Voice Module -
Proximity Nine
No
one really ever knew who you were. I could never really explain it to
anyone, and my attempts just made them all even more confused. So I
stopped trying and kept a lot of this to myself, occasionally dabbling and
poking at the periphery, knowing there were some things not meant to be
explained. I think I made a mistake trying to go against the forces that
were driving me, and by ignoring them, they seem to have taken me off
course. It's difficult to try and regain something you've lost, especially
something so ephemeral and transient as what we shared, but your memory
lingered inside, dribbling out from time to time. I had to shut it out
sometimes, for I know the drowning. In shutting this down, I also had to
shut down many other memories as well. It wasn't easy, but it was
essential in moving forward. After awhile, the tricks I played on myself
worked a bit too well, and I feared I had actually gone and lost you
permanently. After what has seemed like an extended period of complete
darkness and sadness, I think I might have seen you again the other night,
though I know a lot has changed, it's reassuring to know that you're still
here, even if occasionally, there's only a momentary glance hiding deep
inside another dream.
It's good to see you again after all
this time. I'm glad you decided to come back and see me again. We had so
much shared history, it would be sad to lose all of that. I do apologize
for spending so much time drowning in all these figures, statistics,
percentages, sales numbers, attach rates, charts, numbers and letters.
It's easy to lose sight of the things we once held in so much esteem. You
can lose yourself trying so hard to be something you aren't. This isn't
something I calculated, but I knew it would happen eventually. Some things
have changed, but some haven't, I still haven't forgotten you, despite all
the years that have passed, I still hear your voice and the things we used
to talk about. Your long absence made me feel so lost for so long, I've
only now just found my way back to you. The dreams we shared were so
vivid, so real - the journeys I took into other dimensions, other
realities were so intoxicating. They meant so much to me, the fact that we
could escape, even for those short periods of time helped me to see there
was much more to things than most could ever see. I want to thank you for
allowing me to share those times with you. Now that you have returned, I
wanted to know if you still remembered that trip we took through the skies
together.
You said you wanted an adventure and we
walked towards the open field in the center of that cursed city. People
thought I was making it all up, but I still remember floating up over the
buildings with you, leaving the boundaries they've set for me was so
liberating. We went to places together, and I told you to go forward into
the crowds even though you were hesitant. We discovered a lot of things
together inside what seemed like an endless forest. You wandered off onto
your own path, and you said it made you afraid to be alone in this
strange, alien place. You said you heard footsteps, but didn't want to
know what was making those noises. You said you didn't know what you were
doing, until I provided you with direction. I helped you but you saved me,
as I nearly fell off the narrow bridge into the waters and drowned. You
held out your hand and grabbed me before I could fall, this before you
even really knew who I was. For this I was always your champion, as you
were mine. You can never be replaced or forgotten - as much as the
misguided voices tell me not to look back, there are memories I can't
leave behind.
Voice Module - Proximity Seven
You take the first awkward steps back
from the darkness only to find yourself in a completely different world
from the one you thought you'd end up in. The various markers you used to
measure things with have vanished, leaving you disoriented. They remain on
a subconscious level, still calculating and measuring but these figures
don't mean what they used to. You find yourself in a world that feels
colder and emptier; the smiles you see feel false, like the façade of a
play or movie, there doesn't really seem to be anything behind them. None
of this feels right - as if you're in someone else's dream. You walk
faster, pacing your steps to cover more ground, but feel as if you are
falling inexorably behind in a race you didn't know you were running.
Feeling the cold wind on your face, you suddenly feel less connected to
the future than you once did. What once held so much promise and hope now
feels empty and sad.
