Voice Module

Reviews

Previews

Features

Classic

Archive

Contact

Gallery


In Memory
Sean Pettibone

                                                     Voice Module: Inside The Laser

Quote of the Day:
  
"Be One with Fun..... or Else!"

From The Laser fanzine

November 12, 2006 - Nothing Left

After several chaotic weeks setting things up, adding new shelving and reconfigurations, the long break we spoke about is about to end. Tomorrow should see what will be the first of many new reviews with Juka and Scurge on the DS and GBA beginning the flood. We're actually working hard to get these out to you, it's just that we don't want to rush our reviews to be first - better to be accurate than fast, that's our motto. The great deluge of titles has begun as it always does, so here's what's in our in-box as of today:

Singstar (PS2)
Family Guy (Xbox)
Guitar Hero II (PS2)
Gears of War (Xbox 360)
The Grim Adventures of Billy and Mandy (PS2)
Ace Combat X (PSP) 

Not to mention, of course, the many Playstation 3 and Wii titles that are coming out. This week. I'm feeling slightly overwhelmed. Looks like a busy month ahead, so stay tuned.

November 7, 2006 -
Under Construction

As you might have noticed, we haven't been updating much over the past few weeks, but this seems to be near an end. We have been involved with some major projects which should hopefully be online soon. The biggest of these is the creation of our new game museum center where we should be filming some interesting things in the coming weeks. Its taken awhile to get things together and we've put some of our writing on hold because of it, but we hope you'll find it worth the wait. Meantime, enjoy what's coming up in the next few weeks, which should be the busiest and most exciting of 2006.

November 3, 2006 -
On Edge

It's embarrassing. Every time you walk into your local bookstore, do you notice something missing? I do, there isn't any US magazine that's even remotely in the same league as Edge, the UK's long standing paragon of journalistic integrity, good writing and honest reviews. It's not that American magazines aren't as good, sophisticated, well-written, insightful or intelligent, it's that they don't even try to appeal to a sophisticated adult audience. Even the 'best' American mags seem content with shoveling juvenile garbage down their readers' throats. A couple of publications have tried to mimic Edge's layout and format, but the difference in the level of writing and sophistication makes the comparisons even more dismal. You can't put the same old tired crap in a 'minimalist' design and expect people to buy it. 

There have been several attempts over the past dozen or so years to appeal to an adult audience, with Next Generation and the Electronic Games revival the most recent examples. However, these magazines didn't publish as long as they should have. Sadly, by and large, every single US publications seemed to be aimed at one of three demographics: small children, hard-core fanboys or college frat-boys. There isn't a voice of reason or intelligence or even good basic journalism in current American magazines. Most professional websites are even worse, relying more on rumor than fact while printing rushed reviews that feel more like press releases than honest evaluations. 

This is disappointing, especially considering the massive audience gaming has in this country. Not to mention the huge footprints major American publishers have in the industry. Still, there's no real adult gaming magazine on the market here. Gamers have no alternative but buying import copies of Edge. Edge is fantastic, it's amazingly well-written, and also costs less than those horrid "official" magazines. These coast since they include a demo disc and decide that's enough for most readers. The actual books around these discs are less insightful than product catalogs. It's a real shame, since there are loads of smart gamers in this country who deserve much better than they've been getting lately.

October 31, 2006 -
Before the Storm

We've been keeping a low profile and stuff for the past week or so, mostly to conserve energy and time for what's looking like an epic month coming up. Two brand new consoles, the long awaited Legend of Zelda: Twilight Princess plus Gears of War should make this one of the most intense gaming periods in quite some time. That's the main reason why. We've also been going back a little and playing some of our many, many classic games since it's always good, on the cusp of another new era, to remember where you came from. It's strange to think just how many consoles have come and gone over the past three decades since the advent of the 2600. The cool thing is we haven't lost our sense of excitement and anticipation every time a new system comes out. The sense of potential and undiscovered enjoyment still gets to us. As the stores gear up, the signs come out and the angry mobs begin to form outside electronics, this is definitely going to be an exciting time to be a gamer. We hope you stay tuned next month as we begin this latest journey. 

