Voice Module

Reviews

Previews

Features

Classic

Archive

Contact

Gallery


In Memory
Sean Pettibone

                                                     Voice Module: Inside The Laser - March Archive

Quote:
  

" ...I saw you dancing at a punk rock show and for a moment, 
we walked streets that everyone else had given up to 4AM." 

From Crime as Forgiven by Against Me!
- For Sean

April 26, 2007 - Forked

There can be little doubt for anyone who's watched this generation of consoles evolve that things have unfolded in a radically different direction than anyone could have predicted. Two years ago, it looked like the Playstation 3 would completely dominate the industry, now Sony suddenly finds itself in a distant third place, and struggling to gain even a little bit of momentum. It's like waking up inside a strange dream, inside an alternate universe. Of course, the PS3's high price and the Wii phenomenon have played key roles in this, but I think the problems run deeper. Games themselves seem to becoming ever more elaborate, with huge budgets, massive teams and marketing budgets that seem to resemble movies more than games. This has definitely caused a secondary market to emerge, where simpler more accessible titles have made a stunning resurgence. While many developers still seem content to let the process of game creation go on for years and years, smaller more nimble creators have come in and shaken many of the game industry's presumptions to their core. If you look at something like Prey, which took many years to create and thousands of man hours and put it up against something like Wii Sports, the difference couldn't be more clear. 

On the one hand, you Prey which is something that looked like it would be an epic and genre changing title that ended up causing barely a ripple at retail and with gamers, while the Wii's supposedly throw away pack in blew away many in the industry with its sheer simplicity and fun. No one would have predicted this, but it happened, which seems really odd in retrospect. While I'm not knocking Prey, it's a solidly enjoyable shooter, you have to wonder if this model, which has seemed to predominate the industry for the past decade, has outlived its usefulness in terms of economics and scale. Most of the excitement among gamers doesn't seem to center on these big titles the way they used to, though the changing model of download games versus retail boxes seems to be predestined to change things even more radically. Let's face it, the moment broadband becomes as ubiquitous as telephones and television, most developers will probably switch en masse to this cheaper, far less risky model. This new world is already starting to emerge and it seems the next generation of consoles (as has already been hinted) will be even more net-centric than the are now. Nintendo's smaller is better approach seems to have hit the nail on the head, while the Xbox 360 and PS3 now seem like over-priced, bloated dinosaurs. Of course, the production values on these systems are much better, but the marketplace and gamers themselves don't seem to be placing as much importance on this as they used to. This is actually a much stranger outcome than anyone would have predicted, but as anyone who's followed the industry for the past decade knows, the only thing you can count on is another unexpected fork in the road. 
The art of deception seems to have become widespread in gaming over the past few years, as companies and system advocates have become ever more aggressive and ugly in defending their chosen systems. A lot of this phenomenon can be traced to the changing demographic that's embraced gaming over the past few years. With an ever increasing audience, there seems to be a vocal minority that's desperately afraid of these changes and have responded by clinging to their 'hardcore' status even more. You can see this most clearly in the comments sections and in a lot of the mainstream blogs, whenever people seem to want to embrace something outside the expected field, it's almost certain that they'll be attacked by self-appointed keepers of the flame. What's so unsettling about this, is that the very people so adamantly opposed to change fail to see that an increasing size will benefit all gamers in the long run. More people playing means more diversity in the types of games we can play, which should make the hobby even better. Unfortunately, by clinging to tired genre conventions and failing to see a bigger picture, those who've spent so much time complaining are losing out. 

By keeping their minds closed, they are missing out on a lot of fun. I know a few gamers personally who absolutely refuse to accept Guitar Hero as a legitimate game and instead spend all their time focused on anime and Japanese imports, while steadfastly ignoring what is one of the most enjoyable and innovative music titles to come out in some time. For me, it's difficult to argue with people who are so set in their ways - it's like talking to a brick wall - they have little to really back up their arguments except to say that they don't like it. Usually, it's this kind of mindset that sets in when people get older. From that perspective, it's probably understandable, but from a gamers/journalistic perspective, it can become very dangerous. Failing to embrace change and try out new things in an industry who's very foundation lies on technological innovation leads to rapidly becoming left out and disconnected from the very hobby that some of us claim to love so much. It's a stranger contradiction when you consider, on the other hand, how much respect the industry has shown over the past few years with the many classic game compilations that have come out - not to mention the extensive library of classics on Nintendo's Virtual Console. What a lot of people I talk to don't seem to understand is that you can have it both ways - you can appreciate the classics and embrace the future. This doesn't have to be a contradiction if you don't want it to be. 

