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Sean Pettibone

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(April 5)
Retrovirus

After several years in remission, the infection has returned in full force and is spreading rapidly. Its re-emergence isn’t entirely surprising and can usually be traced as the resistant strain of new console introduction, which begins life as a strong antiviral, gradually becomes less potent. After several years, the underlying condition returns in new strains manifesting as new obsessions. The novelty of motion controls and high definition visuals acts as a placebo, masking the symptoms for a short time. However, genetic structures present since birth have consistently proven resilient and the subject cannot escape the underlying condition.

A battery of tests has been performed, results have been analyzed, the diagnosis was quite simple. There is a human need and desire to relive fond memories of the past, regardless of the constant pushing and pulling affecting the cranial area. To be sure, some complications may arise. You may experience strong emotions triggered by flashbacks of being chased around a maze by ghosts, which is actually a rather common side effect. You may have nightmares about guided missiles aimed at your cities with limited defenses.

Your prescription to ease this sense of ennui is quite simple but highly effective. Time spent away from the tedious, life-sucking, largely inconsequential console battles is always a good idea. The overall prognosis is fairly positive, but as one ages, worry about becoming fossilized becomes more apparent. That said, striking the right balance between old and new makes a lot of sense. A bit of time away from the war is a good idea, since it will refresh your energy and give strength for the battles ahead.

(March 22)
The Contenders

While I was away for the past few weeks, I decided that the best use of the voice module blog would be to focus on reviews for older systems and leave the industry commentary to the experts. It's not that I don't enjoy regaling you with master of the obvious readings on the NPD numbers, its just that I'd prefer not to be on that merry-go-round every month. Looking on the search engines, there's enough commentary on Playstation Move and Project Natal to fill an encyclopedia - and they aren't even on the shelves yet. It's probably getting a bit late for me to try and keep up with the bloggers on the latest news, and also kind of embarrassing since I'm almost 40 now. The bright side about this approach is that I can concentrate on other interests - which currently involves returning to my roots as a classic gamer. You know its kind of time to do this when you're more excited about homebrews than the latest titles at Gamestop. Anyway, I hope you enjoyed my recent series on the Sega Saturn, but I'm kind of stuck. I enjoyed the Saturn 'shmups series so much, but I haven't yet decided which older console to focus on for my next wave of reviews. I have several candidates in mind, so let's go over them. I should decide by the end of the week, and hopefully be back in the swing of things soon.

(Intellivision) This was a very cool system which had a very unique visual spirit that rendered the games in its own distinctive style. Those who remember the early 80s will know that the console was famous for its sports games and sophisticated sims like Utopia. The console also had some very good arcade translations, which don't get enough attention these days. Additionally, third party developers like Imagic made some truly outstanding exclusive games for the system. This is definitely a strong contender since it hasn't gotten as much respect as it deserves for being so far ahead of its time.

(Atari 5200) The Atari has long been one of my favorite consoles, despite its occasionally flaky controllers. The arcade-quality conversions were the system's hallmark and there were loads of very cool games that only came out for this system. Some of my all-time favorite classic games were on the system, with superb visuals and excellent gameplay throughout its surprisingly consistent library. Unfairly maligned, this system deserves a fair shake. Of course, to truly appreciate the 5200, you need to grab a multicart and a joystick adaptor and this console delivers on its potential.

(Colecovision) Its been a long time since I picked up and played the system. I guess you can say that it's been sitting around unappreciated for too long. Now, that I have finally rediscovered it, I think its safe to say I've fallen back into it. The console's famous arcade translations were the highlights, and there were also several innovative titles that really made the system shine. The Colecovision had a broad library of interesting titles and, like the 5200 was a very consistent platform in terms of quality. There are several games that I would like to explore that I haven't had time to do, so this might be a good choice as well.

In closing, I'm looking to focus on one of these three classic system for a week or two of focused reviewing. I'd like you to give me some advice, so I can start on the next series soon, so please let me know if you have any preferences out there.

