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In Memory
Sean Pettibone

                                                     Voice Module: Inside The Laser

Quote:
  

" ...I saw you dancing at a punk rock show and for a moment, we walked streets that everyone else had given up to 4AM." 

From Crime as Forgiven by Against Me!
- For Sean

June 25, 2007 - Washed Up

If someone had told me two years ago after Sony's now-infamous 2005 E3 press conference, that Nintendo's Wii would be outselling the PS3 by a large factor six months after launch, I would have looked at them like they were crazy. However, the big race is going in Nintendo's direction at this early stage. It looks like the company's strategy of aiming for a more mainstream audience is paying significant dividends so far. Add in the announcement that Manhunt 2 is being shelved, at least temporarily due to ratings issues and you have the makings of what feels like a change in the atmosphere of electronic games. This seems to have happened over-night, and it seems like the entire industry is changing its focus from focusing on mature gamers with adult themes. Even EA is changing its focus and putting a lot of effort into Wii titles aimed at a casual audience. The problem with this is that the Wii isn't exactly the most powerful system and you have a completely messed up development community that's been caught flat-footed - with expensive elaborate games in the pipeline that the audience seemingly doesn't want any more. 

It's strange to think that the old rules everyone assumed would work no longer apply no longer apply now. This has created a situation where you have hard-core games like Assassin's Creed and Heavenly Sword taking a backseat to brain-testing simulators and cooking simulations in terms of attention. You don't really need to be a genius to find the irony of the situation - these are the kinds of games that used to populate Kentia Hall at E3 and are now in the spotlight while the games with all the bells and whistles, 3D engines and destructible environments, rag-doll physics and blah, blah, blah seeming to have gone out of style. It's actually kind of refreshing to see games resetting and returning to their roots. The emphasis seems to have been placed back on fun, as you might have with Super Paper Mario, instead of a science experiment with the same old FPS play mechanics. After reading previews for Haze, BioShock and Fracture, it's kind of hard not to feel that these types of games have become kind of tedious and interchangeable lately. Nintendo has offered the industry a new path, and it seems like the average gamers have chosen it, while many developers have gone in the usual direction. It will be interesting to see if these more elaborate games will be able to pull gaming back on its old path or not. One key indicator will be the sales figures for Halo 3 and GTA IV - if these games end up disappointing this fall, it will probably cement this change in direction for this round of the current generation. 

Be sure to stay with the Laser for more information over the next few months as we watch titles like the formerly successful Splinter Cell franchise washed away into almost complete irrelevance under a sea of eating mini-games and Miis. 

June 21, 2007 - Old New System

Following last week's post comes an announcement that I've finally jumped into a new world, the rarified collector's paradise known as Neo-Geo collecting.  I've been going back and forth between adding the system to my classic arsenal, for reasons I don't want to get into, but have decided to jump into it despite my hesitation. 

Because I'm feeling sort of odd, I picked up both a standard AES and a Neo CD for decent prices and have created a decent library of games for both. While the cartridge-based system is obviously the one most gamers dream of owning, I think the CD is definitely worth owning if you're budget minded and don't mind the loading screens. Even though they have similar libraries, there are differences between the two systems, its kind of like  While the drive's speed is a bit slow, it isn't exponentially worse than the original PlayStation or Saturn had. The games themselves are pretty awesome as you know, with the early favorites obviously being King of Fighters and Samurai Spirits (I picked up multiple installments of both series between the two systems.) There are also a number of games that might be considered sleepers. I really enjoyed the soccer titles, Super Sidekicks which remain surprisingly playable even these days. Of course there's an abundance of fighters, but there's a surprising diversity evident in games like Riding Hero and Crossed Swords. One of the cool things is the cross-compatibility of the controllers, which means you can interchange the standard NG joystick and the control pad, which lets you use a joystick for the fighting games, and switch to the joypad for more console oriented titles like Magician Lord. I've been playing a lot with the systems lately and my only major complaint so far is the lack of auto-loading on the Neo-Geo CD. In fact, I thought the thing was broken initially until I figured out that you have to load the discs from its menu. Aside from this, it's nice to finally play these legendary games on their original hardware and not have to go by the somewhat watered down emulations available on current consoles. 


