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In Memory
Sean Pettibone

October 24, 2006 - Walking

As October's cold winds begin to blow once again, darkness descends. Air clears, leaves fall from the trees, I think I've been here before. In the stars above, there are mysteries that cannot be explained. Celestial visions of worlds unseen, dreams float through the endless night, a mirror of time, space and energy. Nothing anyone can measure, nothing anyone can comprehend. Hidden among these millions of worlds, billions of stars, trillions of photons beyond the reach of any machine, she wanders alone. 

A solitary figure walking through the stars, watching for signs, waiting patiently for the moment to arrive. A moment she cannot understand, a time when she will no longer walk alone. I see her face, lit only by the solitary moonlight. I wonder who, or what she really is. She might be a ghost, an angel, a phantom, a dream, a figment, an illusion, a nightmare, a dream, a spirit, an alien. There's nothing I can do, nothing I can say that can accurately convey the space, the world, a time spent alone. 

It seems strange, but these visions seem to persevere, endure, echo, warp, bend, dissolve, emerge, change. A constant reminder of a larger force, a smaller world, a bigger idea, shrinking and expanding, becoming ever more distant - only to completely vanish, subsequently return in new forms, ever fascinating, ever blaring, making me become ever more remote from reality. And I see her wandering endlessly through time, somehow watching me, looking over me. 

I look to her for guidance, but I don't know what I'm supposed to be hearing. Her messages turn into stars - entrancing me, enhancing me, challenging me, supporting me, encouraging me. Yet, I cannot begin to verbalize any of this in any adequate sense, only to say that I know she is real, if no one else can see, or feel, or know. This doesn't matter, she is there for me, when all others seem to have abandoned me. I still need her, especially now. I wonder if she feels what I feel. I hope she feels better than I have lately.

October 18, 2006 -
Reviews Reborn

After using pretty much the same style and format for reviews since the site launched six years ago this month, we've finally upgraded the style and presentation of these articles. We hope this change will please our readers. Not all the reviews on The Laser have been changed, just the most recent ones going back the past month, but you should have a pretty good idea what's in store. 

First, the old style of three small screen shots on top has been dropped in favor of a more open style. We've adopted a single, larger shot will give you a better look at the games, while not taking up too much additional space. With the advent of High Definition gaming, those old small screen shots hardly did the games justice so it was definitely time to upgrade the site. Besides, trying to squeeze three horizontally larger shots would've made them even smaller. Hopefully, you'll find this to me an acceptable change. We've also added some backgrounds to make the site look a bit more coherent in design. 

Additionally, The opening blurb is now in a separate box, which makes it easier, and is now italic instead of bold, which saves space and eye strain. Much of the content and depth you've come to expect remains very much intact. The presentation makes for a much more exciting look at the games, while also having the benefit of fixing many of the formatting issues that have plagued the more recent reviews. While we haven't finalized the format, it's pretty close and we should be issuing refinements through the next few weeks. Meantime, drop us a line and let us know what you think of these changes.

October 15, 2006 -
Greed

It never fails to surprise me how many stupid people there are in the world. Friday was another pre-order day, and of course, I was there. There were more people on line, but I still managed to grab a Wii. The bad news, is of course, that I managed to get a Wii. The odd thing this time around, is thanks to the pre-announcement and longer gestation, there were more people on line. Everyone who was there, it seemed, was only there for the money. God forbid, anyone would stand in line for a game system they actually wanted to play. Fortunately, it looks like Ebay will not allow people to sell their systems until they actually have them in hand. Maybe, this will reduce the profit margins on these new consoles, so the next time around, gamers can grab their systems, not dealers. 

There's definitely too much greed going around these days, and I blame ebay and greedy people who don't want to work for a living. Back in the old days, you could walk into a tag sale and find some old games at reasonable or even cheap prices. Now, if you are lucky enough to find anything at all (that hasn't been scooped up the night before by the underhanded dealers or the no-life crowd), you'll have to pay full value or hear about how much this goes for on ebay. I heard this speech too many times and I just got so fed up with these professional dealers that I decided to stop going to tag sales altogether. This past summer, I traded in all my extras and gave up on the resale market altogether. I have enough games already, and If I want to pay full market value, then there are other means of finding games at decent prices. Not that I'll tell you, since this is likely to only ruin whatever's left. Well, it was fun while it lasted.