April 6, 2007 - Open Doors

Harmonix and EA's announcement of Rock Band seems to represent another key milestone where electronic gaming seems to be heading towards a more mainstream, open audience. It's been interesting to watch over the past few years as music and casual games have infiltrated the hobby, bringing with it a different type of gamer and expectations. Games seem to have emerged somewhat from their hermetic seal and emerged differently. You can see this in the reaction Rock Band's announcement had compared with the long-awaited Nights sequel on the Wii. While Rock Band was greeted as a natural evolution of the way things are headed, while the hardcore gamers rejoiced at the rare 'game' coming from Sega that seemed more likely than it should have been. While everyone is enjoying the 'innovative' types of gaming that Nintendo has pioneered, you have to wonder if some of the spirit has been lost. Walk into any Gamestop and the feeling of entering a community you once might have had in your local gaming store seems to have vanished. Today's gamers seem to have about as much in common as music factions. While it's nice from a corporate standpoint, increased profits and all, there seems to be something missing that once bound gamers together. A hyper-reactive blogosphere definitely feels less magical than it once did. This makes things more convenient but also has the effect of making the hobby feel less special. You look at something like Guitar Hero and wonder why it even exists, and then you wonder why another Panzer Dragoon doesn't. Of course, clinging to the past can be dangerous and cause you to miss what's out there and enjoying what's happening now. It's definitely a contradiction and while games like Singstar and DDR have broadened the audience of gaming, you have to wonder whether there's as much commitment as there once was. The club has definitely opened it's membership - there's more company now but is it the right company? That's the question the companies haven't answered yet. 

March 30, 2007 - Elite Status

Not much of a week for gaming news this week, the biggest highlight was probably Rockstar's release of the long awaited Grand Theft Auto IV trailer. The new graphics engine look impressive and its return to Liberty City seems promising. On the new releases front, March seems to have gone out like a lamb with only Singstar Pop and Metal Slug Anthology coming on the PS2 while gamers await additional information on upcoming HyperScan releases. In boring news, Take Two has new management after a shareholder revolt replaced the board and CEO. Not that should have much of a material effect on gamers in the wild. The latest sales figures are out and once again, it looks like Nintendo's Wii and DS are selling well, while the PS3, PSP, Xbox 360 and Zune aren't selling as much as some people expected them to. Microsoft announced it's new Xbox 360 Elite system, which is pricey but does include a bigger Hard Drive and HDMI cables. Our take? It's a nice model, but probably won't make much of a difference in the long run. Early Adopters are probably going to be annoyed, and the system still doesn't integrate HD-DVD. Not that the whole high-def DVD battle is really material to gamers, aside from the extra storage capacity on PS3, which might have an effect long term. On the game magazine front, several print titles like Computer Games and MMO Gamer are going out of business, while Gamepro and Edge seem set to stay around now. A lot of blog operators seem to think they're going to single handedly end the reign of the print magazines, but I think the best mags will find a way to co-exist with them. Speaking of Blogs, one phrase that's really getting annoying is "Not so Much", please shut up. Anyway, that's about it for our weekly summary, have a good weekend and talk to you soon.

March 27, 2007 - Played Out

It's one of those things that seems to happen periodically, when you kind of need a recharge and a change of pace. This is probably premature, since the vast majority of you haven't even started yet, but I'm already growing a bit weary of the current generation of games. Between the Xbox 360, PS3 and yes, even the Wii, it doesn't really feel like anything has changed that much. Some minor improvements have been made, but the basic paradigms and conventions haven't really been challenged. It's still a bit early, but I get the sense that outlines of what the hobby has become won't be changing for awhile. Maybe it's a bit of malaise that has set in, I walk through the stores and see rows and rows of nearly identical DVD cases and wonder why things seem to have become so predictable and uninspiring lately. 

A lot of this may be something inherent in my senses and things lately, I definitely don't feel as connected to video games as I did once. This actually makes me sad, but maybe I've finally started to grow up after all these years. A little late, but what can you do? While others seem content to obsess endlessly over sales figures and gossip, I can't bring myself to care nearly as much as I once did. Of course, this preoccupation with the business side and what PR people/celebrities are up to can become very distracting after awhile. It helps to lose the excitement and magic of what was once a hobby. I've been trying to avoid the business side of things, it seems to have come up behind me and sucked some of the mystery from the hobby. There definitely seems to be a bit too much cynicism about games lately - I think I've gotten myself over-saturated with information over the past few years. I guess staring at too many pie charts might make you lose sight of why you loved the crazy things in the first place. 

