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In Memory
Sean Pettibone

                                                     Voice Module: Inside The Laser

Quote:
 

" I saw you dancing at a punk rock show and for a moment, 
we walked streets that  everyone else had given up to 4AM." 
   
from 'Crime as forgiven by Against Me!' 

-
For Sean

Voice Module Playstation 3: Ready for Battle?

Its been a rough 18 months since launch, with several high profile mistakes, but with several high-profile releases such as Metal Gear Solid 4 on the way, Sony's Playstation 3 looks to finally be ready to battle its rivals for at least a respectable showing. The Laser examines the console's prospects and discovers whether the system is finally going into its long awaited comeback stage.

The past 18 months since its launch has been surprisingly rough for the PS3, with the console buffeted initially by a high price tag and a somewhat lackluster lineup. Early titles such as Resistance: Fall of Man were impressive but their impact was dulled with titles like Genji and Lair taking much of the shine off the system. Of course, that $600.00 launch price didn't help, and you can't underestimate the impact the Wii phenomenon has had on gamers' impressions of the system. On the other hand, Xbox 360 had a very impressive showing last fall, between Bioshock and Halo 3, the console definitely built momentum, which helped other titles such as Mass Effect build up a strong user base. Some of Sony's games last fall didn't quite pull in the numbers expected with Heavenly Sword and Lair the biggest titles that didn't deliver. There were several bright spots like Ratchet & Clank Future and Uncharted that began to showcase the console's true potential, but the Playstation 3 seems to have lagged behind the competition in terms of not just sales but also perception. Many gamers don't seem to see the value in the PS3, especially since many multiplatform releases like Call of Duty 4, Guitar Hero and Assassin's Creed offered nearly identical experiences on Microsoft's cheaper platform. It seems that the PS3 has become a system that seems overpriced on one hand, and underpowered on the other, in terms of expectations. Sony has seemingly built a system that's ahead of its time, but also one that feels a bit out of its era, thanks to the Wii. It's a strange paradox for the formerly dominant company to find itself in, but things seem to be turning around slowly but surely.

One of the year's key events so far has been the folding of HD-DVD in favor of Blu-Ray. It seemed like a sudden move, but the built-in advantage Blu-ray had was that it came inside every PS3, which despite its somewhat anemic sales of PS3, relatively speaking, still let the format dominate the other in a massive way that made it almost impossible for the HD camp to compete. This seems like a somewhat small victory but it will probably pay large dividends down the road. With the support of all the major studios now onboard, there's no stopping blu-ray, and having this technology built into the console looks to have been a brilliant, forward thinking strategy. Owning the only high-definition format will more than likely swing a few consumers towards the PS3, especially once the conversion of regular television to high-def begins in earnest. This seems like a smart, if expensive, long-term strategy that has actually worked out. Of course, the PS3 is still high-priced compared to the Wii and 360, but there should be at least one major price cut before the holiday season this year, which should make the console more competitive.

Sony's online strategy has been a little anemic, and while there have been a few highlights like Everyday Shooter and Flow that really showed the potential of online gaming, the awkward interface on the Playstation Store has been a massive hindrance to wider use, which is a real shame when you consider the high quality of Micosoft's Xbox Live offerings, which are brilliantly implemented, and the Wii's Virtual Console with its outstanding selection of classic games that leaves the PS1 titles available lacking in comparison. Sony seems to have listened to these critics and is relaunching their store in a few weeks and the console is also beginning to see more in the way of downloadable content with Guitar Hero and Rock Band, plus Sony's own Warhawk leading the way. Sony's biggest hopes in the online space seem to rest on two key titles, which are the virtual space of Home, which could be impressive if it launches in the near future and Little Big Planet, which could extend the console's appeal to mainstream gamers. However, both of these still feel far off, but its what's in the console's immediate future that has many gamers most excited.