June 13, 2007 - Virtual Museum

As the summer begins to heat up and significant releases dry up, the Laser is going to shift its focus for a short time as we start the process of cataloging and exploring some of the classic systems and games in our library. We've been hoarding loads of games in the background while focusing on the newest, latest and greatest for awhile now, but with the advent of the summer it's time once again to revisit the classics. It's a fitting time at least, since the game industry is finally awakening to the hidden value and timeless entertainment these supposedly 'obsolete' titles offer. Surprisingly, these oldies are the force that seems to be driving the traditional console makers online in a significant, mass movement for the first time. Whether it's the recent release of Pac Man Championship Edition on Xbox Live, Nintendo's extensive and almost weekly mining of their extensive library on the Wii Virtual Console, or even the handful of remastered classics on the Playstation Network. These have surprisingly generated some of the most exciting releases on the consoles' online stores, with the recent announcement of Street Fighter II only the latest in a string of new announcements. Of course, you can't ignore the success of retro themed neo-classics like Geometery Wars and Flow, which further proves the sometimes, the best ideas can be the simplest. Of course, we at the Laser aren't immune to these trends, so look for us to open our own virtual museum in the near future. I don't want to spoil it, but look for something quite cool coming in the weeks ahead.

June 7, 2007 - Reviewing Wii

One of the more interesting things about the Wii and its new approach to gaming is how its affected reviewers and journalists. Over the years, there's been a kind of system to how controls and interfaces are described, but now with the advent of this new approach from Nintendo, journalists and writers have been forced to change the way they write and how they write about games. Instead of simply describing the usual button presses, you now have to include motion-sensing movements and how they've been incorporated into the games themselves. This requires not only a new approach, but a slightly different vocabulary as well. Old habits are hard to break, but the Wii has at least given some writers a chance to refresh their approach and make some new observations. A lot of this hasn't really seeped through to reviews on those systems that use standard controllers, but it probably won't be long before you hear things like "This game would be much better with motion controls" or, "The controller isn't as responsive and the game isn't as good as it could have been on the Wii." It's definitely been interesting watching some high-profile writers struggle to come to grips with the system, while others seem better able to adapt to the new systems and controllers. However, at the end of the day, the basic goal of a review, telling you what a game is about and whether or not its entertaining hasn't changed much if you think about it. In fact, with the Wii, reviewers are probably spending less times worrying about technical issues such as light sourcing or frame rates and are instead concentrating on what's really important. 

You'll also probably start seeing games on other systems that are at least influenced by the Wii's innovative controls. It probably won't happen overnight, but we expect at least a few high-profile titles to nod to the Wii's approach with more accessible, and probably simpler controls. Will this approach be successful in many instances? Probably not, since there are probably many genres where this type of interface won't work. Still, its interesting to see how the console's success, and how much gamers have embraced it, contrasts strongly to the indifferent reception received by the Gamecube five years ago from the media and gamers. While the GCN was another underpowered Nintendo system, it's me-too controllers didn't help it much despite its lineup of stellar games from Nintendo. I'm sure many books will be written about the Wii in the next few years - though a lot depends what happens if and when the novelty factor wears off. At this point, it looks more and more likely that Wii has staying power - it's been embraced by a large cross-section of people, not just gamers, and this should ensure it will have a longer commercial lifespan than the Gamecube had, at least. 

This brings us back to the enthusiast video game press which seems kind of baffled by the console to a degree. There definitely seems to be at least some resistance to the system on the part of some of the veterans, which is a real shame. Let's be honest, electronic gaming is a technology based hobby and those that are unwilling to keep an open mind and embrace change are probably going to end up hurting themselves and their readers. It's a real shame, since the Wii offers gamers and writers an exciting and different opportunity to break new ground and explore previously uncharted territory. There are loads of writers out there (such as Wired's Chris Kohler) who understood the system's potential early on and predicted its success when many thought it would be an also-ran. Of course, its not too late for the gaming press to change their attitudes. While some writers still seem to be in a kind of shock and seem to dragging their feet into this new era reluctantly, its kind of sad. This is a technology business and it's probably disorienting since the world feels like its changed under their feet in the past few months, seemingly without warning. Nintendo has definitely defied most mainstream predictions, thought the DS phenomenon should have been an obvious precursor to the Wii. This round definitely feels less predictable but more interesting than the last two console wars and  the smarter writers should be able to ride this sea change successfully. It will be interesting to see who rises to the challenge over the next year or two.

