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In Memory
Sean Pettibone

Quote:
  

" ...I saw you dancing at a punk rock show and for a moment, we walked streets that everyone else had given up to 4AM." 

From Crime as Forgiven by Against Me!
- For Sean

January 30, 2007 - NAVA

Over the weekend, I attended the NAVA meeting at the Digital Press store in Clifton, New Jersey. Well, not precisely, since I arrived and left before the majority of the regulars arrived. I did meet a couple of cool people, but I'm not really able to cope with large crowds of people lately so I left early. Still, I have to praise owner and cool guy Joe Santulli for making one of the coolest stores I've ever been too. It's got some of the best and deepest selection of classics - everything from 2600 to PS3 and everything in between. Tons of obscure games for obscure systems, a nice clean layout, fair prices and excellent service. Basically, the DP store is everything a real gamer would want in a store, making it the polar opposite of Gamestop. It's definitely worth the trip, especially if you're in the area and looking for something cool to do. I found some great Turbografx games, some 2600 boxed titles and other stuff this time around, which was awesome.  They usually have the NAVA meetings once a month, so check out the DP website to find out when the next meeting is. 

January 25, 2007 - Hatred

Looking around on internet message boards and forums, I've detected a level of malice and hatred about certain companies and systems that seems completely out of proportion to reality. Many system advocates seem to feel the need to hurl endless insults and negativity at 'competing' consoles and those who make them. It seems really to be a function of insecurity that makes gamers look juvenile and petty, while adding very little to any 'debate' about next generation systems' merits. Instead, we get personal insults, comments by executives blown way out of proportion and a non-stop flow of whining and groaning about insignificant issues that don't matter. But what's the end-game to this phenomenon? Why is it happening in the first place? The more you look, the more you begin to doubt that so much hatred can go in one direction. Are there really that many people waiting to pounce seconds after any thing at all appears about the system or companies they hate. If there are, it's really kind of pathetic. However, you really have to think about this. Doesn't it seems a bit strange that so much negativity and hate is directed at an inanimate object? It seems like some people's priorities are really messed up. Whatever happened to gamers just enjoying their hobby and not getting caught up in all this boring discussion. I've seen so many systems come and go over the years, it isn't even worth worrying about to me anymore. Sadly, it seems times have changed and it's no longer enough to enjoy what you have - you have to insult what someone else has, too. As far as the current crop of new systems go, they all have a lot of promise and potential  - we probably haven't even tapped the start of what they can do. It's still very early to predict the winners. More importantly, we gamers down here in the trenches need to stop worrying about who's winning the console wars, and just enjoy the ride. That what games are supposed to offer - enjoyment. Remember that and you'll be fine.

January 24, 2007 - Creepy

During the holiday season, there are so many releases, there are bound to be a few that fall through the cracks. Last year, with the release of two new console systems, it was easy to overlook and miss a few interesting titles. One game that didn't get a lot of attention, and has been sitting on my shelf waiting to be played is Rumble Roses XX. This is Konami's all-female wrestling game for the Xbox 360 - which is about as cynical and depressing as it gets these days. Why is this not getting a full review on the Laser and instead a short blog entry? Most likely because it doesn't really deserve one. The moment you plug it in, you know that this is an absolutely bizarre game where the play itself is secondary. Most of the 'action' consists of  cheese cake shots, rear shots, chest shots and watching videos of the game's Robo-bimbos posing and dancing on beaches while bad dance music plays in the background. The characters are laughable and include a nurse in a plastic/rubber uniform (her name is.... Anesthesia; deduct 5,000 points for lacking originality), a teacher who forgot to put her clothes on, a large number of school-girls (domestic and Japanese) not to mention the leather ladies, the cow-girls and every other lame cliché you can think of. Yes, there are even the obligatory French maids. No, I'm not kidding. 

Playing Rumble Roses XX Its kind of like one of those Simpsons jokes where they satirize video games, except it is a real video game with bad acting and cheap plots. While it might be funny on one level, it's also exactly the kind of game that give the industry such a bad reputation amongst those who would censor games and keeps them from a mainstream audience. It might appeal to a small group of lonely gamers, but is the damage it does to the reputation of more traditional (ie: well-adjusted) electronic game players worth the trouble?