After waiting and wading through the hype for a very long time, three of Sony's biggest franchises are set for their debut. First up, players who got a taste of things to come with Gran Turismo HD are going to finally have their appetizer in the form of Gran Turismo 5 Prologue, a sampler of sorts that should show what Polyphony can do with the much vaunted Cell hardware, though it might be a bit short, having a high-profile on store shelves won't hurt. The year's biggest game, Gran Theft Auto IV is also scheduled to launch at the end of the month, and while it won't be a PS3 exclusive, this should also deliver explosive sales. Of course, the Xbox 360's exclusive downloadable content is probably going to be a sore spot, but we suspect it won't make a big difference in the initial launch phase since it won't be available until several months after launch, so it probably won't be too much of a blow in the short term. The final piece of the puzzle is probably the most-eagerly awaited by gaming fans, and that is of course, Metal Gear Solid 4 which is going to be the console's biggest game to date and should really propel Sony back into the race. Having three games launch weeks apart should help the console's sales and push it at least back in contention, though Nintendo is trying to negate some of this with Mario Kart Wii launching in the same window. While nothing in gaming is certain, these three titles are the closest things to sure bets we've seen in awhile and should help the PS3 take at least a better footing in the market, giving players something to look forward to at least. Its also a bit nostalgic for Sony. Looking through these high-profile sequels feels like old times, and it will be interesting to see if these standards can come to the rescue of the Playstation 3 this year.

Voice Module
Unexpected Promise

We examine the rise of downloadable game content on consoles, such as Xbox Live, which has ushered in a new era for gaming that has the potential to change everything.

It's been interesting to watch the industry struggle to transition from the long standing model of pre-packed physical content into one with a more pronounced online element. While Xbox Live has been the biggest force in this change, Sony and Nintendo seem to be struggling with how to adapt. The Playstation Store has had some interesting content, such as Warhawk and Everyday Shooter, but it seems to not have lived up to its potential, offering mostly wallpapers, trailer downloads and the occasional interesting demo. However, its clunky interface seems rather primitive these days, especially compared to Xbox Live and many gamers are hoping that a rumored upgrade will at least get the store up to speed. Nintendo's most ambitious online component for the Wii seems to be the Virtual Console, which offers hundreds of classic titles, surprisingly even for systems not originally made by Nintendo including the Turbografx-16, SNK Neo Geo and Sega Genesis. While there have been a few dud weeks, looking at the broad catalog shows an impressive selection of titles, with well-known games mixed with more obscure titles. For instance, you can try and find a copy of The Dynastic Hero on ebay, and good luck matching the downloadable price on the Wii Shop channel, which is a fraction of the $300.00 US+ prices the game usually commands. So this service has really been outstanding service for classic game fans, offering great value and selection. 

The other major benefit gamers are seeing from these online services is the ability for developers to experiment and release odd and strange titles that wouldn't ordinarily survive in the market. An excellent example of this would be Geometry Wars on Xbox Live. A simple, addictive game reminiscent of arcade classics, this innovative title probably would never have seen the light of day had it needed to function as a $60.00 shrwinkwrapped title. However, thanks to the low overhead downloadable gamers have, it was able to leap into the market and challenge the status quo. There are also a few other cool things going on, and companies are able to release new add-ons, expansions and packages of new items for existing games, add enhancements and even entire game modes without much effort. Unreal Tournament III is another prime example of what lies ahead for games - the ability for user-created content and mods to be dpwnloaded has been around for awhile, but this phenomenon is new to consoles, and it's already changed people's percpetion of the console experience from one that's generally static to a more fluid, lively experience.   

Retailers are a bit confused as to how they'll fit into the equation down the road, but for now it seems like they're treating it like a novelty, though everyone knows that the threat is growing. Anyone who doubts this need only look at the rise of Itunes and music downloading, and what that has done to music retail over the past few years. Its a new world that's emerging, and while change isn't always for the better, this might be a good thing. Offering a simple online experience of downloading is incredibly convenient and sure beats the surly service and lousy selection you usually find in national game store chains. Anything that breaks their hold on the market is likely to be a good thing, for gamers individually and the industry as a whole.