October 28, 2006 -
Predictions

Once again, it seems like change is coming - irrevocable, irreversible, unstoppable, untenable. Change in the way we play, Change in our imagination, change in our perceptions, our expectation, our realizations. Yet, there seems to be a sense, at least within some areas that this march of technology, this avalanche of hype every half decade or so, that this doesn't mean what it once did. Some elements of course will remain familiar, but the volume and speed seems to be slowing down creating what can be described as only a mere stepping stone, a much longer period of gestation to wait through before a real, significant difference can be perceived. 

Some seek to stop or slow down this revolution, running seemingly sideways, content with a new twist on the same old formula, while other defines technology and increased power as the ultimate achievement. Neither of these approaches seems to be really satisfying in the end. It seems more likely that a combination of both ideals is truly representative of the future path. As it stands now, we are most likely to get only half the picture, as the paths seem to have diverged.

Whether these two approaches merge again down the road, or if one of them leads nowhere remains to be seen, but the results and implications for the next few years seems to be especially crowded this time around. For these reasons, you won't find any major proclamations or predictions here. Instead, a renewed focus on the smaller elements of the larger picture will be the best we can offer until the image begins to emerge.   

Like many other gamers of a certain age, the Atari era still rings a special bell inside of me, and what could be mere numbers, like 2600 and 5200 to most people, mean something to me as a gamer. Of course, there have been a lot of significant numbers coming to me over the past few months. I wonder sometimes, if these have some deeper meaning. I don't know, it just seems like something is happening, but I don't know what it's supposed to signify. In the midst of all the surreal, bizarre and, strange occurrences that have happed, I received a boxed and complete copy of Astrochase for the Atari 5200. 

Two things about this strike me as weird: I completely forgot that I even ordered this, and when it arrived, it seemed to be almost like a gift from someone. Of course, this might seem strange to you, attaching such significance on a video game cartridge, given the thousands of games I've played since, but some memories stay with you, and Astrochase's music and dazzling visuals were some of my happiest as a young gamer. The opening cinema was amazing for its time and I still find it charming. I was definitely in love with the Atari 5200, I liked the Colecovision, but the 5200 and Atari in general are what truly defined my younger gaming years in ways I can't explain.  

Astrochase was always one of my favorite games, but for many years, it seemed to elude me in boxed, complete form. I still had the worn but loved cartridge I bought at a tag sale back in the early 80's, but never seemed to come across or feel the need to purchase one until now. I think what happened was that somewhere, In the middle of the night a few weeks ago, I must have purchased the game in a half-asleep daze and completely forgotten about it. Not that I'm unhappy, this is definitely one of those 'sentimental' games like Blue Print and Countermeasure that defined the 5200 for me, and having this one, and finally getting a chance to read the actual instruction manual is quite therapeutic for me, as bizarre as that might sound. 

I know for a lot of collectors, Chase the Chuckwagon is their Holy Grail of video game collecting, but to me, a complete copy of Astrochase is much more meaningful and valuable as a connection to that time in my past. The fact that it has eluded me until now, or something I've put off is  just one of those weird things I never really put together until now. It's strangely therapeutic to own a little piece of my childhood, especially after all the darkness and sadness I've been through over the past year.  If you've never played the game, it's brilliant and way ahead of its time, well worth purchasing. 

I still dislike rom downloads and playing classic games on PC, it can never capture the feeling or essence of the earlier classic consoles, especially not their controllers or that fuzzy yet warm picture quality you get from the RF modulators. To explain to some of you younger players, this is akin to a record collector who still prefers his scratchy old 45's to a 'flawlessly remastered' CD, pops, hisses and cracks in all. Some people won't understand and want everything in 'perfect' quality. All of this is likely to be lost on some of you younger gamers, but for me, it means a lot to have a complete AstroChase in my 5200 collection.