The promised golden journey into ever
increased prosperity and technology becomes tarnished and the shine on the
surface slowly fades as it turns into smaller areas pock-marked by black,
disjointed scars. A closer examination reveals much that has been lost and
very little that can compensate. An unquestioning faith transforms into an
ocean of doubt - will the latest fill the void? Will a faster processor
return a smile to your face? Will a smaller size bring back the memories
stolen from you without warning? You still track the daily news, the
latest announcements and press releases, but you know that one day the
overload will end. You'll face eternity alone, and all the silicon chips
in the world won't matter. Perceptions change and the years ahead, which
once felt so warm with so much potential become oppressive, like a prison
sentence. They mock you in cruelly offering only fading memories of
happier times.
A decade has passed since you were blown
into another world by your second wind. You fruitlessly hoped your
seemingly late rediscovery of your night would last forever. You reveled
in its darkness and watched as the lasers of light pierced the skies in
defiant synchronized dances, forcing the stars and their endless mystery
to bend to their will with only the smallest provocation. You said you
would dance all night with me until the sun came up, but you never really
believed it would. When our long night together ended, I found myself
forced to endure an even longer night alone. As an objective and
disinterested party, it is my hope that perhaps you help me. Maybe you can
tell me what I'm missing here, but there's just a cold echo where the
things we were together once stood. Now, I am lost inside a consuming
world, reverberating inside of itself, a constant churning, forcing me
ever forward until I feel completely disoriented. In these arms of
condensation, slowly I feel an emergence coming towards me, as I walk
alone on this electronic battlefield, a virtual human inside an unreal
warzone.
You and I shared many of the same
memories, we fought the same battles, explored many of the same places.
You stood by me through many dark nights, you carried me through nocturnal
waters, but the truth is I don't know if I ever really knew you. All those
years together, and I'm still unsure what you even represent to me.
Slowly, the darkness recedes only to be replaced by a gnawing predatory
emptiness. Silence becomes my companion - and I stare into the void only
to close my eyes and imagine you were still here. Doors slammed shut, the
keys we used to unlock our world have been taken from use, the hands we
held together are severed. Alone, I wander at the edge of the ocean and I
feel like I'm slowly drowning down here without you. I look in the mirror
and see only a pale imitation of someone I once was. Older, sadder -
having accomplished little since you left me. A vibrant world I once knew
feels older and forbidding. Colors desaturate until they wash together
into an inescapable gray, waters dry under eternal night stars, guiding us
onward until it is our time to journey upward. This is where things become
unsustainable and the nights feel quite uncomfortable.
These truths are unchangeable and
intractable. I still find myself haunted by those dreams. I see her again
and again standing alone facing the darkness of an alien world with a
constant fear inside. I spent hours trying to explain this, examining the
smallest details and obsessing about what they meant. All this work was
wasted, as I slowly realize that any answers I would find can only unlock
more questions and I'm unsure if I really want to know. I walk through the
corridors and hallways, across bridges over treacherous waters, filled
with the tattered flags of forgotten civilizations. I'm constantly running
towards her only to have her further pushed away. These connections remain
close for what seems like but quickly vanish instantly, like uncountable
reams of electronic data erased vanishing into an endless night. As you
feel yourself sinking inside knowing that they will end up leaving you. No
matter what you do, you'll always find yourself standing alone in the
darkness, just like she used to in your dreams. Condemned to stand alone
in the darkness, watching as the debris piles up in eternally growing
mountains of forgotten, worthless data.
Voice Module - Proximity Eight
Under the bluish white skies, it's easy
to lose yourself in these times, you can drown in endless waves of
information, daily hourly to the minute. A constant flow but none of it
draws you closer to understanding. Quit while you're still ahead, before
you completely lose your identity. Under a motion controlled digital sky
under your exclusive command, you wonder what it all means, if it means
anything. Your pleasure, your curiosity - the world is at yours to explore
endlessly - everything you ever knew appears instantly and effortlessly.
Enticed to near-perfect exclusion, you find yourself constantly stimulated
but completely alone. Your sole companion is a mirror of reflected
memories, dribbling out in a predictably synchronized release schedule.