Voice Module
Re-Evaluating Sega's Master System

Looking through the console's selection of imports and obscurities shows there was loads more unrealized potential than anyone realized. 

I've been purchasing and playing a lot of obscure and interesting imports on the long-forgotten Sega Master System over the past few weeks and while I've always loved the system despite its reputation, this new wave of games has caused me to change my perception on what it was actually capable of. Many of the best games, like Star Wars and Land of Illusion were never released stateside and this is a shame, since they were well-designed and could have made at least somewhat of a difference. The biggest surprise to me was Ninja Gaiden which was actually quite excellent in many regards exceeded some of the later NES versions, which makes it double shame that this lost installment was never seen by the majority of gamers. Taito's Renegade is another well-known title that shines on the SMS, with slightly better graphics and smoother gameplay that makes for a superb version of the title. 

You can also see some impressive special effects with multiscrolling backgrounds in Disney's titles like The Jungle Book, which is a shockingly good platformer. Other games I've been playing have been surprisingly cool like an excellent version of Taito's Darius spin-off Sagaia that's nearly as good as the Genesis version. There are so many excellent games on the platform that weren't released and have become genuine collector's items, which is a shame since there are so many good ones. Any discussion on Sega wouldn't be complete with mentioning the rarely seen US version of Sonic the Hedgehog, which can be had much cheaper from overseas sources, while you're at it, you might want to check out some of the sequels as well, which weren't released here at all, despite the mascot's surge in the early 90's. Of course, there are a few clinkers like Running Battle and Chuck Rock that really don't share the same spark as other Sega titles.

Gaming history is littered with great games that never got the respect they deserved from the early 80's when titles like Zoo Keeper and Sinistar disappeared from gamers radars to more recent examples like Psychonauts and Okami, this has happened again and again. The Sega Master System had many innovative features, with its 3D glasses some of the coolest technology that never quite caught on. As I play more of these games, I am more and more convinced that this system is one of the most under-rated gems in history, sadly a history that Sega would repeat later on with the Saturn and Dreamcast. The good news is that this system doesn't have the demand that other consoles have and there's a huge number of outstanding games that can be had cheaper than you'd expect.

If you've been reading closely, you may have noticed something a little bit different about the Laser over the past few days. After spending a great deal of time thinking and going back and forth on this issue, we have decided to eliminate completely any ratings or grading system from all of our reviews going forward. Many of our most recent reviews have also had their grades removed retroactively.

While this is probably a minor issue in terms of the overall review structure and style, considering it's only a single line with a single character at the end of the reviews, it's actually fairly significant to the behind-the-scenes things that have been going on over the past few months as certain scandals and practices have come out and presented gaming journalism in a negative light. You probably wouldn't even notice this change if it wasn't pointed out to you, but some of our industry contacts are more than likely to. What this means, we have no real idea at this point but we hope that our friends at the game companies realize that instead of relying on a single point score, we'll provide a deeper more engaging review that will actually help them in the long run - a single letter grade isn't nearly as descriptive as a thorough recounting of a game's features, mechanics and options, which means we're actually providing the same amount of useful information without the needless distraction of an arbitrary score at the bottom of the page. This might seem counter-intuitive on the surface, since so much focus is on scores and the position of games inside a database average. Ironically, for the first year or so of publication, we didn't rank the games, and only added a fairly simple grade-rating to make things easier for our readers. However, since that time, the emphasis on these scores has increased to insane levels, to the point where developers are actually being rewarded with bonuses based on whether or not their game meets a certain average. Things have obviously spiraled out of control, when even a very positive review of a high profile title is pilloried on forums because it doesn't reach a certain arbitrary numeric threshold.