October 11, 2006 -
Be One with Scum

After spending three excruciating hours outside the local GameStop, we were lucky enough to grab a Playstation 3 preorder yesterday (this explains the lack of updates, doesn't it?)  Now whether we actually get a PS3 on launch day isn't guaranteed, but at least we have a chance for it. One thing that won't happen - our system will be played and enjoyed, not re-sold. A lot of people complained about the PS3's high retail price, but given how much the Pre-orders are going for on Ebay, the retail price suddenly looks cheap. One guy on the Digital Press forums was kind enough to offer his system for only $1499.99. This is actually half the price I've seen some Buy-It-Now systems already asking (and probably getting) on Ebay. Mind you, these prices don't include games. Or shipping charges.

Thanks, all you profiteering scum, for sucking more joy out of the hobby which was actually supposed to be fun once a long time ago. Now, I'm going to have to hire a bodyguard to watch me on November 17th.

October 6, 2006 -
Rat Race

Am I the only one dreading the upcoming system launches? It seems that retailers, who screwed up last year's Xbox 360 launch aren't going to be taking pre-orders for the Wii and PS3. 

Ironic, seeing that these same stores can't stop themselves from harassing you about pre-orders on everything else - even lame sports games - relentlessly. Because you know, they just won't make enough copies of Madden and Gears of War to go around. This is seriously messed up. 

I wonder how long it will be before you walk into a store for a replacement power supply that's not in stock, and the clerk tells you to RESERVE it, because you know, everyone and their uncle is looking for a Game Boy Color power supply.

Of course, the limited supply and the sheer number of people who've come into this hobby over the past ten years means most of the new consoles will probably end up on ebay anyway. Most of the chain Game Stores lately are awful and depressing places, with stacks of DVD's and pre-owned games spilling all over the place, you have to wonder if you should they even really care. 

There's no sense of fun in the places I visit, it's an ugly experience lately, devoid of magic or class. I'm very tired of their limited selection, insulting pre-owned policies and general arrogant attitudes. Not to mention their policy of placing large, ugly unremovable stickers on said pre-owned games, which just makes you not want to buy them at all in the first place.  

Most of these stores (at least the ones around me) seem to employ people who don't know or care about games. The lack of history is also depressing - you can't even find anything that old anymore, which makes it all the more depressing. There's plenty of room for DVD's, but none for even Super Nintendo or Genesis titles. What a dull thing these chains have become. Lately, I've been buying more and more items online and bypassing the unpleasant experience altogether. 

If rumors of severe shortages caused by ugly, greedy ebay people are true, then most gamers might be better off just enjoying what they have now and waiting until next spring or summer when the madness drops off a bit. 

Sorry, I'm in such a bad mood, but visiting these stores always does this to me. I long for the days when this was still a hobby and not some ugly rat race where predatory retailers played on people's insecurity and greed relentlessly. 

Whatever happened to just having fun, walking into a store and not feeling like you're being harassed and berated every single fucking time you walk in without trade-ins. Why do these lousy stores expect their customers to provide them with games to stock, shouldn't it be the other way around? That's what I'd like to know!

And don't even get me started on those rip-off warranties.

October 1, 2006 -
The Chase


Like many other gamers of a certain age, the Atari era still rings a special bell inside of me, and what could be mere numbers, like 2600 and 5200 to most people, mean something to me as a gamer. Of course, there have been a lot of significant numbers coming to me over the past few months. I wonder sometimes, if these have some deeper meaning. I don't know, it just seems like something is happening, but I don't know what it's supposed to signify. In the midst of all the surreal, bizarre and, strange occurrences that have happed, I received a boxed and complete copy of Astrochase for the Atari 5200. 

Two things about this strike me as weird: I completely forgot that I even ordered this, and when it arrived, it seemed to be almost like a gift from someone. Of course, this might seem strange to you, attaching such significance on a video game cartridge, given the thousands of games I've played since, but some memories stay with you, and Astrochase's music and dazzling visuals were some of my happiest as a young gamer. The opening cinema was amazing for its time and I still find it charming. I was definitely in love with the Atari 5200, I liked the Colecovision, but the 5200 and Atari in general are what truly defined my younger gaming years in ways I can't explain.  

