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In Memory
Sean Pettibone

                                                     Voice Module: Inside The Laser

Quote:
  

" ...I saw you dancing at a punk rock show and for a moment, we walked streets that everyone else had given up to 4AM." 

From Crime as Forgiven by Against Me!
- For Sean

February 28, 2007 - Revisions

It's been a bit of a chore retooling some of the older pages and articles on the Laser for our upgraded layout over the past few days, but I was able to find a couple of older articles I almost forgot about and rewrote and changed them with some minor updates. I've actually found some nice gems in there, with some stuff I almost forgot about. One of the key advantages of online publishing is that it allows you to make revisions and changes almost effortlessly.  It's cool that I can go back and take a second look at some of these older titles I reviewed when I first began the site and see how perceptions have changed over the years. Of course, a lot of games I thought were great at the time haven't held up that well, but that's just part of life in the gamesphere. Some of the stuff I wrote is kind of embarrassing on a technical level, with too many typos and errors that somehow got through the cracks. While the rawness has some appeal, I think smoothing out the edges makes for a better experience for you readers out there. 

February 23, 2007 - Flashback

This week, we're starting a new weekly feature looking back at the best and most memorable games of all time. I can think of no better place to start than with Castlevania: Symphony of the Night, one of the best installments in the series that has definitely held a firm place in gamers' hearts for the past decade. It's definitely one of the most influential, highly sought after and talked-about games ever released. Symphony has also set the stage for the many subsequent hand-held master-pieces and its influence can be felt all the way through last year's Portrait of Ruin on the DS. We hope you enjoy this new column on the Laser, and don't forget to click on the 'classic' button to your left for more retro fun. 

February 19, 2007 - PS3 to PS1 to PSP

It's been a strange couple of days, since I've actually gotten a bit more into the PS3 lately, which is due to a pair of recent purchases. I picked up two of the launch titles cheaply at a thrift store and while some of this might feel a bit duplicative, I thought I'd offer a couple of first impressions for your amusement. The first game I picked up was NBA 07, the somewhat better than expected basketball title from SCEA which features some pretty impressive graphics with the usual gameplay mechanics. The real fun I had was playing the mini-game bonus modes, such as around the court mode and stuff. NBA 07's ingame music is really annoying and obnoxious, but you can turn it off relatively quickly. The other title I picked up was a used copy of Need For Speed Carbon. I already played and reviewed the Xbox 360 version of the game, but the PS3 version is slightly different since it supports the motion sensing controller a bit. Visually, Carbon stays about even with the 360 version, and features all the modes of that version. The biggest advantage of the PS3 edition is that logging and playing online is a bit easier since you don't need a special account and can connect wirelessly. Lots of fun playing battles with others online, and you earn extra points for doing this. In closing, I'd probably rate both games a B or B-, which isn't bad considering I paid about half going retail for them. At the other end of the spectrum, I picked up a nice mint copy of Total Eclipse Turbo for the PS1 which looks surprisingly nice considering it's age, though the simplistic gameplay wasn't enough to hold me for very long. I've also been playing a lot of Ratchet & Clank: Size Matters, which looks like a solid title and should please fans of the series. No doubt, there was a strange Playstation-themed weekend.

February 16, 2007 - Another Week

It hasn't been the busiest of weeks around here, as the February doldrums hit full force again. Things started off slowly as the week began with a dearth of new releases and while a few games came in, there's really not that much going on in the gaming world now. The biggest release of the past week was probably Ratchet & Clank: Size Matters. While I haven't played enough of the game to really form an opinion, my early impressions of the title are positive. Onto other gaming news, it looks like the PS3 is finally opening up a bit more online content, with next week a key moment as Flow, Tekken and a few other things finally look ready to arrive. After reading this month's brutal EGM cover story, it almost makes you want to give up, sell the thing back to Gamestop and move onto other things. Of course, that would be stupid with so many awesome games right around the corner. Ironically enough, EGM also had a complimentary story about marketers who use online forums to cause FUD on their opponents, I wonder if the two are related. In other, much happier news, I heard from two long time video game faneds this week for the first time in probably many years. We send a big shout out to both of you: Andy Saito and Benjamin Leatherman! Good to hear from both of you, thanks!