In other news, a lot of people have asked me what the future holds for me and the Laser. I certainly do have a few plans in store, mostly involving a book I'm thinking of doing, perhaps a combination of my comics and a kind of retrospective on the laser's past and games. I don't want to give too much away right now but I am trying to perhaps do a zine-type special just for the fun of it again. I'm thinking of a real stapled, old fashioned zine with stamps, not a PDF or some stupid reactionary blog. Maybe something like this might re-energize the spark for things that seems to have been pushed away from me in the past year or so. I am trying, but there's some difficulty in moving forward. I definitely had more fun when I first started the Laser 14 years ago than I am now. Perhaps a return to my published, printed zine roots might help me get back the enjoyment I once felt in what is now a kind of monotonous and depressing rote of sometimes mechanical reviews about games I'm not completely passionate about. 

On the other hand, it might just be too late, in which case I'm screwed since I don't really have a Plan B if the Laser reveals itself to be a failure despite all the years I've put into it. 

March 21, 2007 - Messages

One of the things I've considered over the years is adding a forum or message board to the site, while it would be nice to hear from all of you out there and give you a place to talk back, there are several reasons why I haven't done this yet. While I enjoy reading other message boards, such an addition would require a lot of time to manage. I know that there will be times when I'd need to block or censor posts and ban people from the board, and I'd also have to spend a lot of time weeding out any spam messages as well. This would be fine except that it would take away valuable time from the writing and editing of the Laser, which isn't exactly something that can be rushed. Since its inception, I've tried a few public message board programs for short periods of time in the past only to quickly take them down due to abuse and flames. Understandably, this does tend to make the Laser feel a little bit more antiseptic than I'd like it to be, and maybe makes things feel a little too imperious sometimes. It's a difficult situation to be in, but for now, I'd rather spend my time writing with the depth and passion I feel you out there deserve, rather than worrying about what anonymous posters are saying on a comments section. I know this can sound snobby and elitist and for that I apologize to you. 

March 16, 2007 - Digital Distribution

Everything we've heard over the past few weeks, from Warhawk on PS3 becoming a download-only title, through the emergence of episodic online content with titles like Sam & Max is pointing towards a very different future for gaming. There's been a lot of speculation, and complaining about Warhawk becoming a download only, multiplayer only title. It sounds pretty odd for gamers accustomed to the old ways of doing things, but in the end, this probably marks the beginning of an inevitable evolution for games. Brick and Mortar stores are quickly becoming parasites on the industry as they push used games more and more, with no concern paid to the development or marketing costs of games. They mark these titles up massively and the industry, the people who actually create the products recieve none of the profits. Nationwide chains have abused their place in the industry and have become a detrimental force, so it's no wonder why new releases have pushed up to the $60.00 mark. While the average gamer might benefit over the short terrm, those with a longer term view probably see these excessive used game sales for the corrosive forces they are quickly becoming. The games industry's business model is breaking down, but with so much at stake, it looks like console manufacturers are beginning to push into a new model for the future. With Xbox Live and Playstation Home, the industry is taking the first steps forward into the era of digital distribution. Valve's Steam for the PC is already making a good case for this model, which allows gamers to download full-length, high-quality games at less cost and inconvenience than before. 

Adding to the industry's push is the ability to perform micro-transactions, where gamers can purchase extras items and levels for a small fee. It hasn't always been implemented smoothly, but if developers and publishers get better at it, gamers will probably approach this with less trepidation than they have recently. This new era can also have the potential to help smaller developers create more experimental, niche-oriented titles that can appeal and succeed outside the currently stifling environment. This definitely feels like more than a trend - it's almost inevitable. While some might scoff at this prediction, you only need to look at what's happened to print magazines over the past year. Page counts are dwindling, titles are folding and becoming less relevant. Why is this happening? For the simple reason that internet sites offer more content, better content and mostly free content and do it much faster. A system of episodic releases, demos and betas might perform a similar function for games, as Half-Life 2 has demonstrated. Instead of waiting years and years for a game to be polished, you might be able to play the first few levels with more becoming available sooner, instead of waiting for every aspect of a title to be polished. This might finally be what breaks the logjam into a brighter, more interesting time for games. Many gamers will probably mourn the end of pre-packaged games, but looking at how absurdly bloated and ridiculously expensive things are getting with limited editions (Reference: Halo 3's Legendary Edition), it might not be such a bad thing at the end of the day to strip things back to basics and focus on games of instead of hype and packaging. 