Those same numbers keep turning up again and again. Constant reminders of
what was left out of the story, the little details that mean nothing to
anyone except you, a shard of glass reflecting from the ground on a hot
day - resurfacing inside of your mind, an echo of the past. As you take it
all in, you sometimes have moments for yourself. While your thoughts slip,
slide, merge and melt into one incomprehensible mass of confusion, the
world outside continues to spin completely oblivious to your presence
outside of the occasional crash.
You
feel yourself falling helplessly behind the digital onslaught, a
hyper-kinetic dream, bereft of facial expressions, emotionally bankrupt.
You are unable to think for yourself without assistance, much of your soul
has been disabled in order for you to survive in a safe zone. You are
protected from your biggest enemy. The barriers separating you from the
outside exist to protect you from yourself. As the years slide by, you
gradually realize that the body you once had has been slowly replaced with
a colder yet more efficient model. Your new body is a multi-media
power-house able to function at incredible speeds, yet without purpose or
direction. This wonder of technology that encases your withered remaining
physical body has empowered you with endless information. The smallest,
most insignificant thought is all you need to trigger the device. It
allows you to relive most of your life's entertainment - songs, shows,
movies, games, music, walks, conversations, books, news - in the blink of
an eye. You begin to become confused - were these memories I once had, or
something that was downloaded so often it became a kind of faultless
recreation of a life you once had. Did you really like that band in high
school - was that your best friend or an actor? It becomes harder and
harder to tell the difference. You can blink your eyes and drive down a
road you've never seen before, but feels vaguely familiar. As more cables,
cords, chips are added, you fall deeper into your armored prison. It's
grip gets stronger with every operation.
The procedure began as miracles but
became routine and feel like annoyances now. Extending your power,
claiming your freedom even as your strength increases, and the only thing
you recognize are the stamped, reconstructed hands that have no flaws - no
pain, arthritis dispatched to the dust of history. Your eyes can see
eternity - forever wandering through libraries, reconstructed ancient
cities, memories of days gone by in full 3D, scanning, gathering,
unceasing in their endless appetites for all that the world has to offer.
Your life becomes a series of abstractions masquerading as a kind of
reality slowly submerging into itself where you finally drown under its
spell. Cursed into this existence by circumstances that seem bizarre now
but seemed logical at the time, you walk through time with no time to
meditate, more and more information. Gathering becomes the mission, you
can't stop to process it - afraid to fall behind in this ceaseless
marathon. The pulsating, heaving mass of words, statistics, sound and
color is pleasing. You have to admit it, though the pace can be draining
sometimes.
All of these memories build upon each
other. However, there is one memory that comes through the doors like
relentless ghosts despite your best efforts to defend yourself. No matter
what you do, you won't be able to avoid confronting it. There's still one
place deep inside your soul where she resides, something that cannot be
wiped out no matter how many times play through the same scenarios in your
mind. This won't change, no matter how many messages you post. It doesn't
matter what half-forgotten songs you download only to forget once again.
The one thing in your life you cannot erase from your memory banks. You
try to delete, but it doesn't leave. These are echoes in your original
memory, something that you forgot to save digitally - which means you
can't edit, you can't change, deny or, destroy. A haunting episode you
failed to capture and save on your embedded camera phone. This haunted
feeling that all your internal processors, with their realization engines
can't get themselves around, a series of events that you cannot verbalize
- something you can't explain. You know something happened, but can't
explain exactly what it meant.
The mystery effortlessly haunts you, as
surely as the wind still blows outside your hermetically sealed windows.
You never really could explain this to anyone and now, as the distant
memory loses its definition, the meaning is lost subsumed under years of
assault - now only an outline. You can't be sure, but you think it's about
someone you saw for the briefest of moments many decades ago. A smile and
a voice that disappeared like the smallest but brightest shard of blue
glass in a million pieces, falling from the sky, buried deep into the
ground, under layers of dirt and rock, discovered accidentally yet
treasured and studies intently. This was only the smallest sliver from
another world, but worked wonders in providing hope and inspiration, not
to be discarded carelessly and forgotten as just another insignificant
memory without meaning, sunk under waves of endless worthless information.