Astrochase was always one of my favorite games, but for many years, it seemed to elude me in boxed, complete form. I still had the worn but loved cartridge I bought at a tag sale back in the early 80's, but never seemed to come across or feel the need to purchase one until now. I think what happened was that somewhere, In the middle of the night a few weeks ago, I must have purchased the game in a half-asleep daze and completely forgotten about it. Not that I'm unhappy, this is definitely one of those 'sentimental' games like Blue Print and Countermeasure that defined the 5200 for me, and having this one, and finally getting a chance to read the actual instruction manual is quite therapeutic for me, as bizarre as that might sound. 

I know for a lot of collectors, Chase the Chuckwagon is their Holy Grail of video game collecting, but to me, a complete copy of Astrochase is much more meaningful and valuable as a connection to that time in my past. The fact that it has eluded me until now, or something I've put off is  just one of those weird things I never really put together until now. It's strangely therapeutic to own a little piece of my childhood, especially after all the darkness and sadness I've been through over the past year.  If you've never played the game, it's brilliant and way ahead of its time, well worth purchasing. 

I still dislike rom downloads and playing classic games on PC, it can never capture the feeling or essence of the earlier classic consoles, especially not their controllers or that fuzzy yet warm picture quality you get from the RF modulators. To explain to some of you younger players, this is akin to a record collector who still prefers his scratchy old 45's to a 'flawlessly remastered' CD, pops, hisses and cracks in all. Some people won't understand and want everything in 'perfect' quality. All of this is likely to be lost on some of you younger gamers, but for me, it means a lot to have a complete AstroChase in my 5200 collection.

September 29, 2006 -
Now Playing

Not too many new reviews this week on the Laser, but that doesn't mean we've stopped gaming. Much more next week, as things begin to heat up. We have some cool stuff in the pipeline and we want to share our impressions of what we've been playing, consider this a preview of things to come over the next week or two.

Test Drive Unlimited (Xbox 360) A really impressive racer, with excellent visuals, a ton of cool sports cars and some really interesting modes. TDU's GPS interface an interesting innovation, but the navigation menus is a bit confusing, making it hard to know where to go next. However, with patience, the game opens up. This should be first on the list next week.

Okami (PS2) This looks to be one of the more interesting titles of the year, and the unique cel-shaded graphics, expansive gameplay and brilliant design should definitely prove that the PS2 has some life left in it yet. Definitely lives up to the hype.

Lego Star Wars II (Xbox) Playing the first three movies is cool and the game's sandbox levels are really loads of fun to play. This is definitely one of the most appealing and charming titles to come from LucasArts in some time. We want to go deeper before making a definitive judgment.

Gangs of London (PSP) This demo looks promising, taking The Getaway portable seems to have worked well, and the driving and environments are already impressive. While we would ordinarily jump right in with a preview, the release date is too close to make a preview worthwhile. 

Moto GP (PSP) An excellent racer from Namco, while it probably won't win any awards for innovation, the Moto GP's presentation and solid presentation should win praise for those looking for some two-wheeled action. A bit iffy on the controls, however. 

September 26, 2006 -
Innovative?

While everyone seems to be criticizing Sony's recent statements about innovation, I think maybe there's too many witters missing the point. Sure, the Wii controller is a clever diversion, but the real problem with the console isn't its controller, it's in the processor. Let's face it, Nintendo has chosen to release a system that will be outdated the day it comes out, at least from a technical standpoint. System advocates can dispute this, but this is a fact that can't be ignored. The PS3's Cell processor and Blu-Ray format allow developers much more freedom of movement and creativity than the constrained confines of the Wii. PS3 may be a lot more expensive, but in the long-run, the system seems more future-proofed than Wii does. Wii doesn't support HD in any configuration and this might end up being its Achilles' Heel over the long haul. Microsoft also seems to have jumped the gun with the 360, saddling it with at best an expensive HD-DVD add-on and at worst an expensive movie player that doesn't actually help the hardware produce better games. Or it might just be a crazy gamble that ends up working. There's no rhyme of reason to these things sometimes. 