September 29, 2006 -
Now Playing

Not too many new reviews this week on the Laser, but that doesn't mean we've stopped gaming. Much more next week, as things begin to heat up. We have some cool stuff in the pipeline and we want to share our impressions of what we've been playing, consider this a preview of things to come over the next week or two.

Test Drive Unlimited (Xbox 360) A really impressive racer, with excellent visuals, a ton of cool sports cars and some really interesting modes. TDU's GPS interface an interesting innovation, but the navigation menus is a bit confusing, making it hard to know where to go next. However, with patience, the game opens up. This should be first on the list next week.

Okami (PS2) This looks to be one of the more interesting titles of the year, and the unique cel-shaded graphics, expansive gameplay and brilliant design should definitely prove that the PS2 has some life left in it yet. Definitely lives up to the hype.

Lego Star Wars II (Xbox) Playing the first three movies is cool and the game's sandbox levels are really loads of fun to play. This is definitely one of the most appealing and charming titles to come from LucasArts in some time. We want to go deeper before making a definitive judgment.

Gangs of London (PSP) This demo looks promising, taking The Getaway portable seems to have worked well, and the driving and environments are already impressive. While we would ordinarily jump right in with a preview, the release date is too close to make a preview worthwhile. 

Moto GP (PSP) An excellent racer from Namco, while it probably won't win any awards for innovation, the Moto GP's presentation and solid presentation should win praise for those looking for some two-wheeled action. A bit iffy on the controls, however. 

September 26, 2006 -
Innovative?

While everyone seems to be criticizing Sony's recent statements about innovation, I think maybe there's too many witters missing the point. Sure, the Wii controller is a clever diversion, but the real problem with the console isn't its controller, it's in the processor. Let's face it, Nintendo has chosen to release a system that will be outdated the day it comes out, at least from a technical standpoint. System advocates can dispute this, but this is a fact that can't be ignored. The PS3's Cell processor and Blu-Ray format allow developers much more freedom of movement and creativity than the constrained confines of the Wii. PS3 may be a lot more expensive, but in the long-run, the system seems more future-proofed than Wii does. Wii doesn't support HD in any configuration and this might end up being its Achilles' Heel over the long haul. Microsoft also seems to have jumped the gun with the 360, saddling it with at best an expensive HD-DVD add-on and at worst an expensive movie player that doesn't actually help the hardware produce better games. Or it might just be a crazy gamble that ends up working. There's no rhyme of reason to these things sometimes. 

Before you listen to the endless gloom and doom, you might want to remember history - Any company that comes in and dominates the industry the way Sony has for the past decade isn't run by idiots, and I doubt that the PlayStation 3 design was thought up solely to make a short term gain over a single holiday season. This might be a tougher launch for Sony than what had been expected, but when the PS3 drops in price and gains market share quickly, we wonder how long Microsoft and Nintendo will be able to keep up, especially in late-2007 and beyond. Once the novelty of the Wii controller wears off and the 360 software starts to look a bit dated next to the PS3's second and third generation titles, things might change rapidly and the PS3 might actually live up to it's potential in the longer term, rather than being judged by what happens over the next six months. 

Meanwhile, the Wii seems to be repeating Nintendo's last two failed consoles - The N64's non-standard controller mixed with the Gamecube's underpowered hardware. How come everyone automatically assumes combining these two failed strategies equals success anyway? I think maybe some writers are so enamored by their DS hand-helds, they don't realize two very important facts. Handheld and console audiences expect different things. Using the same approach that worked with a handheld might not be what console gamers expect, want or need.  Will third-parties be as enthusiastic for the console after the first year, or if their will  fade away, just as the Gamecube did five years ago. The paths seem to be parallel, and this is worrying for Nintendo, who might be falling into the same trap again.