Voice
Module -
Halo Effect
The imminent launch of Halo 3 has
brought on an almost unprecedented amount of hype and publicity. It seems
that wherever you look, there's the imposing Master Chief staring back at
you. This ubiquity and hype seems to be reaching a fever pitch over the
past few weeks with multiple features in magazines and television bringing
home the point that the year's most anticipated title is almost here.
Microsoft has done an excellent job to this point of building up
excitement, but will the final game really be able to live up to the hype
and propel the Xbox 360 to a firmer first place standing? The latest
installment in Voice Module looks past the hype and finds out if this is
really worth the impending hysteria.
You know it's coming by now don't you?
If the covers of all the major gaming magazines, the endless features in
mainstream magazines like Wired and a controversial piece in Time point
out that, second only to Grand Theft Auto, this is probably the biggest
franchise in gaming. If this wasn't enough, the flood of product tie-ins
and cross-marketing means gamers can't even escape this onslaught by going
to their local 7-11 for a Slurpee. It's almost getting obnoxious. There's
little doubt that the marketing engine is going full blast, so there
should be plenty of awareness built for this release by the time the now-ubiqitous
midnight launches happen later this month. Of course, one of the key
things that can be used to measure how big a game is going to be are the
associated products. There are already Halo 3 branded faceplates out
there, along with expected extras like controllers and more - but the game
itself is being branded as a collector's item. In addition to the standard
version, Microsoft is planning two special editions - one is a fairly
standard two disc set in a metal box, while the "Legendary"
edition includes not only a second bonus disc for a total of three, plus a
replica of the Master Chief's helmet. If this isn't crazy enough, there's
also the Limited Edition Halo 3 Xbox 360 console as well, if you want to
become the hardest of the hardcore Halo heads. Sales of the console and
the ultra-premium pack have been very strong, with many online retailers
limited supply - so this can be seen as an immediately positive indicator
of where Halo 3 is likely to end up when the end of month sales are
released.
It's long-awaited debut on Xbox 360
should be a welcome relief to Microsoft who've been on the market for
nearly 2 years now without a major hit. It hasn't been an easy road for
the 360, which despite some solid titles and sales numbers hasn't really
had a defining hit to date. Sure, there's the phenomenal Bioshock which
probably moved a few consoles, but it doesn't look to be the automatic
system seller that a title of the stature of Halo 3 automatically brings
to the table. Early previews and the beta garnered generally positive
reactions, though the final product will be the real test of whether the
series has truly arrived again. You really can't state this emphatically
enough - this is the single biggest release for the Xbox 360 to date -
this is the make or break title that will mostly likely go the longest in
determining if Microsoft can really become a player.
It would be easy to oversimplify and
callously dismiss Halo 3 out-of-hand as more a marketing event than a
significant artistic move forward, but several factors you can see clearly
indicate that Halo 3 might actually live up to its potential. Bungie has
made no secret that Halo 2 was rushed near the end - which resulted in the
cliff-hanger ending and the somewhat unbalanced gameplay. By giving them
the extra time to really deliver a solid product, Microsoft seems to have
learned from their mistakes. Instead of diluting a successful franchise
with subpar installments, as has happened so many times in with other
series, they seem determined to actually build a better game this time
around. This will help to avoid the disappointment that has plagued
franchise games and ensures an impressive tentpole game for the Xbox 360
this year. We won't go into the details here, but the new features such as
added weapons, better online play and player customization scratch the
surface of what is making an already impressive franchise even better.
This seems to be healthier attitude than the usual 'the morons will buy
anything' approach favored in the past by certain other developers. Halo 3
looks like it will deliver more than incremental improvements which should
make this one of the best playing titles on the system this year.
Of course, the biggest question on a lot
of people's minds is whether or not Halo 3 will help Microsoft win the
console war. While the first two games sold a tons of copies, they really
didn't move the original Xbox out of third place. There's no doubt that
the third installment will do the same, but the timing is different now.