(February 10)
Konami Classics review

While it's usually a welcome sight to see game companies honoring their heritage, compilations of classic games can sometimes fail to meet expectations. Such is the case with Konami Classics Vol. 1 & 2. This consists of a two separate releases recently available for Xbox 360. Each disc contains three games, all of which have been previously released on Xbox Live over the past few years. Volume 1 includes Castlevania: Symphony of the Night, Super Contra and Frogger. The second volume features Track & Field, Rush N’ Attack and the original arcade Contra. Most of these titles should be familiar to classic gamers out there, and the selection is somewhat varied in terms of style and genre. That’s six games total between both discs. The emulation of each title hews quite close to the original release. None of these games are HD specific, and many are played in letter-boxed form. To add some small concession to today’s world, each game is represented in two basic styles, either in classic style with the original graphics. Players can also change the screen parameters in some of the games to stretch the image out and make it fill the screen. The games themselves are fairly decent, and most players will probably spend the most time on Symphony of the Night, the classic title that set the series in a new direction. The Xbox port is fairly faithful to the original game and has all the elements that made it such a legendary installment in the franchise. While the enhanced graphics add some minimal changes, they really don’t add much to the game visually, and feel more like an added coat of paint than a complete overhaul. The changes in Frogger and Super Contra are likewise minimal, and both games play and look exactly as you’d expect them to.

The second disc contains a lesser selection of games with several titles that haven’t held up that well. Rush N’ Attack plays like a bad version of Contra and its gameplay doesn’t hold up in comparison – to a game that’s also on the same disc. Track & Field has some nostalgic appeal, but its button mashing gameplay doesn’t give it much long term play value. Emulations of these classic games are fine and they recreate the play-experience fairly accurately. Unfortunately, you’ll find little else on these discs, they only contain the original games, there are no extras such as arcade artwork or instruction manuals included. This is extremely disappointing, and the threadbare presentation makes the releases feel a bit compromised at best. Those who missed these titles when the appeared on Xbox Live might find it convenient to have these compiled on disc. While it’s good too see that Castlevania SOTN is available in cheaper form than the outrageous prices the original commands, its hard not to feel at least a little bit cheated by the release. Despite its inclusion of an otherwise rare and expensive game, the selection of title probably could have gone on a single release, not two. You’re basically paying twice as much as you should, making these discs something of an expensive item that should appeal mainly to hardcore classic game collectors and retro players.

(February 8) Bioshock sinks false truths

Like a lot of gamers out there, we've been counting down the days to the release of Bioshock 2. The original game is probably one of the best of the next-gen titles that have come out for the current consoles. It's incredible depth, amazing storyline and immersive game world made this an amazing and unforgettable experience. All of this was topped out by the unique gameplay mechanics called Plasmids that enabled players to enhance themselves with special abilities that allowed them to perform some wicked moves. Add in some of the most ingenious gameplay story line twists involving the Little Sisters and Big Daddies and you had a game that nearly transcended the medium's usual clichés and formalities. Unfortunately, a lot of this was lost on many gamers who still retained their usual inferiority complex as it comes to mainstream acceptance of their pastime. It is considered socially acceptable to go home each night and sit on the couch watching three hours of prime time television, with the most critically-acclaimed series such as House or Lost largely consisting of actors playing fictional characters who don't exist. Spend the same three hours engaging with the likewise nonexistent virtual characters in Bioshock, Assassin's Creed or Mass Effect and you're locked into a stereotype where you're immediately considered an anti-social nerd wasting your time.