Rumble Roses XX seems to act as an excuse for stereotypes that are demeaning to women, which makes this a shameless exercise that feels as empty as the models themselves. As you play through the game, you can win extra items like outfits, accessories and other things like shoes. It doesn't help that the rendering is good at modeling shiny fabrics and g-string bikinis, but the models themselves seem expressionless and look like glassy eyed mannequins or robots, without souls or personalities. It's almost like someone went to E3, saw the all the air head booth babes and decided that was the most interesting thing there. The gameplay itself is pretty bad with stilted controls, badly timed moves and a weird finishing system that makes you want to vomit or laugh hysterically at some of its more extreme moves with girls' legs in the air. The slapping technique was especially funny. It's hard to understand who the exact target audience is for this game, though I have my theories. I'm not sure anyone that has a real, not virtual, girlfriend would want them to see them playing this unless they want to spend Valentine's Day evening alone on the PC playing with their avatars. 

Of course, it goes without saying, if this had been a standard wrestling game with all-male casts who kept their clothes on, no one would care about Rumble Roses one bit. Anyway, this is probably one of the lamest games I've seen on a next-generation console - what a waste of technology. While Rumble Roses XX has taken up residence in many bargain bins already, we wouldn't be tempted to buy this again - it's just creepy and sexist without much to make up for its shortcomings. Apparently, Rumble Roses XX shares the same engine as DOA. Sadly, it lacks the solid gameplay elements to make it worthwhile and ends up as a joke that seems to devolve into a well of unintentional self-parody. It's a real shame that Konami, the same company that brought us Metal Gear Solid, Silent Hill, Contra, Gradius and, Castlevania, has to resort to these creepy-old-man tactics to get attention. 

January 23, 2007 - Freelance

I guess you probably think I'm pretty stupid for carrying on with the Laser when I could be making a lot more money as a freelancer, but there's so much compromise and politics involved that it's pretty much not worth it. I'd like to share one short anecdote with you as an example. Several years ago, I was working on a then-top ranked site and my assignment was to write previews of upcoming Dreamcast titles. Things were going along great as I pumped out my quota of two articles a day, gradually helping the site build up its rep with gamers and learning a lot about what goes into the development process at the same time. I was earning a pretty decent amount of money at the time as well. Unfortunately, things took a turn for the worse when one of the developers that was impressed by the depth and information my preview of their title asked for an interview. 

I set the whole thing up, emailed questions when suddenly, out of the blue, the editor of this now-defunct website emails me and tells me not to go forward. I didn't know what was happening, so I asked him. Turns out, he wanted to do the interview himself, cutting me right out of the process. I did all the work writing and editing the preview, but he got to talk to the developers and be the big shot. To say I was upset would be an understatement. As you might have guessed, a few weeks later, I quit the website and left disappointed by yet another editor who stepped on my toes when things began to go in the right direction. 

That was the last straw, I decided - I was getting really tired of having the rug pulled out from under me, time after time, and was absolutely determined not to be placed in that position again. It was then that I decided, after years of frustration and aggravation to start my own website. Of course, I had no idea where to begin, until I looked on a shelf and saw a box of my old 'zines. The result is what you're reading now. 