The inherent absurdity of this situation has been brought into sharp relief by the emergence of the new causal gamer paradigm embodied by Nintendo's Wii and DS. These systems offer a radically different approach to games and their audience. This is where the system of ranking and enumerating games completely falls apart. Does the audience for Wii Sports have the same expectations as the Crysis audience. Clearly, the answer is no. By implementing a phony rating system, games journalism has set itself up for failure. These ratings systems assume that all games are equal, and appeal to all gamers equally and should be ranked equally. Clearly, this has been proven false, since the expectations of the gamers themselves is completely different. Trying to pigeonhole reviews into some asinine ten-point scale can only become more confusing and present more problems as the audience broadens. Trying to stay faithful to these outdated perceptions only sets up the game review writer up for failure, muddling their communication with the audience. Does a "Ten" for Wii Sports present the same qualitative judgment as a "Ten" for Bioshock? Obviously, the games are targeted at such different audiences, with completely different expectations, that any comparison between the two literally becomes apples and oranges. The may have come to rethink this rapidly becoming obsolete approach and permanently put these old ideas out to pasture. What this approach, and the excessive obsession about these scores has effectively done, is place the cart before the horse. Instead of seeing a review in its totality, many focus solely on its summary. This approach has led game journalism into completely the wrong direction and has done a massive disservice all around. Readers have superficial reviews that fail to offer nuance or explanation, developers don't get accurate feedback and the real quality of games themselves are shortchanged, becoming commodities where reaching false check-points becomes more important than the overall experience. Clearly this isn't working.

The problem with this approach to excessively scrutinizing review scores in the long run should be immediately evident to gamers out there. Instead of seeing each game as a unique work of art, they instead become faceless commodities, measured and ranked with no difference between them except percentage points. As a life-long gamer, this doesn't even begin to become an effective measuring tool and instead becomes a counter-productive exercise in false measurements. On the other hand, many gamers like the quick reference a review score provides, but this has problems too. Does one tenth of a ratings point really make that much of a difference to gamers at the score, or is it a nonsensical means to judge. With the advent of so many review amalgamation sites, it seems to have become something much worse. Instead of accepting a review that's a bit lower or higher than the 'average', many gamers seem to have instead become obsessed with an average score that fails to take into account many factors, such as a reviewer's taste, the game's relative position within the industry, along with so many other variables to make these absurd comparisons seem almost worthless.

The situation has gone on for several years now, and after much thought, we have arrived at our decision. By the reactions and actions we've seen, especially in the past year, we at the Laser have come to the conclusion that running scores is counter-productive. With that said, effective immediately, review scores, whether numbers or letters, will not be published by The Laser going forward. It would be easy to sit here and criticize other sites and the industry at large over the various scandals that have erupted over the past few months, then watch as those words vanish while nothing changes in the long-run. However, by actually putting our words where our mouths are, and ending completely all of these arbitrary rankings, we hope to achieve at least some kind of mitigating solution to these problems.

While it's true that quotes can be taken out of context, and other game sites probably won't follow our lead, the harder path is to actually resist the temptation to reinstate ratings once we have the inevitable loss of traffic. However, we're confident that over the long run, keeping these numbers and grades off our reviews will benefit our readers by allowing us to communicate clearly without the crutch that has, ridiculously, become such a burden on so many gamers who seem to have lost track of what really matters in the long run. By reducing this false intellectual commoditization of games, refusing to go along with the flawed philosophy that everything about every game needs to be ranked down to the tenth of a percent, and instead look at each game on its own merits. We can hopefully begin to once again appreciate each game for the experience it provides for the player. In the end, its this measurement that matters most. Obviously, we're not naïve enough to think that merely removing the letter grade from the end of our reviews will mark the end of game journalism's problems, but this will hopefully be seen as a first step in the right direction.

Voice Module
Taking a Stand


In its latest editorial, The Laser examines the more active and physical approach to gaming embodied by Guitar Hero and Wii and what its meant for the industry and the general public's perception of video games. We also point out how this new style has spilled over into our other gaming experiences and how it might change other game genres not directly affected by these new styles of play.