This societal bias seems to be the main culprit behind an epidemic that seems to spread like Adam-crazed Splicers in the media about once or twice a year. It usually arrives in the slow post-holiday months, coinciding with the Oscars and other Hollywood awards shows. This is the dreaded point in the year when journalists start writing editorials complaining that games don't get the respect they deserve from external sources. As someone who's sat through their fair share of awful films and television over the years, it's mystifying why gamers aren't too busy celebrating their freedom from completely linear, non-interactive forms to care what a haughty film critic thinks about electronic games. Electronic games have the potential, in the right hands, to deliver an incredibly rich and fulfilling experience that succeeds on their own terms giving players freedom from excessive narrative while stimulating completely different areas of thought and imagination. You really need look no further than Bioshock to see that this is true. Why so many have the need for external critics to tell them what they already know themselves is a sad commentary on the lack of confidence this billion-dollar industry has in itself.

Make no mistake, it is a pretty sad phenomenon that so many gamers suffer from this unbecoming inferiority complex. They have an inexplicable need for validation from establishment critics who themselves have minimal exposure to games, and only give the occasional backhanded, begrudging compliments when prodded. Why not focus instead, on the game critics who actually understand the medium, appreciate its strengths and, don't feel the need to constantly compare games to other entertainment forms. This is especially true, when you realize that the video game itself has evolved over the past 25 years or so to become such an amazing example of creativity and innovation. This evolution has resulted in games that can deliver an interactive experience like no others can. Bioshock is a prime example of gaming at its finest - a title that deserved the awards and praise it received. You can point to films that may have been better in points, but since most films are limited to two hours or so of entertainment, you compare this to how long Bioshock runs and its accomplishment is all the more impressive. A great video game sustains your interest for such a long period in comparison to a film or sitcom, which should alone validate the experience. The main difference here is the interaction itself. Active involvement makes for a much more stimulating experience for gamers, and this is the most important distinction between electronic games and their more passive rivals. This is quite a huge difference that explains to a large extent why gaming has attracted such a large, passionate and, devoted following.

Bioshock is the perfect example of gaming's constant evolution in design, maturity and depth. We recently went back and replayed a large portion of the original game and its coherent design has held up quite will. The novel-length storyline in the original is beautifully executed and rarely loses its momentum. The first Bioshock is a triumph that should not be underestimated. Sure, expectations are very different, but looking at film and games in an aesthetic sense, and from the sense of the ideas they present and how easily the good ones are able to sustain themselves through epic lengths of time, shows the very strengths of the gaming medium. There are many who sit there moping around, constantly bemoaning the lack of peer-respect their hobby receives. On the other hand, the gamers out there will continue to play, enjoy the medium and, appreciate its strengths, regardless of whether it meets others' approval.

(February 6)
Weekend Warrior

I wanted to share a few photos of my recent Dreamcast collection additions, here's some of the cooler shooting games including Under Defeat, Trigger Hearts Exelica, and Dux. Other recent rarities acquired over the past month include Border Down, Psyvariar, and Trizeal. Border Down is the limited edition which includes a bonus soundtrack CD. Not sure if I like the DVD cases for Dreamcast games, but it's no big deal since the games themselves are awesome.

 


The second part of the Dreamcast haul includes some really good ones including Last Hope, Rez, Ikargua and Zero Gunner 2. Some KOF titles are also here as well. Guilty Gear X and Fighting Vipers 2 are a pair of excellent fighting games that only came out in Japan for the Dreamcast. The best piece is Vampire Chronicles, a cool edition that compiles the Darkstalkers series on a single disc. It's great and unfortunately, as you might have guessed by now, only released in Japan. No wonder Sega didn't do as well as they could have in 1999.


And for part three, the rest of the games include Karous, Chaos Field and Radirgy, three Milestone shooters that also came out on Wii. It might seem redundant but, as a collector, I prefer playing the original releases on a real Dreamcast console instead of emulated games. Other games include Capcom vs. SNK 2 and Japan-exclusive DC releases Marionette Handler, Buggy Heat and, J-League Spectacle Soccer. There's also the original Japanese release of Jet Set Radio. Suffice to say, it's been fairly busy month for the Laser Archive's Dreamcast section...

 

And, finally here's a nice selection of a dozen Arcadia magazines from 2008 or so. Some have DVDs and mini-strategy guides, plus the SF IV covers are especially cool. Other games like Lord of Vermillion and Tekken 6 get the cover treatment as well. These Japanese magazines are very tough to find, so I was happy to get this lot in one shot. 







