: Extreme Condition for Xbox 360™ video game and entertainment system from Microsoft. The first map pack will cost 400 Microsoft Points™, with pricing on the following packs to be determined later. Lost Planet, which carries a "T" rating for teen audiences by the ESRB (Entertainment Software Rating Board), can be found on retail shelves around the world.

"We’re committed to bringing new content to the thriving community of Lost Planet fans," said Charles Bellfield, vice president, marketing, Capcom Entertainment, Inc. "The development team is steadily working on additional environments to provide players with new ways to enjoy the intense Lost Planet brand of action."

The first pack is planned to be released via Xbox Live® Marketplace on or about March 9 and contains two new multiplayer levels: "Radar Field," a close quarters facility which is under construction and has a giant radar that provides a peak vantage point, and "Island 902," a sprawling Pacific-themed battlefield with several islands connected by bridges as well as vast underwater areas. Additionally, "Battleground," a multiplayer map originally offered exclusively to those who purchased the Collector's Edition of the game, will be made available for free to all Lost Planet players. The next two packs, as well as the free Battleground map will be made available in the coming months.

Lost Planet is an epic gaming masterpiece combining a gripping single player campaign and intense multiplayer modes with support for up to 16 players on the Xbox Live® online game service. Taking full advantage of Xbox 360 system’s power, Lost Planet contains sophisticated visuals, with an unmatched level of detail as advanced light sourcing is used to ensure a realistic presentation that enhances every explosion, smoke and particle effect. Enormous world maps unfold as players battle hostile creatures in blistering weather conditions across vast snowfields and deserted cities either on foot or in armed, robotic Vital Suits.

For more information on Lost Planet, please visit the official site at http://www.lostplanet-thegame.com or join the growing community of fans at http://www.lostplanetcommunity.com

ABOUT CAPCOM Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All rights reserved. All other marks are the property of their respective owners.


Ubisoft to publish video game based on hit animated television show for holiday 2007 Paris, FRANCE – February 19, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced that it has signed a deal with OUAT Entertainment to publish Marathon’s Totally Spies! in PAL territories. Totally Spies! will launch on PlayStation® 2, Nintendo DS™ and Games for Windows in holiday 2007 and on Wii™ in the first quarter of 2008.

With an audience share of 50% (despite the competition of a dozen children’s channels broadcasting cartoons) Totally Spies! is the number one animated series in France, and is broadcast around the world by major TV channels such as Cartoon Network (US), Teletoon (Canada), Jetix (Europe), TF1 (France), Super RTL (Germany), Mediaset (Italy), GMTV (England), La Forta (Spain), and more.

Totally Spies! is above all full-blown comedy action, the story of three Beverly Hills college students, who unwittingly become spies for the international WOOHP (the World Organization Of Human Protection), following an intensive training course to become super mega-fit agents, equipped with state of the art gadgets.

Totally Spies! will soon enter its fifth season and stations worldwide have already contracted to broadcast the series through January 2009.

"Totally Spies! fans have been clamoring for an interactive experience, and we are trilled to team up with Ouat and Ubisoft to deliver new products worldwide", says Vincent Chalvon-Demersay, president of Marathon Media.

“Totally Spies! has made a great impact with young viewers, both girls and boys alike,” said Alain Corre, executive director EMEA at Ubisoft. “We look forward to bringing an action and humor-filled gaming experience to the Totally Spies fans.”

> February 16, 2007

Q*Bert hops on Playstation Network
Torque Engine Advanced released
Official GRAW 2 website goes live


Q*bert™, the colorful, loveable and jumpy character the children of the 80s have grown to love, is now in High Definition on the PLAYSTATION®3 computer entertainment system, supporting resolutions up to 720p. Download Q*bert from the PLAYSTATION® Network and navigate through the pyramid levels, but watch out for his nemesis, Coily, and his gaggle of friends.

ABOUT Q*BERT: A Timeless Classic: Relive the classic arcade action and simple elegance of one of the 80’s most timeless arcade classics.

Classic Arcade Action Now for PLAYSTATION 3: Navigate pyramid levels all now in stunning quality on the PLAYSTATION 3.

Worldwide Online Leaderboards: Post and compare your high score against the best players in the world. Who will become the Supreme Noser?

For more information visit www.station.com/downloads

or http://www.station.sony.com/ps3downloads/qbert/

WHEN: Q*bert® is scheduled for release on February 22, 2007 for the suggested retail price of $4.99

GarageGames Provides Affordable Next Generation Game Technology with the Release of Torque Game Engine™ Advanced 

Powerful new game engine now accessible to everyone. Eugene, OR February 15th, 2007 -- GarageGames, the leader in powerful, affordable game development tools, is pleased to announce the long-awaited release of Torque Game Engine Advanced.

The 3D Torque Game Engine Advanced (known throughout development as Torque Shader Engine) takes full advantage of modern hardware technologies. Features include:

TorqueNet: Strong multiplayer networking foundation built into the code. TorqueNet uses both UDP and TCP, with key features including support of multiple data delivery requirements, partial object state updates, ghost management, packet stream management, and an optimized Notified Delivery Protocol. Allows hundreds of players to connect to a single server within demanding FPS game lag and response requirements. TorqueNet is the award-winning, industry-leading client/server architecture developed by GarageGames that is being used in commercial games such as Vivendi's Tribes 2, by NASA for Mars Rover simulations, and more.

Torque Lighting System: Introducing multiple shadowing algorithms, self-shadowing objects, bloom, specularity, dynamic range, and more. Flexible in-game lighting editors and tools support significantly increased game atmosphere and design efficiency. Light objects can be configured as static or dynamic, omni or spotlights, and are capable of illuminating multiple interiors, shapes and terrain.