Ever since the arrival of Nintendo's revolutionary Wii console and the complimentary Guitar Hero frenzy, gamers have finally gotten off their couches and have finally begun to take a stand. While the phenomenon isn't entirely new to electronic gaming, it definitely marks a completely new style of play for consoles. Those old enough to remember the rows of stand-up arcade games from the early to mid 80's will probably not be completely surprised by this approach, but for many this new style of play completely changes their approach. This lies in stark contrast to the sedentary approach favored by home consoles to this point, with many game genres such as shooters and role playing games affecting a kind of passive gameplay approach. You probably won't find yourself standing and waving around for hours playing titles like Far Cry or Halo 3, but this is exactly what's required if you want to really get into something like Wii Sports or Rock Band. Sure, you conceivably could play Wii Sports sitting down, but this would be like trying to play soccer in bed, there's just an inherent requirement to get off your bottom if you want to fully experience what these kinds of games have to offer. Gamers who don't mind exploring new things probably find this social, active style of play a huge breath of fresh air, but many old-school gamers brought up on the PS1 and SNES era will probably find it a bit jarring. Unless gamers are willing to adapt their play styles, it looks like things will leave them behind. This new wave of social, physical games has definitely left their mark, and it will be interesting to see how many of the more traditional games, like shooters and racing games make use of this approach. We've already personally changed our own habits after thinking about them for awhile and now make at least a genuine effort to spend more time standing while playing. The strange thing is that the very act of standing, instead of sitting lends even typically passive games, such as arcade classics on the Neo Geo or compilations a much greater feeling of intensity than they'd otherwise have. These past few weeks have been somewhat of a revelation as we've put new pieces into the puzzle we hadn't previously realized, and this new more active approach seems to have added some new energy into our gaming experiences. 

Of course, previous to the past year, there was Dance Dance Revolution, which seems now in retrospect to have unleashed these twin phenomenon of music and physical games, though with very different results. It's been strange but fascinating to watch gaming evolve and change over the past year, and the games industry's wide embrace of new ideas and methods of play has been heartening, since there was a creeping feeling that things were becoming stagnant towards the end of the last generation of systems. For those used to the old-style of play, there are always going to be sedentary games, such as Mass Effect or Orange Box for this mouse and keyboard crowd, but you have to wonder how the professional leagues are going to adapt, or if they will at all. This sea-change is probably a good thing in the long run, for the couch-potato stereotype has propagates itself for far too long, leading to criticism of the entire industry that, while not justified, needs to be changed. Its an unfortunate byproduct of a passive-aggressive PR approach that has made the industry feel far too insular for too long, where these clichés were allowed to fester without response while the profits rolled in. You can argue about the relative merits, that many other worthwhile activities, such as reading books or painting are usually solitary and yes, anti-social by their inherent nature. However, most people know these things have value while most gamers are usually sneered at for wasting their time. The new, more active approach that companies like Nintendo and Activision are taking is a massive step in the right direction, one that should change the player's experience and the perception of the players themselves. 

Voice Module:
The Laser's Best of 2007

It was a strange year overall. No one a year ago would have predicted that the Wii phenomenon would continue, and even though not every game on the system lived up to its innovative design, many high profile titles did. It was also a good year for new ideas and IPs and while some ended up being disappointing - Heavenly Sword comes to mind, these let-downs were more than made up for with a few surprises, the biggest of which was Bioshock, which seemed to come out of nowhere to make a huge splash with gamers. The Xbox 360 had another very solid year as well, while the Playstation 3 had a rough patch but delivered some fairly convincing titles in the second half of 2007. There were loads of high-profile releases from major developers, which made some of the selections extremely difficult, but in the end, it was the most memorable games, not the most hyped that seemed to win out thus year. For gamers, this was an excellent year overall that generally exceeded our expectations in many areas and so, without further ado, our picks for the best of 2007 are listed below.