(February 5)
Contra Rebirth review

For the final part of our spotlight on recent Wiiware titles, we’re going to take a look at another Konami revival. This time it’s obviously going to be Contra Rebirth. Based on the classic side-scrolling action title, Rebirth lives up to its name since it’s a continuation of the 16-bit era titles like Contra III and Hard Corps. As in the other Konami revivals, it takes a retro approach to its visuals and soundtrack, with a strictly 2D viewpoint throughout. The level designs and enemies are sprite-based and you won’t find any polygonal renderings here. Contra Rebirth’s gameplay is also remarkably pure, the classic power-ups and enemy patterns remain unchanged and the game design should please retro gamers. Like the previous Contras, the game is far from a cakewalk and you’ll need plenty of skill to survive. A single bullet is enough to put the player off the screen and its difficult to avoid shots at the harder difficulty levels, but you can do so if you have the skills. The pace of the game is incredibly fast and frenetic and at points, there are so many bullets on screen that Contra Rebirth feels closer to a shmup than a side-scrolling action game. The level designs themselves can prove tricky at points since the enemies can attack from all directions. This requires a higher level of concentration to play through but its hard not to be impressed by the creativity of some of the levels and its unpredictable boss attack patterns.

While most games save their biggest challenge for their bosses, even Contra Rebirth’s standard enemies put up quite a bit of challenge, but it’s these end-level encounters that should pose the most difficult challenge for players. Defeating these end-level creatures takes plenty of timing, persistence and skill. You’ll need to memorize their attack patterns before you can defeat them consistently. This is especially true if you play Contra Rebirth alone, but you can call in a friend in co-op mode and try to win together. Its not the easiest game to defeat, but you can eventually come to its conclusion if you try hard enough. However, be warned – this isn’t the easiest game, and even its lowest levels can seem deceptively simple. While you have plenty of continues, you pay a steep price in terms of backtracking if you do. Working in your favor is the fact that each level is broken into two parts, where you reach a checkpoint around half way through. You can also get through using the basic continue structure allowing for progression at a steady pace if you have the skills and persistence. However, those who are easily frustrated probably won’t enjoy the game’s high level of difficulty and demanding play mechanics.

Like Gradius Rebirth, the game’s smooth controls are what makes it such a joy to play. Players can use either the standard Wiimote, which offers pretty decent performance, or play with the classic controller for a superior retro feel. We stated earlier that the game’s visuals were decidedly retro in appearance and this is true but, they are quite crisp and vivid with plenty of action and little slowdown. Its 16-bit era soundtrack is another pleasant throwback to the original games in the Contra series and most older players will probably get a kick out of hearing this type of music again. While these elements are all relatively solid, the gameplay is probably going to intimidate some of the more casual players out there. It’s very difficult even on the easiest settings, but the challenge is there for the Contra fan. This is a surprisingly elaborate and deeply satisfying title that impresses mostly for staying true to the series’ roots without compromising its appealing gameplay. The series hasn’t been watered down by any means, and Contra Rebirth is a solidly entertaining title that delivers challenge and fun, making it well worth downloading.

(February 4)
Gradius Rebirth review

Yesterday, we wrote about Excitebike on Wiiware, and today we’re continuing the trend. We’re going to take a closer look at one of Konami’s excellent revivals that appeared on the service. This is a great restorations of classic NES era titles that stay surprisingly true to their original releases. First up is Gradius Rebirth, a nostalgic remake of the seminal horizontal shooter where you once again pilot the legendary Vic Viper and battle the evil Bacterions. One of the first things players are likely to notice about the new version are its distinctly 8-bit graphics, right down to the throwback cinemas that open up the game. When you begin, you won’t see the elaborate visuals or bullet-hell overkill that plague modern shmups, but instead the game takes a simpler approach that should make older gamers happy. You can select from three different power-up configurations before each game, which gives the game some versatility.