January 19, 2007 - Out of Print

It's sad to see what's happened to many of the magazine stalwarts over the past few years. Those who grew up buying magazines, its shocking to see how the mighty have fallen. A decade ago, two of the biggest US magazines, Electronic Gaming Monthly and GamePro used to dominate the gaming scene and define the industry. Once a month, you'd tear through endless ads and multi-hundred page issues to see what was going on. Today, both seem a shadow of their former selves, with ugly layouts, poorly written reviews, old information, slim page counts and not much else. Both magazines seem to have lost their identities over the years, which is especially sad in the case of EGM, which seems to have become almost a complete waste of time. The editors seem to think the best strategy against websites is to become a bad version of National Lampoon, which sub-fratboy humor substituting for the once dominant coverage of gaming. The previews lack depth and seem to have only the barest information, very little of which can't be found on the game developers' websites. This is really apparent when you look at the Japanese section, which used to be a huge portion of EGM. Now its a single page that seems to be more an excuse to point out how 'wacky' the Japanese are, instead of showing you cool games months ahead of time. Gamepro has also lost much of its charm as the layouts and covers have become increasingly bland, with the writing seemingly without the fizz or personality that made it so much fun to read. The sad part about this is the fact that it doesn't have to be that way. It's probably impossible to expect print magazines to regain the luster they once had, but with the right approach, as seen in some magazines like Game Developer here in the US and especially, Edge and Games TM, these books can still play an important role in gaming going forward. Unfortunately, it looks like these magazines still haven't found much of an identity or niche in the internet age, which is sad for many gamers out there who grew up on them. In the meantime, the editors would probably do well to look over their shoulders, they won't be able to coast on their name brand and reputation forever, unless they want to go the way of Computer Gaming World and Official Playstation Magazine. Hopefully, someone will think up an interesting way to keep these magazines relevant and restore their standing in gamer's eyes before it's too late. 

January 18, 2007 - Ex-Xbox

Gamers and collectors accustomed to the slow fade of most gaming systems at the end of their lifespan have probably suffered whiplash at the speed and rapid descent that the original Xbox has taken. Even though it's only been a year since the Xbox 360 launched, the original black behometh has been taken out of commission much faster than expected. While the PS1 and PS2 had long twilights that extended long into the life of their next generation progeny, and the Gamecube continues to soldier on, the original Microsoft console seems to have all but vanished. No major releases have occurred in the past six months while the original hardware seems to be almost impossible to find. Gamers are probably wondering how MS could have managed this so badly, but there's really no secret - the original Xbox was a very expensive machine to make and remained so until the end. The inclusion of a hard-drive probably added to its cost and made it extremely difficult for Microsoft to reduce the price. This means the Microsoft has been in a hurry to get rid of what became an albatross, and developers followed suit. While it means Xbox 360 ramped up a bit faster than expected, the old console's fate was sealed the moment the design specs were sealed - it wasn't meant to last. The good news for gamers is that original Xbox software has been flooding the used market, making the prices drop precipitously and much faster than expected. A large problem with this is the rings most average casual gamers have to go through to play only a limited number of original titles on their system. This lack of demand means that games, even really good ones like Halo and Doom 3 can now be had much cheaper than expected. Its probably not what Xbox owners had in mind five years ago, but maybe this is a better model for gaming in the long haul, since fewer older preowned games will clog retailer shelves, opening up room for more innovative current software. 

January 17, 2007 - Uncontrollable

When it comes to Nintendo's Wii console, many gamers and journalists seem to think that innovation and newness automatically equates to superiority. While this might seem obvious on the surface, a closer examination of the system and practice with some of its titles shows the Wii-mote doesn't always make as much of an improvement in terms of sensitivity and control as one would expect reading the breathless, uncritical hype spinning endlessly. The Wii-mote has been praised endlessly in article after article, but the praise often falls short of reality. In many games, the Wii-mote actually seems to work against a number of titles we've tried to play with it, rendering many uncontrollable and frustrating. Red Steel is probably the most egregious example of this approach - the controls simply don't work as effectively as you would think they would, making for a confusing game that is difficult to control. Its painfully apparent that while certain games benefit from the controller's unique motion sensing abilities, many other titles are messed up and don't play nearly as smoothly or intuitively as they would with a standard input device. Many of the lesser Wii titles suffer from this problem and become almost unplayable thanks to their poor implementation. This doesn't seem to be happening as much with Nintendo first party games as it does with third-parties, but you get the sense that a lot of these games would play much better with a more standard interface. It just underlines what I think is a key point - that many are so enamored with the new, that they confuse novelty with quality. Its an understandable mistake, but one that needs to be corrected. I'm tired of reviewers and bloggers making excuses for developers who haven't mastered the Wii controller and fail to use the system properly - why should gamers pay full retail for experiments that failed? Nintendo really needs to address these issues or they face the prospect of Wii becoming another N64 in a year or two. Release enough mediocre games, and that's what will happen, regardless of how clever the controller seems. There needs to be better quality control and a better understanding of what types of games will or won't work with it. Nintendo is off to a promising starts, but they need to do a better job in explaining to developers how to implement their ideas effectively. If they fail to do this, the Wii might find itself in deep trouble over the long term, despite what some of the more strident system advocates might have you believe. 