Game of the Year: Assassin's Creed (PS3, Xbox 360)

No other title released over the past year could match the immersive environments of Assassin's Creed. An evocative take on the crusades, an intriguing plot and a cool protagonist plus its sense of place and style, combined with its freedom of movement made Assassin's Creed the most challenging and engrossing game released in 2007.

Game of the Year - Runner-up: Super Mario Galaxy (Wii)

In a very Wii year, Super Mario Galaxy delivered some of the most innovative, charming, brilliant and outright fun gameplay on any system. The twisted outer-space form allowed new levels of innovation in terms of presentation and style, but Nintendo's endless diversity of gameplay was never more apparent than in this title, which had the task of redefining a solid franchise while not alienating existing fans and did so absolutely beautifully. If ever a game defined 'must-purchase' this was it.

Best Playstation 3 Game: Ratchet & Clank Future: Tools of Destruction

Sony's PS3 suffered from a severe drought of truly exciting games until the end of the year, when a wave of excellent games began to turn the tide. The return of this legendary duo was a welcome relief thanks to its smooth controls, brilliant level design and a seemingly endless array of cool and irreverent weapons. While many games on the console only scratched the surface, this one showed off some true potential.

Best Xbox 360 Game (TIE): Halo 3

This race was too close to call and instead of flipping a coin, it's better to just call a tie and give credit where it's due. Bungie's Halo 3 was one of the most-hyped, anticipated and discussed games of the year. While the FPS didn't really offer anything unexpected, it was so highly polished and featured the conclusion of Master Chief's adventure in occasionally breathtaking fashion. Epic visuals, fantastic gameplay and a brilliant storyline that finally reached a a satisfying conclusion and those who wanted more would find hours more adventure in its deep forge online mode. This was a complete, robust package that mostly delivered on its promises, which is more than a few other high profile titles could say.

Best Xbox 360 Game (TIE): Bioshock

In a year filled with new IPs, none seemed to stand out more than 2K's brilliant undersea adventure, filled with a ton of interesting ideas, and a brilliant overall design that made it one of the most unforgettable experiences to date. If you wanted something different from your first person shooters, Bioshock definitely delivered one of the most innovative games to come out in a very, very long time. .

Best Wii Game: Metroid Prime 3: Corruption

Samus returned on the Wii with her most impressive adventure to date. While the basic gameplay remained unchanged, Corruption's brilliant use of the Wiimote added a sense of immersion and drama to the experience. It's deep gameplay was both challenging and sophisticated, showing that the Wii could deliver much more than simple bowling games.

Best PSP Game: Syphon Filter: Logan's Shadow

Another solid installment in Sony's long running stealth-spy franchise proved that there was some life in the old portable yet, with some cool new gameplay features and impressive graphics, the latest adventure from Gabe Logan was a great, if under-appreciated title.

Best Nintendo DS Game: The Legend of Zelda - Phantom Hourglass


The Gamecube's Zelda, Wind Waker was unfairly beaten down for its unique cel-shaded look and somewhat simplistic gameplay mechanics. Those doubters were proven wrong with the release of the superb Phantom Hourglass, which showed undeniably that this approach was the right one. Its innovative path-drawing and traditional Zelda action made it one of the biggest and most impressive DS games this year.

Best Music Game: Rock Band


Guitar Hero started the trend, but Rock Band solidified it with Harmonix' ambitious multi-instrument formula allowing players to feel like they were on stage with an actual band. Seamless visuals, great gameplay and excellent song selection made this one of the most innovative games of the year. Rock Band was a bit expensive, but a relative bargain when you consider all the options and promise it represents.

Best Sports Game: FIFA Soccer 08

Between its innovative 'Be A Pro' mode, sumptuous HD visuals and unique 5 on 5 online mode, FIFA once again defined video game soccer for the current hardware generation. FIFA's Intuitive controls, generous selection of teams and clubs plus excellent music didn't hurt. This definitely made up for last year's somewhat anemic version, and set a new standard for on the field realism.