Once you begin, Gradius’ familiar rhythms take over and anyone who played the older game should be able to jump right in. As usual, you can collect tons of power-up devices as you shoot the Gradius invaders, building them up until you have the right ones. This strategic power-up system is what makes Gradius such a cool shmup and players will find many of their favorites such as the speed-ups, missiles, force fields and ripple lasers that of course the legendary Option pods, which makes the game awesome to play. With all the traditional elements in place, Rebirth’s structure stays very true to the original game. The levels begin with a bit of target practice and flow from standard shooting sections with multiple enemies that attack from all sides. Survive this and its on to the end bosses, which can be surprisingly tough to defeat until you learn their patterns. It’s a very good shooter and fits in nicely with the older games in the series, you won’t find very many surprises and many old ‘friends’ make return appearances throughout the levels. The game mechanics a very much in line with the older games, and as usual, you have to be careful about which power-ups you want to use, and avoid making mistakes such as collecting too many speed-ups which make navigating tight sections very difficult.

Despite this familiarity, Gradius Rebirth has a few surprising elements and offers a very solid gameplay experience, overall. The enemies put up quite a fight and attack in some rather devious patterns, so you’ll definitely need the skills to defeat the game. In addition to the standard gameplay mode, Gradius Rebirth adds some replay value with its score attack mode. This is quite challenging since you have only a single ship and have to survive as long as possible to get a high score. The production values are superb with excellent music, which are updated versions of the original tracks, adding to the nostalgic flair. The game’s solid visuals stay true to the classic game’s aesthetic with some very cool throwback stages and many of the classic enemies are here as well. As you might expect, the game plays smoothly with the standard wiimote, but using the classic controller makes it truly come alive. It’s not terribly difficult to beat the game’s stages, but its quite enjoyable if you want something that offers immediate challenge. While its not an official sequel in the legendary series’ timeline, Gradius Rebirth is a surprisingly robust version of the game, considering it’s a downloadable title and well worth the low price.

(February 3)
ExciteBike World Tour review

One of the less talked-about things about the Wii has been the emergence of the virtual console and Wiiware as a treasure trove for classic gamers. Last year saw some very impressive releases including Konami's Contra and Gradius remakes, and Capcom's new Mega Man 9, all of which retraced the series back to their 8-bit roots. However, one of the more impressive remakes on the console was probably ExciteBike: World Tour, a complete remake of the original NES game that did the series proud. Coming from the same developers that make spin-offs ExciteTruck and ExciteBots, (two of the most under-rated Wii titles), World Tour stays quite faithful to the original. It has the same side-view presentation as the original, similar course layouts and most of the same mechanics. As in the first game, players have the choice of running at slow or fast speed and can change these at will. The faster speed increases your velocity but you have to watch out for your engine overheating. You can perform stunts and jumps just as in the original, but in a motion control twist, you have to shake your controller when the vehicle overheats or face a demerit while you wait at the side of the track. As in the classic NES ExciteBike, you battle not only the on-screen racers, but the clock as well. There's a time limit for each track and you have to make it to the top three in order to advance. After each race, your time is noted and you earn a grade based on your performance. The game has approximately 12 new tracks and each is set in a variety of locations, making for some nice scenery along the way. The visuals aren't terribly elaborate, but this allows you to focus on its simple, straightforward fun.

There's a slightly more advanced progression system in the new version, each level consists of four stages and you have to earn at least a B grade to unlock the next series. The first two stages are relatively easy, but the later ones prove more difficult. One of the more impressive aspects of the new game is the ability to create and share tracks online with other players, which is very cool. Many of the familiar ExciteBike obstacles like ramps and hills are present, and the new game plays very much like the original title did. The retro feel of the game's controls and presentation were very much appreciated. The appeal of the original game's simplicity definitely weren't lost on the developers. It was nice to be back into the old series again and even the familiar themes remained, which is a cool throwback to the NES days. While it's relatively superficial gameplay mechanics and simple presentation might be off-putting to players used to more elaborate titles, we think ExciteBike: World Tour is one of the more enjoyable titles released on WiiWare to date. It's retro-NES feel makes it the perfect compliment to the enormously popular New Super Mario Bros Wii and at only ten dollars, makes ExciteBike World Tour a great addition to your Wiiware downloads.