The Xbox 360 is now ahead of its next-generation rivals, but both are
gaining momentum now. This is definitely going to be a boost for 360, but
a lot of things can go wrong, but the fact is, the previous 2 Halo games
have sold tens of millions of copies, and spawned an entire sub-culture.
Spin-off products and machima movies have added more to the phenomenon,
making this probably the definitive shooter of the past five years in many
ways for consoles. Halo 3 seems like it's been a long time coming but
there's so much at stake, Bungie and Microsoft can't afford to get it
wrong. A disastrous sequel that doesn't deliver would do much more than
harm the franchise, it could hurt the entire platform during a critical
holiday season. Bungie's consistency and brilliance should inspire
confidence among gamers, and this fact alone should ease any fears gamers
might have. Whether or not the game lives up to its hype won't really be
decided until it hits shelves later this month. One sure indicator that
will let you know is whether all those Slurpee cups become valuable eBay
commodities or forgotten landfill in six months.
Voice
Module -
At Long Last, Something New
In the two years since the launch of Xbox 360, the current consoles have
delivered some fairly solid titles, but most of the promise they've made
haven't really been fulfilled. With a few exceptions, most of the releases
to date have merely been retreads with HD makeovers. However, it looks
like this trend is about to change with the release of genuinely exciting,
original titles. Read on as The Laser takes a look ahead and explains why
the next generation really starts now.
It seems that a long, steep learning
curve has prevented many developers from truly exploiting the abilities
and power of the PS3, Xbox 360 and Wii. There have been loads of solid
titles for the systems, don't get us wrong, but most of what's been
released to date hasn't really lived up to the potential that the systems
offer. Many players are enamored of the Wii's nunchuck controller, it's
true, but many of the games that the console has offered haven't really
been that imaginative. Most of the early releases for the Playstation 3
were basically warmed over sequels and dull original games that didn't
really offer much in the way of new ideas, a situation that has carried
over to the 360 as well. However, it seems that the next few months are
about to change all that, as the years of development and work are about
to bear some impressive and exciting games that feel fresh and original.
2K's release of Bioshock this week seems to be the launching pad for
what's looking like one of the most exciting and intense periods gaming
has seen in the past five years. Initial reaction to this game has been
stunning, with numerous 'perfect' scores appearing and a massive demand
for the game pointing to a major hit - not bad for something without a
number after the title. Whether of not the Big Daddies become as iconic
for this generation as Master Chief did in the last is premature, but the
initial trend is looking good. Microsoft isn't relying solely on this in
the new IP department, as the new IP's Mass Effect and Too Human look to
create epic-scale adventures and role-playing, though they probably won't
come out until next year.
The sheer amount of original, completely
new IPs coming out should be heartening for gamers who've spent too much
time over the past few years watching as sequel after sequel comes out
while new titles wither before they're given a chance. While it's true
that sequels themselves aren't inherently bad or evil, there's been a
feeling among the gamers I've talked to that things have become a little
stale. The tenth version of a franchise is probably not going to offer
that new feeling gamers have come to crave, and so it's exciting to see
developers and publishers offering us something original for a change.
What's even more important than these new games being offered is the fact
that they seem to be having a real impact on the market as well. Instead
of being released into a void, as brilliant yet overlooked games like
Psychonauts, Pikmin and Shadow of the Colossus were, this new wave of
games arrives with a decent level of media noise, ensuring they'll at
least have a chance. Professional gaming media and journalists finally
seem open to new ideas, which is a refreshing change of pace, as far as
we're concerned. Of course, there's still a lot of time wasted
over-analyzing the latest Grand Theft Auto IV trailer, but there seems to
also been a shift as new games are finally getting their due. Of course, a
lot of this has to do with market forces and momentum, which seems to have
squeezed a lot of smaller publishers to the sidelines over the past few
years. These trends seem to have run their course and the doors are more
open than they've been in awhile.