March 13, 2007 - The Phantom Console

Prevailing opinion on the internet would have you believe that the console war consists mainly of the Playstation 3 vs. Wii, which is understandable, considering that these are the two latest systems to come out. Suppose for a minute, that the conventional wisdom is wrong. One factor that people seem to be forgetting is the Xbox 360, which has performed solidly, if unspectacularly since its launch a little over a year ago. The console has seen some really good games like Ghost Recon, Gears of War, and has a promising lineup this year with Forza 2, Mass Effect, BioShock and Halo 3 ready to burn. It's more powerful than the Wii, and seems to offer at least competitive performance with the PS3, though it lacks the bonus features of a gizmondo controller like the Wii or the PS3's Blu-ray technology. One thing Microsoft does have in their corner is price - the system is much cheaper than the PS3 and the cheap version is only marginally more expensive than the Wii. Of course, the system's trump card has always been it's Live online service which remains the best on the market, though it isn't as flashy as HOME - it has the advantage of actually existing right now. The market seems to have reacted nicely to the console, though it obviously hasn't had the impact MS probably thought it would. It's also had some high-profile flops like Ninety-Nine Nights and Viva Pinata along with it's successes. While the majority of attention and headlines are on the new systems, the Xbox 360 has generally been ignored by the media lately. It's a shame, since the system is really producing consistently now and should have a bright future. 

March 9, 2007 - Old Fan

Now that the storm of GDC has ended, gamers everywhere are looking forward to/dreading this year's E3. While the shape and form of the new expo seem up in the air, one thing is certain: It looks like it will be a very different show this year. While the legions of prozine editors and professional bloggers probably don't have to worry about being invited, smaller sites like this one probably won't be. In another life, I would care but the events of the past year have really put things in perspective. 

I could go out there to Santa Monica in July, interview all the developers, celebrities and other big shots, play all the new games and pretend it mattered like I did in previous years, but at the end of the day, it's just not as important to me as it used to be. 

Don't get me wrong, I still love playing and writing about games, but the truth is, I'll probably never have the intensity and desire to compete like I used to. This is probably more a kind of a hobby and once I get some things straightened out, I'll probably be writing even less than now as I focus on other things. 

I'm actually probably going to transition to a 50/50 split between new and old games, and I am thinking about dropping the advertising as well, since it really doesn't make much difference, at the current rates whether or not the site makes $50.00 a month or whatever anymore. I'd rather go back to the way things used to be, when the Laser was more about fun and personal enjoyment, than rather the half-hearted attempt at professionalism it's seemed to have morphed into over the past few years. Speaking of the old days, I've updated my old 1997 era MMCC fanzine review of Sega's classic Fighter's Megamix, which is today's Lasercade flashback feature. Enjoy, this is the shape of things to come here, not endless previews of games no-one cares about that I spent so much of my time worrying about, when there was time I could have been doing something better.

I'm still proud to call myself a "Faned," even though its derivative, "Fanboy" has become a slur these days., Anyway, If I did decide to publish another issue of MMCC, I'd call it MMCCX since it was ten years ago this month thay the last issue came out.

March 7, 2007 - Sony's 'Home' Run?

There's been a lot of speculation over the past few weeks regarding Sony's rumored Home service for the Playstation 3 console. Most rumors described the service as a mix of Xbox Live-style achievements wirh Nintendo Mii characters. Now that this has been officially announced, reactions range from surprise to outright shock, at least amongst game writers and bloggers. While this is essentially true, the form of the service unveiled today seems to have a much broader goal - creating a robust user community. Utilizing an approach similar, yet slicker than Second Life, the Home service will allow you to create a realistic version of yourself and walk through slick modern spaces and interact with other users. Home will also allow you to use what are called Trophies that you'll earn in games, which are 3D items that look cooler than some generic photo. The world will be quite elaborate and will also allow its users to share video and wallpapers, plus create custom private 'apartments' where they can host games. 

The other half of the puzzle is LittleBigPlanet, another free downloadable title that seems to mix Animal Crossing's approach to social play with standard platformer. The twist is that LBP allows users to create entire levels with simple tools and objects, then play their levels online with other users. This approach feels fresh and, in typically Sony style forward looking. For a company often accused lately of stealing ideas from the competition, it's nice to see something truly innovative from the company. Will this be enough to overtake Xbox Live? There are two main reasons why it might. First the interface is social and quite accessible to a mainstream audience used to games like the Sims, when combined with the fact that the service is free, which might help adoption more than most commentators realize, being that most of them are the hardcore gamers at heart. This approach means that the Home Service,  just might be exactly what Sony needs. When this long awaited response launches this fall, it's 3D approach might actually be an improvement. It's too early to really say, and a lot depends on the execution but things just got a lot more interesting for PS3 owners. 