(February 2) Game over for PSP?

It's easy to get sucked into the monthly sales figures, jump to radical conclusions and make sweeping statements that aren't true based on closer inspection. Take for example the PSP. If you look at the sales figures for the last few months in isolation, things look bleak for Sony's handheld. However, a closer look proves there's more than a little bit of life left in the system. It might be tempting to sell it and wait for the next thing to come along. However, the more cynical observers should realize this is a five year old console, and that second place doesn't always mean something is a failure. The standard systems are very solid in our experience and while sales of the PSP Go download-only mini system haven't exactly taken off its still an interesting experiment. The PSP Go will probably be remembered as a landmark, as the first completely online console, not the last of its kind. Nintendo gets all the credit, but this is an innovative approach in the gaming space which has relied almost exclusively on packaged physical games for more than 20 years. However, because of a slow initial start and the mindless need to bash the currently 'out' company, Sony's PSP doesn't get nearly the credit it deserves or the buzz generated by the rival DS. However, if you take into account the console's very good sales in Japan, things look a lot brighter for the system. It's definitely doing good in the East, and while it may be neglected here, the good news is that the console has plenty of excellent games available for it that you might not have played yet or are on the way.

In our opinion, the main reason why you shouldn't sell your PSP yet is the coming release of Metal Gear Solid: Peace Walker. Developed by Hideo Kojima himself, the game promises to deliver the high quality experience that players have come to expect from the series. While it's not exactly going to be the killer-app that saves the console, it's definitely something worth considering. Other recent high profile releases show a high degree of polish and execution. Jak & Daxter: The Lost Frontier was a title that came out late last year and received very little attention, but delivered the solid gameplay mechanics and excellent gameplay you've come to expect from the series. Rockstar Games also released Grand Theft Auto: Chinatown Wars, an enhanced version of the DS title that once again wowed gamers who played it. Namco's Tekken 6 also made a recent and highly regarded appearance on the PSP, as did Motorstorm, Gran Turismo to name a few. That's plenty of high profile support right there and many fine reasons why you shouldn't give up on the system yet. There's also an extensive list of niche titles coming out including handheld versions of Metal Slug and BlazBlue, so that's a lot to look forward to. After you get beyond numbers that only matter to corporate accountants and stop relying on the superficial judgments of others, a different picture emerges. Once you actually play the games that have been coming out, you'll find many solidly satisfying releases and a decent value proposition that has plenty of life left in it yet. 

(February 1)
A Novel Approach

Instead of our usual longer pieces, here’s some notes and comments on recent news in the gaming world. Sony has revealed plans to launch a PSN exclusive reality show called ‘the Tester.’ If the accusations against other reality shows are to be believed, maybe they should call it a ‘virtual reality’ show. Many people are wondering about what’s going on with Sony’s motion controller, and reports indicate the delayed device might have as many as ten games when it launches. We personally can’t wait, but we’re hoping the line-up is more imaginative than the usual mini-games the usually plague motion control game consoles.

Speaking of motion control, we’ve seen a couple of these lame Wii knock-offs at drug stores and a quick play test of them shows they’re probably not worth the money. In fact, these ‘entertainment’ consoles are something that you wouldn’t wish on your worst enemy. Sadly, it looks like Sega is lending their name to one of these rip-off devices from Zone, apparently in an attempt to dislodge the 32X as the worst Sega-branded console in history. Its embarrassing to see how far the once-proud company has fallen since the last Dreamcast game released nearly a decade ago. This should be a lesson for other companies out there, especially the current leaders - you never know when your reign at the top will end. 

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