January 16, 2007 - Soccer Practice

In an attempt to meet some new people, get some exercise and try something new, I've been trying to play soccer in a local indoor field. No, I'm not talking about sitting around playing PC games on a LAN, but real soccer with real people. It's been quite fun these past few weeks trying something new like this, something I've never tried before. It feels a bit strange to do this, but in some weird sense it feels right. I like that I've actually done something different, and its cool to play a game where you can't use your hands, which is kind of ironic if you think about it. Also, It's nice to do something a bit more masculine than I'm used to. Not to mention the fact that I've spent to much time in front of computers and television screens and maybe I need a little less sedentary things in my life. I've spent too much time writing about ghostly girls in polka-dot dresses and listening to Goldfrapp records, and it's time for me to act more like a man for a change. This probably sounds insane to you, but at least I'm willing to try something before I'm too old to try anymore.  Not that I've been doing a lot of thinking lately, just stumbling through my days. This might also be useful for the Laser as well, since when this year's editions of FIFA and Winning Eleven come out, I can actually review them based on experience, not second hand knowledge or watching something on television. Never let it be said that we at the Laser won't go the extra mile to give you more accurate video game reviews. Next week, I'm flying to the Pakistan border region and going on a Black Ops mission with the Marine Special Forces so I can better gauge the realism of next year's Tom Clancy titles.

January 15, 2007 - Remember when I meant it?

I've been running around thinking about what's going on with things lately and have come to the conclusion that certain things probably aren't the way they should be. It's been a strange couple of months for me, as I've tried to update the site's look and feel without getting lost as to the original mission. It hasn't been easy keeping things up, as it feels like a constant battle to keep going on with this, with all that has happened in the past year, as some of you might know. I've tried my best to be consistent and this blog has helped me keep posting something even on the many days when even looking at the site is hard. Another large issue I've faced is trying to keep the site relevant - it takes a lot of money behind the scenes to stay current - two system launches, television upgrades and other expenses far exceeding our income have been incurred. Unlike the larger sites, we really don't have the resources or connections that bigger sites have, but we try and bring you a balanced cross section of what's going on.  

That said, some changes have been made. I've noticed that the review scores have gotten a bit too high over the past few years, the scores seemed to be getting a bit washed out and too high on average. This is my honest assessment, and I think that now, with the new systems, is an ideal time to make things a bit tougher on our grading. The last few reviews we've posted might seem a bit harsher than you're used to, but as games become more sophisticated and technology advanced, we're demanding more from publishers and developers. This is why a game that might have gotten a B or B+ rating from us last year is only getting a B- or a C+ now. It's a better reflection of the current standards, and should give you out there a better idea of what's truly worth the money, and what are decent games that you can wait a few months when the price drops. This isn't done to seem petty or tougher than everyone else, more of an adjustment to make sure the grades we assign better reflect the title's quality. This might seem a small distinction to you, but I've decided to be a little less forgiving in the reviews in the interest of our readers. My mission with the Laser remains, as it has for the past dozen years or so since its inception as a fanzine, is to bring you out there an unbiased, honest site that's written with intelligence and passion. It's not always as easy as it seems on the surface, but we continue our efforts since we feel it's valuable to our audience. Thanks to all of you out there for your continued support, I very much appreciate it. 

January 14, 2007 - What do the Numbers Mean?