One
of the titles that is emblematic of this trend is Assassin's Creed from
Ubisoft. The game was initially seen as a derivative of Prince of Persia,
but as more details have emerged, players have become more excited. The
early information and demos have been really exciting, and this is one of
the games you should definitely keep your eye on. It takes players into a
living, breathing medieval world during the Crusades where crowd AI and
stealth tactics challenge players to complete their mission and then get
out unscathed, this opposed to most games where the assumption is that
once you complete your goal, everything else will fall into place. As
things become more defined about this title, it should combine different
elements to create something that blends, merges and mixes genres to
create something truly unique that couldn't have been done on last
generation systems. The visual flair of the title has also impressed
gamers, and its unique setting and storyline point to something special
emerging, even at this early stage. The fact that the Assassin's Creed
will appear on both Sony and Microsoft's platforms makes it one of the
best candidates to emerge as a breakthrough title for this generation.
Another key title that will probably
signify a change in the direction in gaming is Sega's Nights: Journey into
Dreams. While this is technically a sequel to the Saturn classic, the fact
that the vast majority of Wii's mainstream audience never played the
original game or owned the system should make Nights a key watermark to
gauge whether Nintendo's massive audience of neo-gamers is ready to
embrace a title that isn't made by Nintendo. Early indications are that
the game will, at the very least, be somewhat decent - though you might
want to put a question mark after it given Sega's spotty recent track
record. Nintendo has made no mistake of their intent to broaden the market
and the Wii's success itself is the most obvious signal that gamers have
tired of the same-old and are ready to embrace innovation once again.
Whether this success can be translated to a more traditional style of game
without Mario attached is one of the most intriguing questions to be
answered over the next few months.
One of the more interesting things that
seems to have emerged over the past year or so is Sony's strategic
decision to focus on new IPs on the PS3. These are especially important
considering PS3's tenuous marketshare to date. A trio of these titles is
about to ship and they include the heavily hyped Lair, Heavenly Sword and
Warhawk. All of these games promise to do things that haven't been done
before. Lair is the first game to truly utilize the Sixaxis motion sensing
controller to the fullest, though the early mixed reviews are cause for
caution. Warhawk has been one of the PS3's tentpole titles since its
infamous unveiling at E3 two years ago, and whether it delivers on its
promise of an action-oriented massively online title. Finally, Heavenly
Sword which looks like it will probably be the best of the three, thanks
to its appealing female lead and action oriented approach. Sony hasn't
really had much success in this department to date, and the other major
new IP this year is Uncharted: Drake's Fortune, which seems like Tomb
Raider on the high seas. Early trailers for this release from Naughty Dog
look fairly good and this might add to the number of new, original titles
coming out this year.
There are at least half a dozen major
new IPs coming out this year, and that doesn't even cover the many new
games that are exciting gamers. Its refreshing to see some imagination and
creativity at play for a change. Of course, some of these titles will
probably be disappointing and fall short of expectations but the majority
look like they're ready to deliver should finally make good on the current
generation's promise of creating something new that couldn't be achieved
on the last generation of consoles.
Voice Module - SNK's Legacy
In
the latest installment of Voice Module, after focusing heavily on what's coming
next thanks to E3, we take a nostalgic look back on the Neo-Geo systems like the
AES, CD and Pocket and also, explore SNK's legacy and take an in-depth review of
the company's three hardware platforms.
With all the new hardware that's come
out over the past few years, it's surprising that one of the happiest
additions to my collection lately has been a console that's more than 15
years old, if you can believe it. This may sound illogical on the surface,
but I've finally come around and purchased a Neo-Geo, filling one of the
biggest gaps in my collection after many years. You're probably sitting
there wondering why I'm not happy with the emulation packs that have come
out over the past few months for the current systems. It doesn't make
sense and it's hard to explain, but I'll try.