Sure, the Nintendo faithful always fall back on the repeated line about Nintendo's innovation, but forget it was Sony that introduced CD-Rom, DVD and now Blu-Ray/HD technology to the market. It usually takes Nintendo a generation or so before they catch up to their rivals. Except this time, DVD playback has been stripped out of the Wii, making it cheaper but also less valuable as a component. It's strange, no one complained about Nintendo scooping the EyeToy when Wii's controller came out. Meanwhile, Sony adds motion sensing to the PS3's controller and gamers accuses Sony of 'stealing' Nintendo's idea. The same one that many hardware companies have been attempting for almost a decade. On the other hand, the length of stay at the top doesn't always translate to continued success. Atari ruled for nearly a half-decade, and then - Poof! - suddenly one day in November, 1983 - it was all over. These things can happen. It's what makes the game industry so interesting to write about.

Any discussion of innovation in gaming is dishonest without acknowledging the basic fact that all technical advances are based on one group of designers or engineers building on the foundation of those laid before them. For example, we would not have Nolan Bushnell, Pong or, Atari without Ralph Baer's work at Magnavox and the original Odyssey system. We wouldn't have Nintendo without the foundation Atari laid before the NES. Sega wouldn't have the Dreamcast without copying the Playstation. Analog controllers were invented in the early 80's and the Vectrex, not the Nintendo 64, was the first console to have an analog joystick. High Definition displays have been in development for decades and Memory Cards are evolution of older flash memory technology. We wouldn't have today's print magazines and websites without pioneers like Arnie Katz, Bill Kunkel and, Joyce Worley who set the standards and many of the conventions still being used ny some journalists even today. None of these things we enjoy now would have been possible without someone going before and innovating or creating something for us to build on. 

You really have to wonder about the bias of some of these game journalists who are so quick to jump down Sony's throat, yet take everything Nintendo does as undying truth. Why does an innovative title like Loco Roco or God of War get ignored when it comes to discussions about platform holders' commitment to innovation, yet these same journalists fall over themselves praising  Nintendogs and Brain Age? You really have to wonder if they're really being objective, or acting as advocates, using their emotions more than their common sense. It's this same fraudulent mentality that convinces people to buy Macs because this will somehow make them more creative and different than people who choose PCs. Remember, It's not who makes your brushes, it's the picture you paint with them. Sony might be in trouble over the first year, but once the vision begins to come into view, and developers really get a handle on Cell and flex their wings with the Blu-ray, things should improve quickly. Sony will probably end up winning again and by a large margin. This isn't a popular call, but it's probably more realistic than thinking a cute controller alone will win this round in of the never-ending console wars. Then again, maybe the industry is overdue for a change. It won't be dull, at least.

Talk Back

Email: Lasermouse@worldnet.att.net to say hello! 

Back to Main Page

Blog Archive
Earlier installments of Voice Module.

November, 2006

October, 2006
September, 2006
Fall, 2005


Links

Check out these recommended sites.

Next Generation
The classic magazine
reborn as a business and industry site.

Edge Magazine
From Britain, the planet's best game publication.

GamesIndustry.biz
More behind-the- scenes business info.

Video Games of
The Damned

Daniel Thomas MacIness' insightful
gaming blog.

Dean Takahashi
Behind-the-scenes
of the gaming scene

Digital Press
Joe Santulli and friends are online as well with this excellent site that reflects the zine's attitude. 

The Gameroom Blitz
Jess Ragan's always entertaining website. Lots of opinion and commentary.

VideoGame Connections
Excellent service and selection, Mike Etler carries all systems from Vectrex to Xbox. Recommended! 

Atari Historical Society
Comprehensive archive site covers the Atari Age. Obscure prototypes and rarities galore plus fascinating
stories. 

John Palisano
My brother's a writer, too. A much better one than me.

Atari Gaming Headquarters
Another great site with tons of rare archive material for Atarians & news on the latest classic happenings. 

Videogames.com
Gamespot's video game page.

1UP.com
EGM's new official home, for now. Sure beats the old Gamers.com site, at least.

CBS News
Free video, lots
of information.