June 5, 2007 - Defending PS3

On the other hand, a lot of people seem to have declared the console war over before it's even begun. Its understandable that the so-called hardcore Nintendo fans have been falling all over themselves, however every small mis-step Sony makes doesn't spell disaster and this isn't over yet by a long shot. The PS3 is a bit pricey right now, but a single hundred dollar cut puts it right in range of the Xbox 360 Elite system - with the added advantage from a technical standpoint of high-definition movie output at no extra cost and the ability to use Blu-Ray's extra storage capacity - a key element that many fans seem to have forgotten about. This is something that probably won't make much of a difference now, but will become increasingly important over the next few years. On the other hand, Sony's lack of significant exclusives hasn't helped the system and it's somewhat disappointing PS Store still lags far behind the Xbox Live service, and it looks likely to until the fall when the Home service launches. Sony's executives deserve a lot of the blame for the system's performance to date - they have under-delivered and over-hyped the system. Combine this with the Wii phenomenon and the launch period over the past few months looks even worse than it would in any other context. Fortunately, things are looking up with some impressive exclusives almost ready now. While it looks unlikely that Sony will repeat the absolute dominance they held in the past two rounds, it still early enough to salvage the system and still score a respectable market share. There a piles of cool games coming out like Heavenly Sword, Lair and Killzone, not to mention new versions of Ratchet & Clank and other things. Despite what you may have heard, the PS3 really isn't that bad. Here's a message to all the fanboys polluting the various message boards: keep an open mind and you might actually enjoy it when you get over yourselves and condescend to purchase one. 

May 21, 2007 - Defending Wii

A lot of attention over the past few months has been focused on the Wii, and while a lot of gamers and media out there are critical of the system's supposed shortcomings from a technical standpoint, one of the things that really seems to stick out is that, for the most part, the system seems to have more than adequate processing power. Some titles that were designed specifically for next-gen system like Far Cry and Spider-Man 3 aren't optimized for the Wii and the results are usually disappointing, though not as bad as you might think reading some of the more picky reviewers out there. While its textures and mapping aren't quite as smooth as you'd expect and the lack of High Def support is annoying, the trade-off comes with those cool controllers, which make the experience feel unique and new. For example, while Far Cry Instincts on the Wii doesn't differ substantially from the PC and Xbox 360 editions in terms of gameplay, using the Wii-mote and Nunchuck definitely gives the experience a refreshing makeover that makes it feel very different from the other versions. Obviously, the graphics aren't as good - but its really hard to complain where the game offers something new in other areas. On the other hand, the PS3's much-vaunted Cell processor seems to be under-utilized as the somehat disappointing translations of Enchanted Arms and FEAR have demonstrated, the developers simply ported these games to the system. This is one area where the Wii has a distinct advantage, the very nature of its controllers forces developers to work hard and makes mindless ports fairly difficult without making for a complete disaster. For this fact alone, the Wii has definitely deserved its success and has solidified Nintendo's comeback. I spoke a few entries back about the summer drought the next-gen consoles will have to suffer through the next few months, so this would be a good time to check out the system if you haven't been able to find one in stores yet.

May 14, 2007 - Summer Blockbusters?

About a week ago, I made the mistake of purchasing Spiderman 3 for the Playstation 3. Expect a full review in the next day or two.  I guess I was sucked into the hype, and even a veteran gamer like me makes these kind of mis-steps once in awhile. The summer season is looking particularly grim with the likes of Pirates of the Caribbean, Shrek 3, Transformers, Harry Potter and Surf's Up looking to wash up on shore this coming season. Very little seems appealing over the next few months, though Forza 2 and Mass Effect, along with Lair and maybe the already released Super Paper Mario taking up some of the slack. How ironic, that as the movie studios bring out their biggest thrill ride movies, the games based on them are usually awful. Last summer we had the misfortune of Superman Returns and Eragon to play and quickly forget. There's been a lot of controversy about the whole Hollywood tie-in thing, which has been going on for a decade - with very few exceptions, these attempts at corporate synergy rarely work. How many games based on movies have been successful over the years? You can count the memorable titles on one hand, with two of the most famous examples, ET and Raiders of the Lost Ark on the Atari 2600, being so infamous you probably don't even need us to retell what a disaster they were. Games based on movies have been even worse - only the two Tomb Raider films seem to stand out as anything other than complete embarassments for both the game companies and film-makers involved. The latest fiasco, based on the Dead or Alive games, probably won't even be released on DVD, that's how badly it turned out. While movie games sometimes capture a glimmer of the excitement of a summer film, they always seem to fall short. Spider-Man 3, despite some promising moments with its web swinging levels is another title that seems to fall flat in its attempts to merge these two artforms into one. It never really clicks and feels kind of lifeless, and that doesn't include the mannequin characters in the cut-scenes, either.  It's been tried so often and comes up short so consistently, you wonder why the studios and game companies continue to inflict these games on us players. As the weather heats up, gamers are probably best advised to stay out of the cinemas and be patient. 