NPD has released the final estimates for holiday sales and there are a few illuminating statistics included in their report. What's really interesting about this set of numbers is that all three hardware manufacturers can point to success. Nintendo can claim the biggest upset, as the Wii outsold the PS3 during the launch period, while the DS and GBA continue to claim huge sales. As a percentage of total sales, Nitnendo sold the most hardware overall during the holiday season. Sony also has something to be happy about, while the PS3 wasn't able to claim the top prize, the company still claims 1 million units sold during launch, which puts it ahead of the pace the PS2 set when it launched. While the PSP is still second behind the DS, it still sold a decent amount and is doing much better at retail than it's been doing on the Internet. Microsoft still maintains the lead in next generation console sales, with a substantial lead over both the Wii and PS3 at the current time. After looking over the numbers, there's little doubt that the big race will be a bit closer this time around. What this means is that a more competitive landscape awaits gamers, which should make for increased variety and better games. The system partisans can argue who really won, but that's beside the point. Wasting time trying to predict the end result is something even the best analysts will probably be little more than a crapshoot. The good news is that the industry is firing on all cylinders at this time, making this probably the most interesting time to be a gamer since the SNES vs. Genesis days 15 years ago.

January 12, 2007 -  Silver

This years marks the 25th Anniversary of one of gaming's most seminal years. The influence 1982 had on many games was profound. This was the peak of arcade gaming, and many of the titles that still hold the test of time like Robotron, Defender, Joust, Centipede, Ms. Pac Man, Frogger debuted at this time. Arcade gaming was at its absolute peak and seemed to be almost on the cusp of domination. This year also represented the peak of the first generation of console systems with the Atari 2600 and Intellivision dominating the scene while the Vectrex, Atari 5200 and Colecovision made their debuts this year. Younger players probably don't remember what a huge wave this was, a complete domination of culture that threatened other forms of entertainment. This was also the year when developers still had plenty of freedom, long before the advent of lock out chips, companies like Activision and Imagic were able to develop innovative software without having manufacturers breathing down their throats. Long before the advent of ratings, adult themed games were also produced. Reading through the pages of the now-classic Electronic Games magazine, you're struck by the sense of possibility that emanated from the pages, where nothing seemed as corporate and cynical as they do now. Today's journalists seem to be more excited by NPD numbers, analyst reports and PR celebrities than they do by the games themsleves. Games today seem a lot less interesting as well. There are fewer surprises, less innovation and a more cynical focus group mentality that reduces or elminates the possibility of something truly new coming along. It's kind of a sad thing to look back in a way. The innocence of that time seems lost now, and while you can still experience some of the old gaming magic through emulators and compilation packs, it's not likely that gamers will see another year like 1982 again. 

January 11, 2007- New Approaches

After playing a lot more of the PS3 launch titles over the past few weeks, the thing that strikes me the most is that a lot of the released games feel like ports of games from other platforms. Titles like Blazing Angels, Fight Night and Marvel Ultimate Alliance are decent games, but you get the feeling that they were rushed to capitalize on the launch mania. The visuals don't really take advantage of the PS3's processing power and the couple of titles that do take advantage of the Sixaxis controller's tilt functionality feel forced and poorly executed - this is definitely apparent in Tony Hawk's Project 8, which seems to embody the problematic nature of this launch period more than most games released to date. It's a real shame because these rushed ports do very little to reassure gamers coaxed into parting with $600 or more that their investments were worth it. It also hurts Sony's reputation with gamers and bloggers who have raised legitimate questions about the vaunted Cell processor's proposed abilities which don't really seem evident in these launch games. There have been a few glimmers of the promise, most notably in Resistance, but nothing released to date has really come close to those concept videos that wowed E3 in 2005. Instead, what most gamers are seeing is a system whose potential is barely being tapped, while cynical ports and awful games mar the landscape. Things might be looking up soon, with several key titles like Heavenly Sword, Motorstorm and Lair looking to change these initial bad impressions. 

On the Wii front, Nintendo's developers also seem to be struggling a bit to get their heads around the console's unique controller interface. While there have been some solid efforts, there's also been a lot of pretty awful games. Ubisoft has supported the console quite strongly, but their initial releases Red Steel, Double Agent and Far Cry Vengeance have so far only managed to amplify the system's limitations - with poor graphics, awkward controls and generally poorly executed games that don't really manage to show off the system's potential. Instead, you have games which try and work a somewhat standard formula into working on the console instead of working the other way around where the developers create something unique for the system itself. It's a problem of philosophy and since both systems are so different in approach and style, it's probably going to be quite difficult for cross-platform releases to succeed. While smaller esoteric developers like Atlus and NIS will probably thrive in this more demanding environment, the ironic fact is that larger companies like EA and Activision seem to be having a harder time adapting their approach to these changing times. How things play out in the next year or two will play a large role in determining what direction gaming is going in, and whether these experimental times are a prelude to something more enduring or merely a diversion from the well-established path of evolution that's been established over the past decade since the original PlayStation launched. 