Procedural Generation of Shaders that support bumpmapping and normalmapping, detail maps, specular, cubemapping, glow, refraction, reflection, texture UV animation, and fog.

Custom Materials: A powerful custom shader interface allows easy integration of custom shaders and effects. Users can drop in shaders from demos or tools such as FX Composer and RenderMonkey. Also included are exclusive fallback hooks that allow full control over how a custom material looks on all hardware platforms.

Modern Scenegraph and Batched Rendering for creating complex scenes with huge numbers of polygons.

Puppeteer Mesh Animation System: Allows the use of animated multi-bone skeletons for dynamic, flexible character actions with a high level of detail. Fully supports motion capture data for ultra-realistic animations.

GeoTerrain: Featuring multi-pass texturing and lighting, and layered volumetric fog, the portal-based interiors -- with detail brushes and animated lightmaps -- are able to connect directly with the environment-mapped terrain. GeoTerrain can easily be created using an alpha-channel height map, then edited within the engine to customize levels.

Doorway: Seamless integration of interior and exterior rendering.

Atlas Terrain Generation allows for limitless, dynamically paging terrains, taking full advantage of modern hardware for efficient rendering.

Water Renderers: Easy to use Waterblocks with limitless size ocean bodies, normal map reflections, refractions, and perturbed surfaces.

TorqueScript: Torque's own C-Like scripting language is byte-code compiled and easy to learn. Easily add C++ functions and objects, then call them from TorqueScript.

3D Toolset: Edit every aspect of your world, including terrain attributes, weather and fog, configure objects, set triggers, and mission logic all in the WYSIWYG Mission Builder. Build fully scriptable interfaces, write custom controls, edit, and test without exiting the GUI Builder. Includes mesh exporters for Maya, 3D Studio Max, LightWave, Blender, MilkShape and more.

Gaming Objects: Customizable FPS, and third person game objects such as characters, vehicles, weapons, projectiles, and simple AI.

Networkable Physics: Lightweight systems allows for hundreds of players with collision detection, rigid body, and vehicle physics.

Xbox 360™ Portable. Create your game with Torque Game Engine Advanced, and port to Xbox 360. (Requires separate license to Torque 360 game engine)

Battle Tested: TGEA has been used in several shipped titles including our own hit Xbox Live Arcade title "Marble Blast Ultra".

Source Included: The C++ source code provides near limitless ability to modify and improve upon the engine. Incorporate custom-built AI code, optimize the engine to suit a particular game's needs, or simply use the resources that all of the other Torque Game Engine Advanced users are creating and contributing to the community. "We are very pleased with the release of Torque Game Engine Advanced," says GarageGames CEO and CTO Josh Williams. "This is another big step forward in our effort to make top-notch development tools available to anyone who wants to make games. Even though this engine will best serve advanced developers, it includes many tools that will make next-generation gaming effects easier to create and much simpler to manage. Through our Early Adopter efforts, the GarageGames community has been vital in making Torque Game Engine Advanced an engine that rivals the top-tier 3D engines at a fraction of the cost.

Torque Game Engine Advanced is available at a substantial discount to Indies and hobbyists. The Indie license is available for $295 and, as always, license holders will have access to the full C++ source code and never pay any royalties, ever. For larger developers, the Commercial license will be available for $1495 -- also with the source code included and without royalties. All products can be purchased through the GarageGames website.

GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, and Torque Game Engine Advanced, they have been providing game development tools and technology at an affordable price since 2000. Torque Game Engine was the original technology behind the Tribes series of games, and has been used since to develop countless games on Windows, Mac, Linux, and Xbox 360, notable among which is GarageGames' own Marble Blast series of games.

Tom Clancy's Ghost Recon Advanced Warfighter ® 2 - *Official Website Live - Video Developer Diary 3 Available Now!*

February 15, 2007 – Ubisoft, one of the world's largest videogame publishers, today announces the launch of the official website for the upcoming Tom Clancy's Ghost Recon Advanced Warfighter ® 2, the sequel to the massively popular squad-based action franchise, and next gen smash hit of 2006. This official site will be the quintessential point of contact for all things GRAW 2. Along with the launch of the official website, we also continue with our series of video developer diaries with the third installation, detailing the authentic creation of the world in GRAW 2. Keep your eyes peeled for more information on GRAW 2 as it approaches its March 2007 release. Until then, take a look below for a quick run down of what to find on the official website and a link to download the latest video developer diary:

Official GRAW 2 Site URL:


The following is a breakdown pf what is currently available on the GRAW 2 product site. Be sure to check back for continued updates with fresh new content…


o Hit the main page to get the latest and greatest news on GRAW 2. This is your virtual doorway into GRAW 2 heaven.


o In the Game Info section you can learn about everything from the new features in GRAW 2, to getting background information and visuals on much of the in-game content such as Characters, Support, Weapons and more!


o Jump into the Media section to get all the bells and whistles. Here you can check out all the latest and greatest in-game screenshots and videos, or even grab some wallpapers and IM icons to show your love for GRAW 2!


o Check out the Press section to hear what the professionals are saying about GRAW 2. All of the most recent previews and impressions can be found right here.


o Speak your piece and let your voice be heard by joining in the official GRAW 2 forums.

Video Developer Diary 3: "On the Edge Of the Border”:

For the next installment of the video developer diaries we get a behind the scenes look at the process of creating the environment found in GRAW 2. Keeping the environment authentic is no simple task. Hear about the cutting-edge methods of capturing the distinctly different feels of Juarez, Mexico and El Paso, Texas. Can you say dual HD cameras…? How do you keep a continuous fluent experience with such a diverse mixture of environments and the specific types of gameplay they can create? Those answers and more await you in this new video. Get to clickin'…

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