May 9, 2007 -  Nights

The 'slow' season is officially underway in terms of video games, with a slim release calendar consisting of mostly movie games and product tie ins that looks to be a bleak summer. Of course, there are a few highlights on the way like Forza 2 and maybe Lair, but things are kind of on hold. The biggest 'event' this summer is likely to be E3, but given its scaled back and diminished size, it's hard to put too much stock into it. As usual, the big games are being held for the fall, when we'll see some of the biggest games in the current generation yet. Halo 3 is the biggest, but the PS3's heavy hitters like Heavenly Sword and Killzone 2 should arrive. These two games might go a long way in quelling doubts about Sony, or they may reinforce them, at this stage it could go either way. For the hardcore gamer in me, these all sound great, but the single-biggest event of the fall should be Sega's Nights: Journey Into Dreams, the long-awaited sequel to the Saturn classic on the Wii. This game actually looks more exciting to me, as a gamer, than Mario Galaxy or Metroid Prime 3, oddly enough. My tastes in games have changed somewhat over the years, but Nights was actually the title that got me to purchase a Saturn way back when, instead of the N64, so it definitely holds a special place for me. Despite all the hype these other games are getting, this is the one I'm looking forward to the most. It's odd, but that's the way I see things at this stage.

May 4, 2007 - Challenging Stage

As you look around electronic gaming, and what it seems to have evolved into, a trend seems to emerge where two distinct philosophies are battling it out, currently it's a battle between the hardcore and casual oriented audiences, with neither side willing to give the other any credit, its becoming an intractable situation where a pervasive narcissism seems to have replaced a community, where constant sniping and battles have become the expected norm.  It's a sad phenomenon, and you get the feeling that a lot of gamers have completely lost the point. Gaming is supposed to be an enjoyable hobby - not something to sling vitriol at those who purchased a rival system or enjoy the wrong company's shooters. 

Then again, there's definitely been something missing over the past couple of years - a sense of community, a sense of adventure and fun. An appreciation of games for what they are, not how much they add to a company's bottom line. When you lose sight over what the main thing should be - the games - and instead focus your energy on periphery issues like weekly (soon probably daily) sales numbers, there's something very wrong. 

We're in a challenging stage, where game journalists are becoming box office obsessed, just as what's happened in many other entertainment industries. It seems like it's less about whether the actual game is good or entertaining and instead the focus is on how much money the thing made. Its a warped perspective that leads to superficial knee-jerk judgments that mean little to the end user's experience. Is a game better or worse because it sales didn't meet projections or expectations? There's a massive information overload that seems to have washed over the reason gaming was so enjoyable in the first place. Maybe, gamers should worry about games and leave the analysis of sales figures to the executives and accountants.
ind me and sucked some of the mystery from the hobby. There definitely seems to be a bit too much cynicism about games lately - I think I've gotten myself over-saturated with information over the past few years. I guess staring at too many pie charts might make you lose sight of why you loved the crazy things in the first place. 

In other news, a lot of people have asked me what the future holds for me and the Laser. I certainly do have a few plans in store, mostly involving a book I'm thinking of doing, perhaps a combination of my comics and a kind of retrospective on the laser's past and games. I don't want to give too much away right now but I am trying to perhaps do a zine-type special just for the fun of it again. I'm thinking of a real stapled, old fashioned zine with stamps, not a PDF or some stupid reactionary blog. Maybe something like this might re-energize the spark for things that seems to have been pushed away from me in the past year or so. I am trying, but there's some difficulty in moving forward. I definitely had more fun when I first started the Laser 14 years ago than I am now. Perhaps a return to my published, printed zine roots might help me get back the enjoyment I once felt in what is now a kind of monotonous and depressing rote of sometimes mechanical reviews about games I'm not completely passionate about. 

On the other hand, it might just be too late, in which case I'm screwed since I don't really have a Plan B if the Laser reveals itself to be a failure despite all the years I've put into it. 

Talk Back

Email: Lasermouse@worldnet.att.net to say hello! 

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March, 2007
February, 2007
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December, 2006
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Gamasutra
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