February 11, 2007 - Dots

Small-minded people surround the facts and things they don't understand - they need to know, they have to know. But, the sad thing is, when they find out the answer, which is usually standing right in front of them, they don't really understand it. The stand underneath the sunlight and wonder where the warmth is coming from, all the while refusing to look up in the skies. You can talk slowly, in great detail or quickly merely grazing over the facts, but there's really nothing you can do to make them pay attention and realize what's really happening. You can see a field of stars but see only darkness polka dotted by distant lights, while other imagine entire worlds, and galaxies waiting to be discovered within these worlds. 

Over the years, a lot of visitors have come and asked me what or where the origins of this site began. I've tried to come up with explanations and revealed a few glimpses occasionally, but I don't think I'm really comfortable with this line of thought. Why does every thing need an explanation anyway? It's just the way things are now -everyone wants answers, but no one seems to have the capacity to imagine - everything needs to be taken literally, which is a fairly sad situation if you ask me. I don't know the inner workings of everything I see or do or read. There's much to be said for keeping at least a little bit of mystery in life, and that's all you really need to understand. If you spend your life trying to explain yourself, you'll rapidly find that path leads nowhere. 

If you realize that there are certain experiences and things that are much more interesting if they remain mysterious, where the light itself is the point, and is in itself what is courting you, like a shared  smile of love and beautiful thoughts, you'll better be able to really come to comprehend that points and dots are more than the summation of their implements. You can look at these broken pieces but miss the sharp edges. When you walk alone, and the wind blows, and you hear or see something, it's not always necessary to write it down and ponder the meaning - once in awhile you just need to enjoy the moment. If that makes you uneasy and you need every last polka-dot explained in encyclopedic detail, you're probably not in the right space to understand these messages she has sent to us from beyond the stars. 

The next year was 1983 when games like Xevious and Arabian came along with a few others like Congo Bongo, Buck Rogers: Planet of Zoom and Donkey Kong Junior.  each one came with a new set of challenges. There was a special, almost surreal energy to games back then that seemed to come and go as sensations and fads seem to. Many of these titles live again and again on compilations and emulators, allowing me to at least, catch a glimmer of the world I once had back then. It was around the end of this time that I began having these strange dreams. At first I didn't really know what was happening, they seemed rather vague shadows, outlines of what would happen much later on. I still remember the first time I saw her eyes, staring back at in my reflection somewhere between the Star Castle and Berzerk cabinets. She began as a shadow, a glimpse here and there but became more real as they months and years went by. The dreams come and go, varying with intensity and meaning, I still haven't figured out exactly who she is or what she means. Each time I see her, it feels like a connection to that long ago time has been re-established, and every time she appears, it reminds me of how I felt back then. 

February 6, 2007 - Invasion

Her eyes remained fixed on his every movement, but he was unaware of this aside from a few fleeting moments from time to time. He found himself swimming through the air in jet streams, far above the surface turned brown and orange by years of catastrophe and contamination, poisoned waters became undrinkable, like an electronic concoction. The models and graphs seemed to be coming true, along with the visions that haunted him since he was a child. Hunting him through years, almost unchanging, he found himself running constantly away while always wondering what it was he feared exactly.  

While the endless self-absorption of the property owners became almost understandable, there was still a sense that the end was closer than anyone realized. At long last, the unprotected atmosphere finally collapsed under its own weight, done in by a combination of pollution, indifference and contempt for the media matched only by the indifference of the walking robots that populated this virtual world. Was this a sign of a divine manifestation or merely the glow of long standing madness that became an almost inevitable falling? This question haunted him for many years.  Meanwhile, in a cocktail bar in another region of the world, the taps filled with the light of computerized consoles, mixed with citrus juices and artificial food coloring to seem more palatable. When the crash happened, it felt like freedom. The vacation finally came and was well-earned, allowing a sense of rest not seen since before the dawn of the digital era.

Watching the envelope fold in on itself after finally being pushed too far, the walled-off observers began to assemble a package of thought provoking reports, insightful analysis and self-congratulatory chest-beating until, they too realized that the future was a trick they had played on themselves, something that would consume them as well. Soon, that distant signpost would become an ever-shrinking spec in the mirror. Today's wonder is tomorrow's curiosity. No one knew this better than Jake did. A writer for the video game supersite,  who watched game systems come and go with a steady gaze for many years, becoming ever smarter with an almost prodigious sense of what would succeed and what wouldn't last, to the point where his astute predictions seemed almost eerie to the other forum posters who only knew him as jake1991. Once the strands of the web fell apart from each other, untangled  and separated, he found himself lost, as if the previous 15 years of his life were an irrelevant dream, as meaningless and pointless as a price reduction rumor or a gratuitous feature on Japanese box art. 