Best First-Person Shooting Game: The Orange Box

Featuring five fantastic games in one collection, Valve actually beat the big boys in terms of sheer gameplay value. From the brilliant Half-Life games, which still stand as some of the best FPS titles ever made, to the surprisingly endearing Portal and the intense action of Team Fortress 2, this wasn't just a mere collection but a revelation. The collective quality was so high, it beat out even the mighty Halo 3, which should tell you something right there.

Best Role-Playing Game: Mass Effect

Knights of the Old Republic was quite an act to follow, but the developers at Bioware did a superb job of bringing a complete, coherent universe to life. Its multiple path dialogue system, real-time combat and excellent visuals were wrapped in one of the most epic, entertaining storylines to come around in quite some time. Things stated slowly, but once Mass Effect got rolling, it was one of the more immersive and impressive role-playing games to date.

Most Under-rated Game: Metroid Prime 3: Corruption (Wii)

Released at about the same time as Bioshock, this was one of the most innovative and interesting shooters on the Wii this year. MP3 used the Wiimote effectively to allow players to more fully interact with Samus' visor and surroundings while maintaining the unique exploratory and cerebral feel that made the last two Metroid Prime titles so memorable. The puzzles were a bit vexing at times, but Metroid Prime 3 definitely proved that Nintendo's Wii could deliver a deep, satisfying and immersive experience as well as the casual party games it's become famous for.

Worst Trend: Not Quite Limited Editions

Game collectors were absolutely fleeced by an avalanche of mass-produced limited editions this year, many of which quickly plunged in value - a sure sign that these were destined to become an albatross in gamers libraries. The biggest offender was surely Halo 3's Legendary Edition, which completely saturated the market to the point that by the Christmas season, these were on sale for half their original exorbitant price. It's strange but, we thought Limited or Collector's Edition releases were supposed to rise in value. A lesson learned for next year.

Voice Module - Served

I have to apologize to all of you who've tried and failed to access the Laser over the past week. We've had some serious problems with our hosting company but, hopefully these problems are behind us. There are loads of games coming out over the next few weeks, and subsequently, we'll have a lot of reviews as well. Today, the flood begins with our look at Stuntman: Ignition, and we're already well into other games like Castlevania: Dracula X on the PSP, The Orange Box, Ratchet & Clank, Folklore, The Eye of Judgment and of course, Guitar Hero III. This is likely to be the biggest battle of the year, between Guitar Hero III and Rock Band - we've heard lots of good things about both games, but which one ends up on top remains to be seen. At this time, we're hedging our bets, though it looks like the established Guitar Hero brand has the edge thanks to the lower price and name recognition.

Of course, the new era of downloadable content means that neither game is really going to be finished this year, and it will be interesting to see how the competition for music game supremacy plays out over the next year. The other major battle this year seems to involve Tony Hawk and Skate - while Skate has some solid reviews behind it, whether the sales will catch up to the well-known Hawk brand is something we're interested in looking at as well. In other news, the hardware front is going a bit haywire, with the industry going nearly the opposite of what the industry's well-known pundits predicted it would a year ago. It's strange how much things can change in such a short period of time. This is what makes the game industry so interesting, you never know what's going to happen next. 

The server problems have been really annoying lately, and it has put a damper on our plans to launch a glossy magazine and a subsequent movie trilogy and toy line. Maybe next year we can start on those projects.

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Archive
Earlier installments of Voice Module.

Aug/Sep 2007
May/June 2007
March, 2007
February, 2007
January, 2007
December, 2006
November, 2006

October, 2006
September, 2006
Fall, 2005


Links

Check out these recommended sites.

N'Gai Croal

Gamasutra
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Next Generation

Edge Magazine

GamesIndustry.biz

Videogames of
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Dean Takahashi

Digital Press


Gamespot

The Gameroom Blitz

Atari Historical Society

1UP.com