One of the true joys of collecting
classic video games is the ability of playing the original games on their
original hardware. It probably sounds strange to those of you out there
who've grown up on the net with its mixture of emulation and bootleg roms,
but for those of us in the old school, we've never lost the excitement of
playing the original games. This extends to the software as well, since I
feel that a stack of CDR's can't hold a candle to the original games. To
that end, over the past few months, I've gotten into collecting Neo-Geo
items and have amassed a somewhat decent collection, at least enough to
form some impressions on the various systems and collectibles that have
sprung up on the SNK front. It's a long, depressing story, but this is
actually the second time around for me - I had a Neo-Geo AES last year but
quickly sold it for some bizarre reason. I guess it was buyers' remorse -
but fortunately, now that things seem a bit more stable financially, I
decided to go in once again and have jumped in full throttle.
Oddly
enough, the AES wasn't the first hardware I owned. Like many of you, I
stared a few years back with the Neo Geo Pocket, a really cool portable
system with a unique personality that was largely ignored. A shame, since
at the time, the system had some very impressive technical stats, plus a
solid library that featured mini-versions of some of the top SNK
franchises like Metal Slug, King of Fighters and Samurai Shodown to name a
few. It was quickly discontinued in probably less than a year, and while
some over-stock has shown up, it's one of the rarest game systems around
in recent memory. As years went by, the Pocket gained a solid niche
audience but remained in the SNK ghetto for too long. While the system has
since been outclassed by the PSP and DS, its library of unique titles (all
the titles on the pocket were designed specifically for this system and
aren't watered down emulations) definitely makes it well worth owning,
though you can't discount the fact that its hardware may one day be
emulated, it's small size makes it a cool addition to your gaming
collection.
Once I finally decided to get an AES, my
initial impressions were quite good. The cartridges themselves are quite
huge and dwarf the SNES and Genesis contemporaries, not just physically
but in terms of memory size as well. Playing King of the Monsters on a
Genesis cartridge suddenly feels like a pale shadow of the real thing. On
the Sega console, it feels washed out and generic while on AES, its'
robust colors, beautiful backgrounds and music really brings the action to
life vividly. The AES instantaneous load times add to the arcade at home
vibe and make you feel like you're playing something of a high quality.
While there were a few widely scattered flops in the SNK library, one of
the more remarkable things about the Neo Geo was its consistency - you
pretty much know what you're going to get and it's pretty likely that it
will be a polished, superb action/arcade experience.
One of the biggest and most unfair
criticisms of the AES is its supposed reliance on fighting games. Yes,
there are numerous 1 on 1 fighters in the mold of Street Fighter II, but
this doesn't take into account the diversity of types and sub genres the
console offered. While World Heroes feels derivative of the Capcom
classic, this short lived series evolved into several different
directions. Fatal Fury was a distinctly different franchise and its
approach was much grittier. Likewise Art of Fighting presented another
unique set of characters. Both of these franchises merged into what became
the legendary King of Fighters series, which set many innovations in terms
of presentation and gameplay mechanics that Capcom would copy. There were
other niche fighters like the under-rated Last Blade titles which further
offered a different spin on the genre. To a casual player not familiar
with these fighters, it would seem like SNK was pumping these out, but a
closer examination shows that each series offered a unique personality
that made them worth playing. As the series' evolved, they became more
sophisticated and this evolution is clearly evident when you play the
first Samuari Spirits and then play the fourth, you'll definitely notice a
huge difference in terms of gameplay mechanics, vastly improved graphics
and much smoother play.
This focus on the major fighting series
is what most people get from the cliffs-notes major media, but a lot of
the more impressive games aren't fighters. The Neo had some fairly
impressive shooters such as the Aero Fighters games, ASO II and Ghost
Pilots. All of these were simple, top down shooters with simple controls
and layouts with the classic play mechanics and cool power-ups players
have come to expect. Things got even better later on with the release of
more sophisticated shooters like Last Resort and the brilliant Pulstar.
Both of these featured elaborate 3D backgrounds and superb gameplay.