This was exactly as it seemed. The world slept until at last she came with her armies. With  her mesmerizing gaze - able to see right through all of them, all of their manipulations, all of their lies, their games, their plans, their transparency, their false hoods. An endless addiction to emulation, able to see and hear the past but never able to understand or comprehend - a reproduction merely numbers inside the waters of an old fish tank, as foul and polluted as the minds clouded under the spell. They were so busy trying to unravel the wires that entangled them they forgot to focus on what was on the ends of those wires - what they connected to and where they connected. This is what mattered, not whether someone was the first one to jump on some press release announcing a forgotten game or who was the first to post a sarcastic quip. 

The names have long since been forgotten, but the message was abundantly clear: an age of fear came crashing down almost immediately. There would be no going back. Humanity would have to look to its technology to evolve, it would have to submerge inside its technology and re-emerge changed, superior in some ways - while losing some important things in the process. There was a sense, under the lightning red sky that the society that had given rise to paranoia and despair began to collapse. As Gameine had predicted in 1994, the prophecy had become manifest and all those in its path were powerless to prevent its emergence. They could do nothing as the mysterious phantoms arrived from beyond the furthest reaches of all human comprehension. It was the same dream, in slightly modified form that seemed to crop up again and again, sometimes reassuring but mostly disturbing. What he remembered most were the penetrating stares from faces that seemed to come from beyond anything he could explain. She was a constant - immediately recognizable yet completely incomprehensible. As dawn approached, the dream ended. Slowly fading from memory as only vague outlines remained, snippets of color, echoes of faces melted under the first morning sunlight. It was as real as concrete but elusive like a falling leaf.

February 2, 2007 - Quiet

Things have been a bit quiet around the electronic gaming industry lately, though we're in the hangover after two system launches and the holiday season. Big announcements usually wait for later in the year. In the meantime, a good strategy is to enjoy what you already have, and that's precisely what I've been up to - there's a lot to play even in the slow spot of winter. I have a couple of Xbox 360 titles that I've been meaning to play like Splinter Cell: Double Agent and Rainbow Six Vegas that I wanted to delve deeper into but lacked the time to do during the holiday season. There's a few big releases coming up at the end of the month, like VF5 and Winning Eleven which should hopefully fill the void coming up. The new console release schedules are slim pickings lately, with the biggest release Warioware on Wiii, which is kind of an indication of just how slow things have gotten. The spring seems filled with promise with God of War II, Heavenly Sword and Forza 2 on the way. Unusually, this year seems a bit like a hangover from the excitement of last season, which gives it a kind of an odd vibe. It's a good time to play catch up and focus a bit more on adding some more titles to the Turbografx collection, at least for me. You can't really do much else these days. It's a bit of a strange time for me, anyway. On the Laser front, after a disastrous 2006 things are looking up a little bit this year, though I can't really count on anything anymore - it's a one day kind of feel. In all honesty, it's still hard to keep this going, and days can be hard sometimes, but I'd like to thank all of you for sticking with me until now, despite the hard times we've had in the past year. I apologize for last year's spotty updates and chaotic redesigns. Hopefully, we'll make up for last year's shenanigans with better coverage and more articles this year. I can't promise anything, unexpected things can happen, as you know, but I'll try hard to keep things on a more steady pace in 2007.  

Talk Back

Email: Lasermouse@worldnet.att.net to say hello! 

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Earlier installments of Voice Module.

January, 2007
December, 2006
November, 2006

October, 2006
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Fall, 2005


Links

Check out these recommended sites.

Next Generation
The classic magazine
reborn as a business and industry site.

Edge Magazine
From Britain, the planet's best game publication.

GamesIndustry.biz
More behind-the- scenes business info.

Video Games of
The Damned

Daniel Thomas MacIness' insightful
gaming blog.

Dean Takahashi
Behind-the-scenes
of the gaming scene

Digital Press
Joe Santulli and friends are online as well with this excellent site that reflects the zine's attitude. 

The Gameroom Blitz
Jess Ragan's always entertaining website. Lots of opinion and commentary.

Atari Historical Society
Comprehensive archive site covers the Atari Age. Obscure prototypes and rarities galore plus fascinating
stories. 

Videogames.com
Gamespot's video game page.

1UP.com
EGM's new official home, for now. Sure beats the old Gamers.com site, at least.

CBS News
Free video, lots
of information.