January 10, 2007 - Drought

Players who purchase new systems at launch typically experience a drought between the first and second wave of titles. This winter seems like the one of discontent for PS3 owners, who have virtually no new releases scheduled for January, save Sonic the Hedgehog, a title which has already received dismal reviews on other platforms. After that it's another month long wait until the next substantial wave of game is released in late February and early March, when some key titles like Motorstorm, Heavenly Sword and Lair are set to appear. The situation on the Wii isn't as dire, with a steadier stream of games like Wario Ware coming to help fill in the blanks. Xbox 360 owners have a solid release in the form of Lost Planet on their immediate horizon, but not much else until Forza 2 comes out. Fortunately, players can use this time to catch up on the titles that they may not have caught up on. Meanwhile, there's always the console download services, which seem to have picked up steam. Nintendo's Virtual Console has seen many cool retro games, while XBox Live is saturated with content and even the Playstation store has gotten cool stuff like GripShift and Gran Turismo HD lately. Just don't get desperate and buy something like Red Steel or Mobile Suit Gundam Crossfire just to fill the winter blahs. 

January 9, 2007 - Moratorium

Writing about video games doesn't lend itself, for the most part, to creativity or intelligence, at lease not in the mainstream print and online worlds. There are hundreds of examples of uninspired writing, bad story ideas and just plain neglect. I could go on and on about reviews of demos, downloadable games, press releases masquerading as content, live blogging system updates, worthless interviews, cliché-ridden reviews, reviews obviously written without playing the game, but, I'll focus on just one thing today. I just want to point out that a lot of writers have used this crutch over the past few weeks, and it's really getting annoying, so now can you game writers please kindly stop using the following phrase:  "Not so much"
Thanks, your readers will appreciate it. 

January 8, 2007 -  Numbers


There's been a ton of press releases today from the big gaming companies, all of which feature confusing sets of numbers. These are the first indications on how the holiday season and launches from last year went. Let's try and make some sense of these, though they should be taken with a grain of salt, since there's a lot of PR spin involved. 
Sony claims to have shipped one million PS3's to stores from launch to New Years, which is a faster pace than the Xbox 360 shipped in the same period last year during it's launch. However - Sony's original plans called for much higher shipping numbers, while reports are widespread of PS3's sitting on store shelves. The Xbox 360 also shipped simultaneously in Europe at launch, while Sony's launch was concentrated in North America and Japan, so that needs to be factored in. The numbers for Wii are all over the map and depend on which source you use (In fact none of these numbers we're quoting can be considered absolute, some use units sold through to stores, while others only count consoles sold through, just to make things more confusing.) However, the base-line says Nintendo sold at least as many as Xbox 360 did, with probably in excess of 2 million units. Since these numbers shift around, suffer revisions months later and are subject to huge asterisks, you can only draw the broadest, least accurate analysis from these preliminary figures. 

No matter which set of numbers you rely on, there's no doubt the Wii sold much better than anyone would have expected a year ago, and the demand for the system is still far in excess of supply. If Nintendo can keep up their momentum, they'll definitely be in much stronger shape this time around. Microsoft's early launch strategy seems to have paid off, since they're sitting on a large lead. The company announced that the 360 has sold over ten million consoles worldwide, which is an impressive benchmark. The much hyped shooter Gears of War seems to have helped significantly, and looks to be a huge hit. With Halo 3 lying in wait for the latter half of this year, it looks like the 360 will be much stronger this time around. This brings us to Sony, which hasn't had much to smile about lately. The PS3 launch has been plagued by negativity on the part of certain press since E3 and the console's high price and small software library has been an early stumbling block. While the 1 Million unit figure sounds impressive, it's a small fraction of the install base of either the PS1 or PS2, so there's still a long way to go. However, one thing you can easily see in these numbers is the fact that Sony faces much stronger competition this time around. Whether the PS3 can overcome the storm of negative publicity with solid games that really deliver on the system's potential is the biggest question of the year. There isn't much to go on yet, but these early numbers suggest an all out battle for leadership this time around with three contenders seemingly evenly matched. 