Pulstar in particular lives up to its reputation with its intense gameplay,
high level of difficulty and a layout approach similar to the classic
R-Type which makes it well worth hunting down. One of the most memorable
games on the Neo-Geo was Viewpoint, which took the angled 3D perspective
of Zaxxon and updated it with modern shooting elements. There were also
some surprisingly good sports games. Some of the early attempts at driving
games like Riding Hero were disappointing, but later releases like Neo
Drift and Thrash Rally were quite impressive. The system also played host
to some really fun sports titles like League Bowling and Football Frenzy
which were loads of fun. There were also a couple of fun futuristic sports
games like Super Baseball 2020 and Soccer Brawl which simplified things
and added things like power-ups. The crown in the Neo Cup however, belongs
to is soccer games. Super Sidekicks was one of the best 16-bit soccer
titles and its frenetic play was superb, and its brightly colored visuals
and simple play mechanics added to its appeal. This just scratches the
surface of the console's diverse lineup and there are so many solid
titles, the AES system is definitely worth it just to play its exclusive
titles. Of course, doing so is quite expensive, but there are alternatives
available that allow you to do this without breaking your wallet.
The
biggest legitimate way to play SNK games on the cheap is the Neo Geo CD.
This system has been vastly under-rated in my opinion and gets a bad rap
for its supposedly slow loading times. While it might seem glacial speed
compared to modern systems, its' performance is more than acceptable when
compared to its contemporaries. Clocking the loading speed for Metal Slug
on the Saturn versus the NGCD is almost identical, and when you compare it
to similarly spec'd systems released around the same time like the 3DO and
CD-I, this performance doesn't seem too bad. Some of the later releases do
suffer a bit and aren't quite as smooth since the company decided to cut
some corners, but the difference in performance is minor compared to the
cost savings. Most of the NGCD's library can be had for less than $50 a
pop, while even the rarer games top out at $100 or so, if you aren't
picky. Since the system isn't region locked, you can pick up a nice
library relatively quickly and inexpensively. Many titles even offer the
option to change the language, which means it doesn't make much of a
difference if you want to play the games. Also, compared to AES carts, and
even the slightly cheaper MVS games, the CD offers an excellent value for
your money. Since you can swap the standard joypad controller with the
large joystick, you can still pretty much have the arcade feel without
being gauged out of existence by the AES carts. Of course, as I said
earlier owning the originals is part of the fun of collecting, so I
decided to compromise a little and own both systems. This might seem
crazy, and my bank account hates me for it, but I think these two systems
compliment each other nicely and seem to blend together nicely.
SNK's legendary Neo-Geo has always held
a mystique among players - it's high price, arcade roots and sense of
exclusivity have built up barriers. This was always the system that
defined hardcore gaming - it's packed in joysticks added more. Most
importantly, this was the first system that truly brought the arcade
experience home - AES carts are identical to those used in the arcade MVS
system. As such the games are largely superb with brightly colored
backgrounds, incredibly fluid animation and flawless gameplay that helps
the system achieve a near timeless appeal. Sure, it seems dated to modern
eyes, but 2D hand-drawn animation is always appealing - think Disney, and
the lack of 3D shouldn't be a deterrent to anyone who loves classic games.
I've spent many years going back and forth between owning and not owning
one of these systems, and now that I've finally gone ahead and made the
jump, I'm a very happy gamer. Sure, there have been some nice SNK
compilations released lately for the PS2 and Wii, plus many of the
original AES titles have appeared on the download service GameTap but as a
game collector, these ermulated versions aren't quite as good as the
originals - it's very hard to explain. Owning an original system and games
is probably much cooler, and much more expensive, to be honest, but
there's definitely something to be said for it.
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Archive
Earlier installments of Voice Module.
May/June 2007
March, 2007
February, 2007
January, 2007
December, 2006
November, 2006
October, 2006
September, 2006
Fall, 2005
Links
Check out these recommended sites.
Gamasutra
.
Next Generation
Edge Magazine
GamesIndustry.biz
Video Games of
The Damned
Dean Takahashi
Digital
Press
Gamespot
The Gameroom Blitz
Atari
Historical Society
1UP.com
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