March 6, 2007 - Return to 'Snivilisation'

After almost a year in somewhat of a dream state, things are finally feeling slightly less depressing for me. One of the most important things that has helped, at least for me, is rediscovering my old tunes. I've been spending  time listening to some of my old techno favorites like FSOL, Aphex and Orbital, and one of these discs that changed my perception of what music could be was Orbital's classic Snivilisation. I reviewed the album in one issue of my short-lived Laser fanzine MMCC, nearly a decade ago, and while some of the writing feels a little bit embarrassing for me these days, the music itself has held up quite well and feels even more vital and even eerily prophetic. 

It's strange to say, but this nearly entirely instrumental album seems to have anticipated the kind of dystopian, dysfunctional post-technological world we live in now, more than a decade later. On some levels, it seems to be almost anti-technology. Orbital's trademark beats and sound that those who loved the first few albums seem almost twisted to a complete opposite effect. What felt beautiful and soothing in early tracks like Lush, suddenly feels unsettling and alienating in Sniv's "Sad but True". Both of these songs feature the now legendary voice of Allison Goldfrapp, but the effect on the listener is completely different. When her vocals seep through in Lush, it feels like a zen-like mantra of promise and hope - in Sad but True, the vocals feel like a desperate cry for help, a scream of humanity against an almost unstoppable wave of technology and dehumanization. It's brilliant they way they incorporate post-modern samples, industrial sounds and brutal beats to create a fantastically bleak netherworld. Snivilisation isn't entirely bleak and dark, and there are some surprisingly beautiful moments as well, in tracks like 'Kein Trink Wasser' and 'Attached' but are these reassurances real, or do they create a false sense of security? This is a question that only the listener can answer.  The album's stand-out track is Are We Here, which is a kind of mini-drama sequenced around a sudden nuclear war, a theme of global panic that Orbital seemed to focus on in other songs like Impact as well. Goldfrapp sings a haunting theme here as well, which seems more like a requiem for the entire planet after it's destroyed. 

Fear also seems to permeate other tracks, which focus on extreme plastic surgery and alienation, technological phobia and dark forces of human civilization, where we're subsumed under ever increasing layers of technology which become unstoppable forces out of our control. While this is probably Orbital's darkest and bleakest record, it doesn't lack for the warmth and depth of an Orbital record. It's hard to believe it was recorded in 1994, yet it feels like it could have come out yesterday. It definitely creates a conflicting, chaotic mixture that feels conflicted, almost to the point of collapsing in on itself and then exploding like a White Dwarf star. The album speaks to the present and definitely sounds strangely prescient. In my opinion, it remains the most fascinating, interesting and best album they recorded and one of the greatest techno albums ever. Most commercial techno doesn't doubt itself, content to dance away into the promise of a perfect, flawless future. By questioning the motivations behind their own beats, Orbital made elements of what would normally be merely a dance record into something else entirely. This is why Sniv remains such a fascinating and cool album.

March 1, 2007 - Transitions

We've finally reached the first day of March and it looks like the long drought has come to an end, with many more interesting releases finally coming to the light of day. It looks like a busy month ahead with Ghost Recon AW 2, SSX Blur, MotorStorm and several other high profile games on the way. This is where things are going to get interesting. Some questions will finally start getting answered at GDC, the biggest of these is whether Nintendo can keep it's Wii momentum going, whether Microsoft has enough of a head start and how Sony plans to change the negative perceptions of the PS3. With E3 gone, the GDC is looking like one of the most important to date, so keep your eyes peeled next week as the news comes out - it should be a key indicator of how things are going and what is likely to unfold in 2007. 

Talk Back

Email: Lasermouse@worldnet.att.net to say hello! 

Back to Main Page

Archive
Earlier installments of Voice Module.

March, 2007
February, 2007
January, 2007
December, 2006
November, 2006

October, 2006
September, 2006
Fall, 2005


Links

Check out these recommended sites.

Gamasutra
Expert insider news from a developers' 
perspective.

Next Generation
The classic magazine
reborn as a business and industry site.

Edge Magazine
From Britain, the planet's best game publication.

GamesIndustry.biz
More behind-the- scenes business info.

Video Games of
The Damned

Daniel Thomas MacIness' insightful
gaming blog.

Dean Takahashi
Behind-the-scenes
of the gaming scene

Digital Press
Joe Santulli and friends are online as well with this excellent site that reflects the zine's attitude. 

The Gameroom Blitz
Jess Ragan's always entertaining website. Lots of opinion and commentary.

Atari Historical Society
Comprehensive archive site covers the Atari Age. Obscure prototypes and rarities galore plus fascinating
stories. 

Videogames.com
Gamespot's video game page. Essential reading for gamers.

1UP.com
EGM's official home with blogs by all the top editors and Jeremy Parish, too.