January 5, 2007 - Blue Book

It's been out for awhile, but I wanted to give a quick review of the Digital Press Guide Advance (AKA Blue Book) which covers most of the 16 and 32-bit eras. (I picked it up a month or so ago at the DP Store, which is a really awesome place, well worth the trip!) Like the Red Book (which covers the Atari 2600 to NES era) DP's Advance guide comes in at over 500 pages and includes a complete, exhaustive listing for a ton of systems ranging from the SNES and Genesis, TurboGrafx 16 along with more obscure systems like the NUON and Memorex VIS. It's a definitely a bargain for $25.00 What's really cool about the book is that it's more than a price guide, and includes a small paragraph about many games, including codes and cheats, release dates and what ratings they received from the magazines at the time. The guide also sets itself apart from some of the more dry competitors by taking a more conversational, casual tone. Some of the best parts of the book come when collectors, including editor Joe Santulli reminisce about console launches (quite appropriate these days) and disappointments. This should be an essential read for any classic game collector and comes highly recommended. You can find more information, including ordering and price by clicking here and linking to the "Collector's Guides" at the top of the left navigation bar

January 3, 2007 - Collecting Dust

The start of a new year means new beginnings and this year, especially seems like a good time for this. I've decided to sell off some of the excess items from last year. The biggest of these is my collection of UMD movies - which have been collecting dust since the summer. Well, the crummy half - the ones starring Vin Diesel, the Rock and other Z-Listers, the complete seasons of Good Times, the complete seasons of Good Times. The documentaries about airplanes. The music video collections of bands I personally hate. All the chaff is going but I'm keeping the good stuff (Tron, Silent Hill, Heavy Metal, most of the anime titles, Pulp Fiction) so the split is roughly equal. There's about a hundred I'm keeping, and about a hundred I'm selling. Not that I hate UMD as a format, so don't confuse this with a Sony bashing post, it's just that some of these things I'll never watch, and have no intention of watching in any format. Not VHS, Not DVD, Not Betamax, or even Blu-Ray.  I still can't quite figure out how or why I thought collecting these things was a good idea in the first place. Most of any money I get for these on <AUCTION SITE> will probably be used for games - I collect games, not movies. I keep making the same mistakes - a couple years ago I found a Laserdisc player and some movies, only to regret it later. I sold it for a loss. Perhaps, I should just focus on what I enjoy the most. Suffice it to say, collecting can be a strange beast for me sometimes. Update: I sold the UMD's, which means more money for games and polka dot dresses.

Talk Back

Email: Lasermouse@worldnet.att.net to say hello! 

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Earlier installments of Voice Module.

December, 2006
November, 2006

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September, 2006
Fall, 2005


Links

Check out these recommended sites.

Next Generation
The classic magazine
reborn as a business and industry site.

Edge Magazine
From Britain, the planet's best game publication.

GamesIndustry.biz
More behind-the- scenes business info.

Video Games of
The Damned

Daniel Thomas MacIness' insightful
gaming blog.

Dean Takahashi
Behind-the-scenes
of the gaming scene

Digital Press
Joe Santulli and friends are online as well with this excellent site that reflects the zine's attitude. 

The Gameroom Blitz
Jess Ragan's always entertaining website. Lots of opinion and commentary.

Atari Historical Society
Comprehensive archive site covers the Atari Age. Obscure prototypes and rarities galore plus fascinating
stories. 

Atari Gaming Headquarters
Another great site with tons of rare archive material for Atarians & news on the latest classic happenings. 

Videogames.com
Gamespot's video game page.

1UP.com
EGM's new official home, for now. Sure beats the old Gamers.com site, at least.

CBS News
Free video, lots
of information.