Before you listen to the endless gloom and doom, you might want to remember history - Any company that comes in and dominates the industry the way Sony has for the past decade isn't run by idiots, and I doubt that the PlayStation 3 design was thought up solely to make a short term gain over a single holiday season. This might be a tougher launch for Sony than what had been expected, but when the PS3 drops in price and gains market share quickly, we wonder how long Microsoft and Nintendo will be able to keep up, especially in late-2007 and beyond. Once the novelty of the Wii controller wears off and the 360 software starts to look a bit dated next to the PS3's second and third generation titles, things might change rapidly and the PS3 might actually live up to it's potential in the longer term, rather than being judged by what happens over the next six months. 

Meanwhile, the Wii seems to be repeating Nintendo's last two failed consoles - The N64's non-standard controller mixed with the Gamecube's underpowered hardware. How come everyone automatically assumes combining these two failed strategies equals success anyway? I think maybe some writers are so enamored by their DS hand-helds, they don't realize two very important facts. Handheld and console audiences expect different things. Using the same approach that worked with a handheld might not be what console gamers expect, want or need.  Will third-parties be as enthusiastic for the console after the first year, or if their will  fade away, just as the Gamecube did five years ago. The paths seem to be parallel, and this is worrying for Nintendo, who might be falling into the same trap again.

Sure, the Nintendo faithful always fall back on the repeated line about Nintendo's innovation, but forget it was Sony that introduced CD-Rom, DVD and now Blu-Ray/HD technology to the market. It usually takes Nintendo a generation or so before they catch up to their rivals. Except this time, DVD playback has been stripped out of the Wii, making it cheaper but also less valuable as a component. It's strange, no one complained about Nintendo scooping the EyeToy when Wii's controller came out. Meanwhile, Sony adds motion sensing to the PS3's controller and gamers accuses Sony of 'stealing' Nintendo's idea. The same one that many hardware companies have been attempting for almost a decade. On the other hand, the length of stay at the top doesn't always translate to continued success. Atari ruled for nearly a half-decade, and then - Poof! - suddenly one day in November, 1983 - it was all over. These things can happen. It's what makes the game industry so interesting to write about.

Any discussion of innovation in gaming is dishonest without acknowledging the basic fact that all technical advances are based on one group of designers or engineers building on the foundation of those laid before them. For example, we would not have Nolan Bushnell, Pong or, Atari without Ralph Baer's work at Magnavox and the original Odyssey system. We wouldn't have Nintendo without the foundation Atari laid before the NES. Sega wouldn't have the Dreamcast without copying the Playstation. Analog controllers were invented in the early 80's and the Vectrex, not the Nintendo 64, was the first console to have an analog joystick. High Definition displays have been in development for decades and Memory Cards are evolution of older flash memory technology. We wouldn't have today's print magazines and websites without pioneers like Arnie Katz, Bill Kunkel and, Joyce Worley who set the standards and many of the conventions still being used ny some journalists even today. None of these things we enjoy now would have been possible without someone going before and innovating or creating something for us to build on. 

You really have to wonder about the bias of some of these game journalists who are so quick to jump down Sony's throat, yet take everything Nintendo does as undying truth. Why does an innovative title like Loco Roco or God of War get ignored when it comes to discussions about platform holders' commitment to innovation, yet these same journalists fall over themselves praising  Nintendogs and Brain Age? You really have to wonder if they're really being objective, or acting as advocates, using their emotions more than their common sense. It's this same fraudulent mentality that convinces people to buy Macs because this will somehow make them more creative and different than people who choose PCs. Remember, It's not who makes your brushes, it's the picture you paint with them. Sony might be in trouble over the first year, but once the vision begins to come into view, and developers really get a handle on Cell and flex their wings with the Blu-ray, things should improve quickly. Sony will probably end up winning again and by a large margin. This isn't a popular call, but it's probably more realistic than thinking a cute controller alone will win this round in of the never-ending console wars. Then again, maybe the industry is overdue for a change. It won't be dull, at least.

Talk Back

Email: Lasermouse@worldnet.att.net to say hello! 

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Links

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